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Slowbroin Pokémon Heart & Soul

waterpsychic
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Pokédex Entry

Hermit Crab Pokémon

Its tail has a Shellder firmly attached with a bite. As a result, the tail can't be used for fishing anymore. This forces it to reluctantly swim and catch prey.

Slowbro in Pokémon Heart & Soul

Slowbro is #80 in the Pokédex for Pokémon Heart & Soul. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 8 encounter locations.

Type
WaterPsychic
Dex
#083 Johto Dex · #080 National
Abilities
Oblivious(Primary)

Prevents attraction.

Own Tempo(Secondary)

Prevents confusion.

Regenerator(Hidden)

Heals upon switching out.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
172
EV Yield
2 Defense
Wild Held Items
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

Evolution Chain

Base form
Level up Slowpoke to Lv. 37
• Level up Slowpoke holding Kings Rock
• Use Kings Rock on Slowpoke

How to Obtain

Slowbro appears common in Cerulean Cave B2F while surfing or fishing with Super Rod, in Seafoam Islands B3F while walking or surfing (rare), and in Seafoam Islands B4F while walking or surfing (rare), among five other areas. Wild ones range from level 10 to 65.

Wild Encounters (11)

Gen 7 Moves

The movepool a new game starts with.

Level Up (20)

WithdrawLevel: 0water
PWR0ACC0PP40
Withdraws the body into its hard shell to raise Defense.
WithdrawLevel: 1water
PWR0ACC0PP40
Withdraws the body into its hard shell to raise Defense.
Heal PulseLevel: 1psychic
PWR0ACC0PP10
Recovers up to half the target's maximum HP.
CurseLevel: 1ghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
YawnLevel: 1normal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
GrowlLevel: 5normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Water GunLevel: 9water
PWR40ACC100PP25
Squirts water to attack the foe.
ConfusionLevel: 14psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
DisableLevel: 19normal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
HeadbuttLevel: 23normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Water PulseLevel: 28water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Zen HeadbuttLevel: 32psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Slack OffLevel: 36normal
PWR0ACC0PP0
Slacks off and restores half the maximum HP.
AmnesiaLevel: 43psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
PsychicLevel: 49psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Rain DanceLevel: 55water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
Psych UpLevel: 62normal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.
Heal PulseLevel: 68psychic
PWR0ACC0PP10
Recovers up to half the target's maximum HP.

Egg Moves (11)

Belly Drumnormal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.
Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Stompnormal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Snorenormal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
Me Firstnormal
PWR0ACC0PP20
Executes the foe's attack with greater power.
Blocknormal
PWR0ACC0PP5
Blocks the foe's way and prevents escape.
Zen Headbuttpsychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Wonder Roompsychic
PWR0ACC0PP10
Defense and Sp. Def stats are swapped for 5 turns.
Belchpoison
PWR120ACC90PP10
Lets out a loud belch. Must eat a Berry to use it.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (12)

CurseLevel: 1ghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
YawnLevel: 1normal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
GrowlLevel: 6normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Water GunLevel: 15water
PWR40ACC100PP25
Squirts water to attack the foe.
ConfusionLevel: 20psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
DisableLevel: 29normal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
HeadbuttLevel: 34normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
WithdrawLevel: 37water
PWR0ACC0PP40
Withdraws the body into its hard shell to raise Defense.
AmnesiaLevel: 46psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
PsychicLevel: 54psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.

Egg Moves (7)

Safeguardnormal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.
Belly Drumnormal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.
Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Stompnormal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Snorenormal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.

TM/HM Moves (56)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Avalancheice
PWR60ACC100PP10TM72
Attack that moves last and gains power if hit.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Slowbro. Use these types to counter it effectively.

Resistances & Immunities

Types that Slowbro resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Slowbro differs across the games we cover →

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