Mareepin Pokémon SoulGold
Pokédex Entry
Wool Pokémon
Its fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows.
Mareep in Pokémon SoulGold
Mareep is #179 in the Pokédex for Pokémon SoulGold. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
Evolution Chain
How to Obtain
Wild Encounters (1)
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 35 | 0 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| GrowlLevel: 1Growl | normal | 0 | 100 | 40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Thunder WaveLevel: 4Thunder Wave | electric | 0 | 0 | 20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Thunder ShockLevel: 8Thunder Shock | electric | 40 | 100 | 30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Cotton SporeLevel: 11Cotton Spore | grass | 0 | 0 | 40 | ||
| Spores cling to the foes, Spores cling to the foe, sharply reducing Speed. | ||||||
| ChargeLevel: 15Charge | electric | 0 | 0 | 20 | ||
| Charges power to boost the Electric move used next. | ||||||
| Take DownLevel: 18Take Down | normal | 90 | 85 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| Electro BallLevel: 22Electro Ball | electric | 1 | 100 | 10 | ||
| Hurls an orb that does more damage to slower foes. | ||||||
| Confuse RayLevel: 25Confuse Ray | ghost | 0 | 100 | 10 | ||
| A sinister ray that confuses the foe. | ||||||
| Power GemLevel: 29Power Gem | rock | 0 | 100 | 20 | ||
| Attacks with rays of light that sparkle like diamonds. | ||||||
| DischargeLevel: 32Discharge | electric | 80 | 100 | 15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| Cotton GuardLevel: 36Cotton Guard | grass | 0 | 0 | 10 | ||
| Wraps its body in cotton. Drastically raises Defense. | ||||||
| Dazzling GleamLevel: 39Dazzling Gleam | fairy | 80 | 100 | 10 | ||
| Damages foes by emitting a bright flash. | ||||||
| Light ScreenLevel: 43Light Screen | psychic | 0 | 0 | 30 | ||
| Wall of light cuts special damage for 5 turns. | ||||||
| ThunderLevel: 46Thunder | electric | 0 | 70 | 10 | ||
| A lightning attack that may cause paralysis. |
Egg Moves (12)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Take DownTake Down | normal | 90 | 85 | 20 | |
| A reckless charge attack that also hurts the user. | |||||
| Body SlamBody Slam | normal | 85 | 100 | 15 | |
| A full-body slam that may cause paralysis. | |||||
| ScreechScreech | normal | 0 | 85 | 40 | |
| Emits a screech to sharply reduce the foe's Defense. | |||||
| Odor SleuthOdor Sleuth | normal | 0 | 0 | 40 | |
| Negate evasiveness and Ghost type's immunities. | |||||
| ChargeCharge | electric | 0 | 0 | 20 | |
| Charges power to boost the Electric move used next. | |||||
| FlatterFlatter | dark | 0 | 100 | 15 | |
| Confuses the foe, but raises its Sp. Atk. | |||||
| Sand AttackSand Attack | ground | 0 | 100 | 15 | |
| Reduces the foe's accuracy by hurling sand in its face. | |||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | |
| Attacks with a rock-hard tail. May lower Defense. | |||||
| After YouAfter You | normal | 0 | 0 | 15 | |
| Helps out the target, letting it move next. | |||||
| AgilityAgility | psychic | 0 | 0 | 30 | |
| Relaxes the body to sharply boost Speed. | |||||
| Eerie ImpulseEerie Impulse | electric | 0 | 100 | 15 | |
| Exposes the foe to a pulse that sharply cuts Sp. Atk. | |||||
| Electric TerrainElectric Terrain | electric | 0 | 0 | 10 | |
| Electrifies the ground for 5 turns. Prevents sleep. |
TM/HM Moves (27)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Charge BeamCharge Beam | electric | 50 | 90 | 10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Dazzling GleamDazzling Gleam | fairy | 80 | 100 | 10 | TM99TM99 | |
| Damages foes by emitting a bright flash. | ||||||
| DigDig | ground | 100 | 100 | 10 | TM77TM77 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Echoed VoiceEchoed Voice | normal | 40 | 100 | 15 | TM49TM49 | |
| Does more damage every turn it is used. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | 0 | 0 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| ThunderThunder | electric | 0 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | 0 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| TrailblazeTrailblaze | grass | 50 | 100 | 20 | TM60TM60 | |
| The user attacks suddenly, raising its Speed. | ||||||
| Volt SwitchVolt Switch | electric | 70 | 100 | 20 | TM72TM72 | |
| Does damage then switches out the user. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM93TM93 | |
| An electrical tackle that also hurts the user. |
Type Summary
Weaknesses
Types that deal increased damage to Mareep. Use these types to counter it effectively.
Resistances & Immunities
Types that Mareep resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Mareep, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.