Accent Image to accompany hero

Mareepin Pokémon SoulGold

electric

Pokédex Entry

Wool Pokémon

Its fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows.

Mareep in Pokémon SoulGold

Mareep is #179 in the Pokédex for Pokémon SoulGold. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Electric
Dex
#179
Abilities
Static(Primary)

Paralyzes on contact.

Minus(Secondary)

Powers up with Plus.

Plus(Hidden)

Powers up with Minus.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
235
pokeball
Poké Ball18.1%
greatball
Great Ball25.0%
ultraball
Ultra Ball31.0%
Base Exp
56
EV Yield
1 SpecialAttack
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Look for Mareep in Route 32 (uncommon). Wild ones range from level seven to 10.

Wild Encounters (1)

Level Up Moves (15)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Thunder WaveLevel: 4electric
0020
A weak jolt of electricity that paralyzes the foe.
Thunder ShockLevel: 8electric
4010030
An electrical attack that may paralyze the foe.
Cotton SporeLevel: 11grass
0040
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
ChargeLevel: 15electric
0020
Charges power to boost the Electric move used next.
Take DownLevel: 18normal
908520
A reckless charge attack that also hurts the user.
Electro BallLevel: 22electric
110010
Hurls an orb that does more damage to slower foes.
Confuse RayLevel: 25ghost
010010
A sinister ray that confuses the foe.
Power GemLevel: 29rock
010020
Attacks with rays of light that sparkle like diamonds.
DischargeLevel: 32electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Cotton GuardLevel: 36grass
0010
Wraps its body in cotton. Drastically raises Defense.
Dazzling GleamLevel: 39fairy
8010010
Damages foes by emitting a bright flash.
Light ScreenLevel: 43psychic
0030
Wall of light cuts special damage for 5 turns.
ThunderLevel: 46electric
07010
A lightning attack that may cause paralysis.

Egg Moves (12)

Take Downnormal
908520
A reckless charge attack that also hurts the user.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Odor Sleuthnormal
0040
Negate evasiveness and Ghost type's immunities.
Chargeelectric
0020
Charges power to boost the Electric move used next.
Flatterdark
010015
Confuses the foe, but raises its Sp. Atk.
Sand Attackground
010015
Reduces the foe's accuracy by hurling sand in its face.
Iron Tailsteel
1007515
Attacks with a rock-hard tail. May lower Defense.
After Younormal
0015
Helps out the target, letting it move next.
Agilitypsychic
0030
Relaxes the body to sharply boost Speed.
Eerie Impulseelectric
010015
Exposes the foe to a pulse that sharply cuts Sp. Atk.
Electric Terrainelectric
0010
Electrifies the ground for 5 turns. Prevents sleep.

TM/HM Moves (27)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Dazzling Gleamfairy
8010010TM99
Damages foes by emitting a bright flash.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
5010020TM60
The user attacks suddenly, raising its Speed.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Mareep. Use these types to counter it effectively.

Resistances & Immunities

Types that Mareep resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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