Accent Image to accompany hero

Slowpokein Pokémon Emerald Legacy

waterpsychic

Pokédex Entry

Dopey Pokémon

It catches prey by dipping its tail in water at the side of a river. But it often forgets what it is doing and spends entire days just loafing at water's edge.

Slowpoke in Pokémon Emerald Legacy

Slowpoke is #79 in the Pokédex for Pokémon Emerald Legacy. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
WaterPsychic
Dex
#079
Abilities
Oblivious(Primary)

Prevents attraction.

Own Tempo(Secondary)

Prevents confusion.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
99
EV Yield
1 Hp
Wild Held Items
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

How to Obtain

Slowpoke can be found very common in Route 122 while fishing with Good Rod. Wild ones range from level 10 to 30.

Wild Encounters (1)

Level Up Moves (12)

CurseLevel: 1normal
PWR0ACC0PP10
A move that functions differently for GHOSTS.
YawnLevel: 1normal
PWR0ACC100PP10
Lulls the foe into yawning, then sleeping next turn.
TackleLevel: 1normal
PWR35ACC100PP35
Charges the foe with a full- body tackle.
GrowlLevel: 6normal
PWR0ACC100PP40
Growls cutely to reduce the foe's ATTACK.
Water GunLevel: 13water
PWR40ACC100PP25
Squirts water to attack the foe.
ConfusionLevel: 17psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
HeadbuttLevel: 22normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
PsybeamLevel: 25psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
DisableLevel: 29normal
PWR0ACC85PP20
Psychically disables one of the foe's moves.
YawnLevel: 34normal
PWR0ACC100PP10
Lulls the foe into yawning, then sleeping next turn.
AmnesiaLevel: 39psychic
PWR0ACC0PP20
Forgets about something and sharply raises SP. DEF.
PsychicLevel: 44psychic
PWR90ACC100PP15
A powerful psychic attack that may lower SP. DEF.

Egg Moves (8)

Safeguardnormal
PWR0ACC0PP25
A mystical force prevents all status problems.
Belly Drumnormal
PWR0ACC0PP10
Maximizes ATTACK while sacrificing HP.
Future Sightpsychic
PWR120ACC100PP15
Heightens inner power to strike 2 turns later.
Stompnormal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
Mud Sportground
PWR0ACC100PP15
Covers the user in mud to raise electrical resistance.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Snorenormal
PWR60ACC100PP20
A loud attack that can be used only while asleep.
Imprisonpsychic
PWR0ACC100PP10
Prevents foes from using moves known by the user.

TM/HM Moves (30)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP10TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
PWR95ACC100PP15TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR120ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
PWR0ACC0PP25TM20
A mystical force prevents all status problems.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
PWR100ACC90PP15TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR70ACC100PP20TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
PWR90ACC100PP15TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
PWR95ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
PWR120ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Skill Swappsychic
PWR0ACC100PP10TM48
The user swaps special abilities with the target.
Surfwater
PWR95ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.
Divewater
PWR80ACC100PP15HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (14)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Dream Eater(Battle Frontier Lounge 7)psychic
PWR100ACC100PP15Tutor
Takes one half the damage inflicted on a sleeping foe.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC100PP20Tutor
A weak jolt of electricity that paralyzes the foe.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP20Tutor
A chilling attack that lowers the foe's SPEED.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Slowpoke. Use these types to counter it effectively.

Resistances & Immunities

Types that Slowpoke resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Slowpoke differs across the games we cover →

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