Accent Image to accompany hero

Chinchouin Pokémon SoulGold

waterelectric

Pokédex Entry

Angler Pokémon

When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.

Chinchou in Pokémon SoulGold

Chinchou is #170 in the Pokédex for Pokémon SoulGold. This page covers its water/electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 38 encounter locations.

Type
WaterElectric
Dex
#170
Abilities
Volt Absorb(Primary)

Turns electricity into HP.

Illuminate(Secondary)

Encounter rate increases.

Water Absorb(Hidden)

Changes water into HP.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
66
EV Yield
1 Hp
Wild Held Items
Weak To
grass ×2ground ×2
Resists
fire ×0.5water ×0.5ice ×0.5flying ×0.5steel ×0.25

How to Obtain

Chinchou can be found very common in Route 49 while fishing with Old Rod or fishing with Good Rod, very common in South Johto Sea while surfing, and very common in Route 50 while surfing, among 14 other areas. Wild ones range from level five to 40.

Wild Encounters (29)

Level Up Moves (13)

SupersonicLevel: 1normal
05520
Emits bizarre sound waves that may confuse the foe.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Electro BallLevel: 4electric
110010
Hurls an orb that does more damage to slower foes.
Thunder WaveLevel: 8electric
0020
A weak jolt of electricity that paralyzes the foe.
Bubble BeamLevel: 12water
6510020
Forcefully sprays bubbles that may lower Speed.
Confuse RayLevel: 16ghost
010010
A sinister ray that confuses the foe.
SparkLevel: 20electric
6510020
An electrified tackle that may paralyze the foe.
ChargeLevel: 24electric
0020
Charges power to boost the Electric move used next.
DischargeLevel: 28electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Aqua RingLevel: 32water
0020
Forms a veil of water that restores HP.
FlailLevel: 36normal
110015
Inflicts more damage when the user's HP is down.
Take DownLevel: 40normal
908520
A reckless charge attack that also hurts the user.
Hydro PumpLevel: 44water
0805
Blasts water at high power to strike the foe.

Egg Moves (11)

Flailnormal
110015
Inflicts more damage when the user's HP is down.
Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Psybeampsychic
6510020
Fires a peculiar ray that may confuse the foe.
Whirlpoolwater
0015
Traps and hurts the foe in a whirlpool for turns.
Agilitypsychic
0030
Relaxes the body to sharply boost Speed.
Mistice
0030
Creates a mist that stops reduction of stats.
Shock Waveelectric
60020
A fast and unavoidable electric attack.
Brinewater
6510010
Does double damage to foes with half HP or less.
Water Pulsewater
6010020
Attacks with ultrasonic waves. May confuse the foe.
Soakwater
010020
Sprays water at the foe, changing it to Water type.

TM/HM Moves (29)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Dazzling Gleamfairy
8010010TM99
Damages foes by emitting a bright flash.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Scaldwater
8010015TM55
Shoots boiling water at the foe. May inflict a burn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.

Type Summary

2
Weaknesses
5
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Chinchou. Use these types to counter it effectively.

Resistances & Immunities

Types that Chinchou resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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