Accent Image to accompany hero

Ho-Ohin Pokémon Johto Legends

fireflying

Pokédex Entry

Rainbow Pokémon

It will reveal itself before a pure-hearted trainer by shining its bright rainbow-colored wings.

Ho-Oh in Pokémon Johto Legends

Ho-Oh is #250 in the Pokédex for Pokémon Johto Legends. This page covers its fire/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
FireFlying
Dex
#389 Regional Dex · #250 National
Abilities
Pressure(Primary)

Foe's moves use 2 PP.

Regenerator(Secondary)

Restores 1/3 HP upon retreating.

Growth Rate
Slow
Gender Ratio
Genderless
Egg Groups
Unknown
Hatch Rate
Slowest (40 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
220
EV Yield
None
Wild Held Items
Weak To
water ×2electric ×2rock ×4
Resists
fire ×0.5grass ×0.25fighting ×0.5bug ×0.25steel ×0.5fairy ×0.5
Immune To
ground

How to Obtain

One-time encounters await in Ho Oh Lugia Room at level 60 and Tin Tower Roof at level 70.

LocationLevelMethodFormHeld ItemPrerequisite
Ho Oh Lugia RoomLv. 60static---
Tin Tower RoofLv. 70static---

Level Up Moves (15)

WhirlwindLevel: 1normal
010020
Blows away the foe & ends battle.
GustLevel: 9flying
4010035
Whips up a strong gust of wind.
Brave BirdLevel: 15flying
12010015
Flying tackle that hurts the user.
ExtrasensoryLevel: 23psychic
8010020
May cause flinching with the mind.
Sunny DayLevel: 29fire
0905
Boosts fire-type moves for 5 turns.
Fire BlastLevel: 37fire
110855
An attack that may cause a burn.
Sacred FireLevel: 43fire
100955
An attack that may inflict a burn.
DualwingbeatLevel: 50flying
409010
Hits the foe twice.
AncientpowerLevel: 57rock
601005
An attack that may raise all stats.
SafeguardLevel: 65normal
010025
Prevents all status problems.
RecoverLevel: 71normal
010010
Restores HP by 1/2 the max HP.
Future SightLevel: 79psychic
12010010
An attack that hits on 3rd turn.
Double EdgeLevel: 85normal
12010015
A tackle that also hurts the user.
Calm MindLevel: 93psychic
010020
Raises Spcl.Atk and Spcl.Def.
Sky AttackLevel: 99flying
140905
1st turn: Prepare 2nd turn: Attack

TM/HM Moves (32)

Roarnormal
010020TM05
Scares wild foes to end battle.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hidden Powernormal
7010015TM10
The power varies with the Pokémon.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
010030TM16
Ups Spcl.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Giga Draingrass
7510010TM19
Steals 1/2 of the damage inflicted.
Safeguardnormal
010025TM20
Prevents all status problems.
Bulldozeground
6010020TM21
Runs foe over and lowers its Speed.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Shadow Ballghost
8010015TM30
An attack that may lower Spcl.Def.
Double Teamnormal
010015TM32
Heightens evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Sandstormrock
010010TM37
Inflicts damage every turn.
Fire Blastfire
110855TM38
An attack that may cause a burn.
Aerial Aceflying
6010020TM40
Aerial strike that never misses.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Steel Wingsteel
709025TM47
Stiff wings strike the foe.
Flyflying
909515TM48
1st turn: Fly 2nd turn: Attack
Roostflying
010010TM50
Users rests its wings and heals.
Calm Mindpsychic
010020TM54
Raises Spcl.Atk and Spcl.Def.
Sleep Talknormal
010010TM57
Randomly attacks while asleep.
Will O Wispfire
08515TM67
Burns foe with ghostly fire.
Giga Impactnormal
150905TM70
1st turn: Attack 2nd turn: Rest

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Ho-Oh. Use these types to counter it effectively.

Resistances & Immunities

Types that Ho-Oh resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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