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Slowpokein Pokémon Heart & Soul

waterpsychic

Pokédex Entry

Dopey Pokémon

It catches prey by dipping its tail in water at the side of a river. But it often forgets what it is doing and spends entire days just loafing at water's edge.

Slowpoke in Pokémon Heart & Soul

Slowpoke is #79 in the Pokédex for Pokémon slowpoke. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 187 encounter locations.

Type
WaterPsychic
Dex
#079
Abilities
OBLIVIOUS(Primary)

Prevents attraction.

OWN TEMPO(Secondary)

Prevents confusion.

REGENERATOR(Hidden)

Heals upon switching out.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
EV Yield
1 Hp
Wild Held Items
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

How to Obtain

Slowpoke can be found very common in Celadon City while surfing, very common in Cerulean Cave 1f while surfing or fishing with Super Rod, and very common in Cerulean Cave B1f while surfing or fishing with Super Rod, among 55 other areas. Wild ones range from level five to 60. You can also receive one as a gift in Route 25 Bills House hns at level 10.

LocationLevelMethodFormHeld ItemPrerequisite
Route 25 Bills House hnsLv. 10gift---

Wild Encounters (92)

Level Up Moves (10)

CurseLevel: 1normal
0010
A move that functions differently for GHOSTS.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
YawnLevel: 1normal
0010
Lulls the foe into yawning, then sleeping next turn.
GrowlLevel: 6normal
010040
Growls cutely to reduce the foe's Attack.
Water GunLevel: 15water
4010025
Squirts water to attack the foe.
ConfusionLevel: 20psychic
5010025
A psychic attack that may cause confusion.
DisableLevel: 29normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
HeadbuttLevel: 34normal
7010015
A ramming attack that may cause flinching.
AmnesiaLevel: 43psychic
0020
Forgets about something and sharply raises Sp. Def.
PsychicLevel: 48psychic
9010010
A powerful psychic attack that may lower Sp. Def.

Egg Moves (7)

Safeguardnormal
0025
Protects allies from status problems for 5 turns.
Belly Drumnormal
0010
Maximizes Attack while sacrificing half of max HP.
Future Sightpsychic
8000
Heightens inner power to strike 2 turns later.
Stompnormal
6510020
Stomps the enemy with a big foot. May cause flinching.
Mud Sportground
0015
Covers the user in mud to weaken all Electric moves.
Sleep Talknormal
0010
Uses an available move randomly while asleep.
Snorenormal
010015
A loud attack that can only be used asleep. May flinch.

TM/HM Moves (47)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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