Accent Image to accompany hero

Slowpokein Pokémon SoulGold

waterpsychic

Pokédex Entry

Dopey Pokémon

It catches prey by dipping its tail in water at the side of a river. But it often forgets what it is doing and spends entire days just loafing at water's edge.

Slowpoke in Pokémon SoulGold

Slowpoke is #79 in the Pokédex for Pokémon SoulGold. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 39 encounter locations.

Type
WaterPsychic
Dex
#079
Abilities
Oblivious(Primary)

Prevents attraction.

Own Tempo(Secondary)

Prevents confusion.

Regenerator(Hidden)

Heals upon switching out.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
63
EV Yield
1 Hp
Wild Held Items
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

Evolution Chain

Base form
Level up Slowpoke to Lv. 37
Level up Slowpoke holding Kings Rock
Use Kings Rock on Slowpoke
Use Galaricacuff on Slowpoke
Use Galaricawreath on Slowpoke

How to Obtain

Slowpoke can be found very common in Safari Zone Gate while surfing, fishing with Old Rod or fishing with Good Rod, very common in Slowpoke Well B1F while walking or surfing, and very common in Slowpoke Well B2F while walking or surfing, among two other areas. Wild ones range from level 10 to 35.

Wild Encounters (14)

Level Up Moves (18)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
CurseLevel: 1ghost
0010
A move that functions differently for GHOSTS.
GrowlLevel: 3normal
010040
Growls cutely to reduce the foe's Attack.
Water GunLevel: 6water
4010025
Squirts water to attack the foe.
YawnLevel: 9normal
0010
Lulls the foe into yawning, then sleeping next turn.
ConfusionLevel: 12psychic
5010025
A psychic attack that may cause confusion.
DisableLevel: 15normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Water PulseLevel: 18water
6010020
Attacks with ultrasonic waves. May confuse the foe.
HeadbuttLevel: 21normal
7010015
A ramming attack that may cause flinching.
Zen HeadbuttLevel: 24psychic
809015
Hits with a strong head- butt. May cause flinching.
AmnesiaLevel: 27psychic
0020
Forgets about something and sharply raises Sp. Def.
SurfLevel: 30water
010015
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Slack OffLevel: 33normal
000
Slacks off and restores half the maximum HP.
PsychicLevel: 36psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Psych UpLevel: 39normal
0010
Copies foe's stat changes and gives to the user.
Rain DanceLevel: 42water
005
Boosts the power of Water- type moves for 5 turns.
Heal PulseLevel: 45psychic
0010
Recovers up to half the target's maximum HP.
Shed TailLevel: 49normal
0010
Creates a Substitute for itself before switching out.

Egg Moves (11)

Belly Drumnormal
0010
Maximizes Attack while sacrificing half of max HP.
Future Sightpsychic
8000
Heightens inner power to strike 2 turns later.
Stompnormal
6510020
Stomps the enemy with a big foot. May cause flinching.
Mud Sportground
0015
Covers the user in mud to weaken all Electric moves.
Sleep Talknormal
0010
Uses an available move randomly while asleep.
Snorenormal
010015
A loud attack that can only be used asleep. May flinch.
Me Firstnormal
0020
Executes the foe's attack with greater power.
Blocknormal
005
Blocks the foe's way and prevents escape.
Zen Headbuttpsychic
809015
Hits with a strong head- butt. May cause flinching.
Wonder Roompsychic
0010
Defense and Sp. Def stats are swapped for 5 turns.
Belchpoison
1209010
Lets out a loud belch. Must eat a Berry to use it.

TM/HM Moves (40)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Scaldwater
8010015TM55
Shoots boiling water at the foe. May inflict a burn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Slowpoke. Use these types to counter it effectively.

Resistances & Immunities

Types that Slowpoke resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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