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Ho-Ohin Pokémon Heart & Soul

fireflying
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Pokédex Entry

Rainbow Pokémon

Its feathers--which glow in seven colors depending on the angle at which they are struck by light--are thought to bring joy. It is said to live at the foot of a rainbow.

Ho-Oh in Pokémon Heart & Soul

Ho-Oh is #250 in the Pokédex for Pokémon Heart & Soul. This page covers its fire/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
FireFlying
Dex
#279 Johto Dex · #250 National
Abilities
Serene Grace(Primary)

Promotes added effects.

Regenerator(Secondary)

Heals upon switching out.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
340
EV Yield
3 SpecialDefense
Wild Held Items
Weak To
water ×2electric ×2rock ×4
Resists
fire ×0.5grass ×0.25fighting ×0.5bug ×0.25steel ×0.5fairy ×0.5
Immune To
ground

How to Obtain

Ho-Oh has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

WhirlwindLevel: 1normal
PWR0ACC85PP20
Blows away the foe, switches it out or ends wild battle.
Weather BallLevel: 1normal
PWR50ACC100PP10
The move's type and power change with the weather.
GustLevel: 9flying
PWR40ACC100PP35
Strikes the foe with a gust of wind whipped up by wings.
Brave BirdLevel: 15flying
PWR120ACC100PP15
A low altitude charge that also hurts the user.
ExtrasensoryLevel: 23psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Sunny DayLevel: 29fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
Fire BlastLevel: 37fire
PWR0ACC85PP5
Incinerates everything it strikes. May cause a burn.
Sacred FireLevel: 43fire
PWR100ACC95PP5
A mystical fire attack that may inflict a burn.
PunishmentLevel: 50dark
PWR60ACC100PP5
Does more damage the more the foe has powered up.
Ancient PowerLevel: 57rock
PWR60ACC100PP5
Attack that may raise all stats.
SafeguardLevel: 65normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.
RecoverLevel: 71normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
Future SightLevel: 79psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Natural GiftLevel: 85normal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
Calm MindLevel: 93psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
Sky AttackLevel: 99flying
PWR140ACC90PP5
2-turn attack. High critical hit ratio, and may flinch.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (10)

WhirlwindLevel: 1normal
PWR0ACC85PP20
Blows away the foe, switches it out or ends wild battle.
SafeguardLevel: 11normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.
GustLevel: 22flying
PWR40ACC100PP35
Strikes the foe with a gust of wind whipped up by wings.
RecoverLevel: 33normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
Fire BlastLevel: 44fire
PWR0ACC85PP5
Incinerates everything it strikes. May cause a burn.
Sunny DayLevel: 55fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
SwiftLevel: 66normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Sacred FireLevel: 77fire
PWR100ACC95PP5
A mystical fire attack that may inflict a burn.
Ancient PowerLevel: 88rock
PWR60ACC100PP5
Attack that may raise all stats.
Future SightLevel: 99psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.

TM/HM Moves (49)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flyflying
PWR0ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
PWR0ACC100PP25TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Overheatfire
PWR0ACC90PP5TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Pluckflying
PWR60ACC100PP20TM88
Eats the foe's held Berry gaining its effect.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Roostflying
PWR0ACC0PP0TM51
Restores the user's HP by half of its max HP.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Steel Wingsteel
PWR70ACC90PP25TM47
Strikes the foe with hard wings spread wide.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Will O Wispfire
PWR0ACC0PP15TM61
Inflicts a burn on the foe with intense fire.

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Ho-Oh. Use these types to counter it effectively.

Resistances & Immunities

Types that Ho-Oh resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Ho-Oh differs across the games we cover →

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