Same name in this game

Slowpoke is the name this game gives to more than one species. Slowpoke #079. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Slowpoke #079in Pokémon Crystal Advance Redux

waterpsychic

Pokédex Entry

Dopey Pokémon

It is always vacantly lost in thought, but no one knows what it is thinking about. It is good at fishing with its tail.

Slowpoke #079 in Pokémon Crystal Advance Redux

Slowpoke #079 is #79 in Crystal Advance Redux's regional Pokédex. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
WaterPsychic
Dex
#079
Abilities
Regenerator(Primary)

Heals 1/3 max HP upon switching out.

Own Tempo(Secondary)

Prevents confusion.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, water1
Hatch Rate
Slowest (40 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
99
EV Yield
1 Hp
Wild Held Items
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

Evolution Chain

Base form
Level up Slowpoke holding Kings Rock
Level up Slowpoke to Lv. 37

How to Obtain

You can catch Slowpoke #079 very common in Slowpoke Well while walking or surfing, common in Soul House while walking or surfing, and in Battle Tower (rare), among one other area. Wild ones range from level three to 60.

Wild Encounters (6)

Level Up Moves (18)

TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
GrowlLevel: 1normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
CurseLevel: 3ghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
Water GunLevel: 5water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
YawnLevel: 7normal
PWR0ACC0PP10
A huge yawn lulls the foe into falling asleep on the next turn.
ConfusionLevel: 10psychic
PWR50ACC100PP25
A weak telekinetic attack that may also leave the foe confused.
DisableLevel: 13normal
PWR0ACC80PP20
For a few turns, it prevents the foe from using the move it last used.
Slack OffLevel: 16normal
PWR0ACC0PP10
The user slacks off and restores its HP by half its full HP.
Water PulseLevel: 20water
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.
HeadbuttLevel: 24normal
PWR70ACC100PP15
The user sticks its head out and rams. It may make the foe flinch.
PsybeamLevel: 28psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
Psych UpLevel: 32normal
PWR0ACC0PP10
The user hypnotizes itself into copying any stat change made by the foe.
Calm MindLevel: 35psychic
PWR0ACC0PP20
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
AmnesiaLevel: 39psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
PsychicLevel: 43psychic
PWR90ACC100PP10
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
SurfLevel: 47water
PWR95ACC100PP15
A big wave crashes down on the foe. Can also be used for crossing water.
Rain DanceLevel: 52water
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.
Weather BallLevel: 52normal
PWR50ACC100PP10
An attack that varies in power and type depending on the weather.

Egg Moves (12)

Belly Drumnormal
PWR0ACC0PP10
The user maximizes its Attack stat at the cost of half its full HP.
Blocknormal
PWR0ACC0PP5
The user blocks the foe's way with arms spread wide to prevent escape.
Future Sightpsychic
PWR120ACC100PP10
Two turns after this move is used, the foe is attacked psychically.
Light Screenpsychic
PWR0ACC0PP30
A wall of light cuts damage from Special attacks for five turns.
Me Firstnormal
PWR0ACC0PP20
Will try to copy it and attack with 50% more power.
Mud Sportground
PWR0ACC0PP15
Weakens Electric- type attacks while the user is in the battle.
Reflectpsychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
Safeguardnormal
PWR0ACC0PP25
It protects the user's party from all status problems for five turns.
Sleep Talknormal
PWR0ACC0PP10
While asleep, the user randomly uses one of the moves it knows.
Snorenormal
PWR50ACC100PP15
An attack that can be used only while asleep. It may cause flinching.
Stompnormal
PWR65ACC100PP20
The foe is stomped with a big foot. It may make the foe flinch.
Zen Headbuttpsychic
PWR80ACC100PP15
The user focuses and rams the foe. It may also make the foe flinch.

TM/HM Moves (32)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Freezy Frostice
PWR0ACC85PP15TM50
A Chilling blast that will cause foes to become frostbitten.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (25)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Muddy Water(Cerulean City)water
PWR95ACC85PP10Tutor
The user attacks with muddy water. It may also lower the foe's accuracy.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Nasty Plot(Goldenrod Dept., Route 10)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Ice Fang(Battle Tower, Crystal Cavern, Ecruteak City)ice
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Tri Attack(Blackthorn City)normal
PWR80ACC100PP10Tutor
A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.
Pay Day(Goldenrod Dept., Route 36)normal
PWR40ACC100PP20Tutor
Numerous coins are hurled at the foe. Money is earned after battle.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Slowpoke. Use these types to counter it effectively.

Resistances & Immunities

Types that Slowpoke resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Slowpoke differs across the games we cover →

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