Ho-Ohin Pokémon Johto Legends
fireflying
Pokédex Entry
Rainbow Pokémon
It will reveal itself before a pure-hearted trainer by shining its bright rainbow-colored wings.
Ho-Oh in Pokémon Johto Legends
Ho-Oh is #250 in the Pokédex for Pokémon Johto Legends. This page covers its fire/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
FireFlying
Dex
#389 Regional Dex · #250 National
Abilities
Pressure(Primary)
Foe's moves use 2 PP.
Regenerator(Secondary)
Restores 1/3 HP upon retreating.
Growth Rate
Slow
Gender Ratio
Genderless
Egg Groups
Unknown
Hatch Rate
Slowest (40 cycles)
Catch Rate
30
Base Exp
220
EV Yield
None
Wild Held Items
Weak To
water ×2electric ×2rock ×4
Resists
fire ×0.5grass ×0.25fighting ×0.5bug ×0.25steel ×0.5fairy ×0.5
Immune To
ground
Evolution Chain
How to Obtain
One-time encounters await in Ho Oh Lugia Room at level 60 and Tin Tower Roof at level 70.
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Ho Oh Lugia Room | Lv. 60 | static | - | - | - |
| Tin Tower Roof | Lv. 70 | static | - | - | - |
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| WhirlwindLevel: 1Whirlwind | normal | 0 | 100 | 20 | ||
| Blows away the foe & ends battle. | ||||||
| GustLevel: 9Gust | flying | 40 | 100 | 35 | ||
| Whips up a strong gust of wind. | ||||||
| Brave BirdLevel: 15Brave Bird | flying | 120 | 100 | 15 | ||
| Flying tackle that hurts the user. | ||||||
| ExtrasensoryLevel: 23Extrasensory | psychic | 80 | 100 | 20 | ||
| May cause flinching with the mind. | ||||||
| Sunny DayLevel: 29Sunny Day | fire | 0 | 90 | 5 | ||
| Boosts fire-type moves for 5 turns. | ||||||
| Fire BlastLevel: 37Fire Blast | fire | 110 | 85 | 5 | ||
| An attack that may cause a burn. | ||||||
| Sacred FireLevel: 43Sacred Fire | fire | 100 | 95 | 5 | ||
| An attack that may inflict a burn. | ||||||
| DualwingbeatLevel: 50Dualwingbeat | flying | 40 | 90 | 10 | ||
| Hits the foe twice. | ||||||
| AncientpowerLevel: 57Ancientpower | rock | 60 | 100 | 5 | ||
| An attack that may raise all stats. | ||||||
| SafeguardLevel: 65Safeguard | normal | 0 | 100 | 25 | ||
| Prevents all status problems. | ||||||
| RecoverLevel: 71Recover | normal | 0 | 100 | 10 | ||
| Restores HP by 1/2 the max HP. | ||||||
| Future SightLevel: 79Future Sight | psychic | 120 | 100 | 10 | ||
| An attack that hits on 3rd turn. | ||||||
| Double EdgeLevel: 85Double Edge | normal | 120 | 100 | 15 | ||
| A tackle that also hurts the user. | ||||||
| Calm MindLevel: 93Calm Mind | psychic | 0 | 100 | 20 | ||
| Raises Spcl.Atk and Spcl.Def. | ||||||
| Sky AttackLevel: 99Sky Attack | flying | 140 | 90 | 5 | ||
| 1st turn: Prepare 2nd turn: Attack |
TM/HM Moves (32)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| Scares wild foes to end battle. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| The power varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Ups Spcl.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| Steals 1/2 of the damage inflicted. | ||||||
| SafeguardSafeguard | normal | 0 | 100 | 25 | TM20TM20 | |
| Prevents all status problems. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM21TM21 | |
| Runs foe over and lowers its Speed. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Spcl.Def. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 100 | 20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| FlamethrowerFlamethrower | fire | 90 | 100 | 15 | TM35TM35 | |
| An attack that may inflict a burn. | ||||||
| SandstormSandstorm | rock | 0 | 100 | 10 | TM37TM37 | |
| Inflicts damage every turn. | ||||||
| Fire BlastFire Blast | fire | 110 | 85 | 5 | TM38TM38 | |
| An attack that may cause a burn. | ||||||
| Aerial AceAerial Ace | flying | 60 | 100 | 20 | TM40TM40 | |
| Aerial strike that never misses. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| Steel WingSteel Wing | steel | 70 | 90 | 25 | TM47TM47 | |
| Stiff wings strike the foe. | ||||||
| FlyFly | flying | 90 | 95 | 15 | TM48TM48 | |
| 1st turn: Fly 2nd turn: Attack | ||||||
| RoostRoost | flying | 0 | 100 | 10 | TM50TM50 | |
| Users rests its wings and heals. | ||||||
| Calm MindCalm Mind | psychic | 0 | 100 | 20 | TM54TM54 | |
| Raises Spcl.Atk and Spcl.Def. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 100 | 10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| Will O WispWill O Wisp | fire | 0 | 85 | 15 | TM67TM67 | |
| Burns foe with ghostly fire. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest |
Move Tutor Moves (1)
Type Summary
3
Weaknesses
6
Resistances
1
Immunities
8
Neutral
Weaknesses
Types that deal increased damage to Ho-Oh. Use these types to counter it effectively.
Resistances & Immunities
Types that Ho-Oh resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Ho-Oh, either offensively or defensively.
Hisuian Growlithe
firerock
4× STAB damage • Resists fire
4×Good
Hisuian Arcanine
firerock
4× STAB damage • Resists fire
4×Good
Alolan Geodude
rockelectric
4× STAB damage • Resists fire
4×Good
Alolan Graveler
rockelectric
4× STAB damage • Resists fire
4×Good
Alolan Golem
rockelectric
4× STAB damage • Resists fire
4×Good
Omanyte
rockwater
4× STAB damage • Resists fire
4×Good
Omastar
rockwater
4× STAB damage • Resists fire
4×Good
Kabuto
rockwater
4× STAB damage • Resists fire
4×Good
Kabutops
rockwater
4× STAB damage • Resists fire
4×Good
Johtonian Corsola
waterrock
4× STAB damage • Resists fire
4×Good
Geodude
rockground
4× STAB damage • Resists fire
4×Good
Graveler
rockground
4× STAB damage • Resists fire
4×Good
Golem
rockground
4× STAB damage • Resists fire
4×Good
Onix
rockground
4× STAB damage • Resists fire
4×Good
Rhyhorn
groundrock
4× STAB damage • Resists fire
4×Good
Rhydon
groundrock
4× STAB damage • Resists fire
4×Good
Rhyperior
groundrock
4× STAB damage • Resists fire
4×Good
Aerodactyl
rockflying
4× STAB damage • Resists fire
4×Good
Bonsly
rock
4× STAB damage • Resists fire
4×Good
Sudowoodo
rock
4× STAB damage • Resists fire
4×Good
Related Guides
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
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