Accent Image to accompany hero

Ampharosin Pokémon SoulGold

electric

Pokédex Entry

Light Pokémon

It gives off so much light that it can be seen even from space. People in the old days used its light to send signals back and forth with others far away.

Ampharos in Pokémon SoulGold

Ampharos is #181 in the Pokédex for Pokémon SoulGold. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#181
Abilities
Static(Primary)

Paralyzes on contact.

Minus(Secondary)

Powers up with Plus.

Plus(Hidden)

Powers up with Minus.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
255
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Ampharos isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (21)

Thunder PunchLevel: 0electric
7510015
An electrified punch that may paralyze the foe.
Fire PunchLevel: 1fire
7510015
A fiery punch that may burn the foe.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
Thunder WaveLevel: 1electric
0020
A weak jolt of electricity that paralyzes the foe.
Dragon PulseLevel: 1dragon
010010
Generates a shock wave to damage the foe.
Magnetic FluxLevel: 1electric
0020
Boosts the defenses of those with Plus or Minus.
Zap CannonLevel: 1electric
0505
Powerful and sure to cause paralysis, but inaccurate.
Cotton SporeLevel: 11grass
0040
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
ChargeLevel: 16electric
0020
Charges power to boost the Electric move used next.
Take DownLevel: 20normal
908520
A reckless charge attack that also hurts the user.
Electro BallLevel: 25electric
110010
Hurls an orb that does more damage to slower foes.
Confuse RayLevel: 29ghost
010010
A sinister ray that confuses the foe.
Power GemLevel: 35rock
010020
Attacks with rays of light that sparkle like diamonds.
DischargeLevel: 40electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Cotton GuardLevel: 46grass
0010
Wraps its body in cotton. Drastically raises Defense.
Dazzling GleamLevel: 51fairy
8010010
Damages foes by emitting a bright flash.
Light ScreenLevel: 57psychic
0030
Wall of light cuts special damage for 5 turns.
ThunderLevel: 62electric
07010
A lightning attack that may cause paralysis.
Tail GlowLevel: 67bug
0020
Flash light that drastically Flashes a light that sharply raises Sp. Atk.

Egg Moves (12)

Take Downnormal
908520
A reckless charge attack that also hurts the user.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Odor Sleuthnormal
0040
Negate evasiveness and Ghost type's immunities.
Chargeelectric
0020
Charges power to boost the Electric move used next.
Flatterdark
010015
Confuses the foe, but raises its Sp. Atk.
Sand Attackground
010015
Reduces the foe's accuracy by hurling sand in its face.
Iron Tailsteel
1007515
Attacks with a rock-hard tail. May lower Defense.
After Younormal
0015
Helps out the target, letting it move next.
Agilitypsychic
0030
Relaxes the body to sharply boost Speed.
Eerie Impulseelectric
010015
Exposes the foe to a pulse that sharply cuts Sp. Atk.
Electric Terrainelectric
0010
Electrifies the ground for 5 turns. Prevents sleep.

TM/HM Moves (42)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Brutal Swingdark
6010020TM59
Violently swings around to hurt everyone nearby.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Dazzling Gleamfairy
8010010TM99
Damages foes by emitting a bright flash.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dragon Taildragon
609010TM82
Knocks foe away to switch it out or end wild battle.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Climbnormal
908520HM09
A charging attack that may confuse the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
5010020TM60
The user attacks suddenly, raising its Speed.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Ampharos. Use these types to counter it effectively.

Resistances & Immunities

Types that Ampharos resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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