Chinchouin Pokémon SoulGold
Pokédex Entry
Angler Pokémon
When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
Chinchou in Pokémon SoulGold
Chinchou is #170 in the Pokédex for Pokémon SoulGold. This page covers its water/electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 38 encounter locations.
Turns electricity into HP.
Encounter rate increases.
Changes water into HP.
Evolution Chain
How to Obtain
Wild Encounters (29)
Level Up Moves (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SupersonicLevel: 1Supersonic | normal | 0 | 55 | 20 | ||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| Water GunLevel: 1Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack the foe. | ||||||
| Electro BallLevel: 4Electro Ball | electric | 1 | 100 | 10 | ||
| Hurls an orb that does more damage to slower foes. | ||||||
| Thunder WaveLevel: 8Thunder Wave | electric | 0 | 0 | 20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Bubble BeamLevel: 12Bubble Beam | water | 65 | 100 | 20 | ||
| Forcefully sprays bubbles that may lower Speed. | ||||||
| Confuse RayLevel: 16Confuse Ray | ghost | 0 | 100 | 10 | ||
| A sinister ray that confuses the foe. | ||||||
| SparkLevel: 20Spark | electric | 65 | 100 | 20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| ChargeLevel: 24Charge | electric | 0 | 0 | 20 | ||
| Charges power to boost the Electric move used next. | ||||||
| DischargeLevel: 28Discharge | electric | 80 | 100 | 15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| Aqua RingLevel: 32Aqua Ring | water | 0 | 0 | 20 | ||
| Forms a veil of water that restores HP. | ||||||
| FlailLevel: 36Flail | normal | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| Take DownLevel: 40Take Down | normal | 90 | 85 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| Hydro PumpLevel: 44Hydro Pump | water | 0 | 80 | 5 | ||
| Blasts water at high power to strike the foe. |
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| FlailFlail | normal | 1 | 100 | 15 | |
| Inflicts more damage when the user's HP is down. | |||||
| ScreechScreech | normal | 0 | 85 | 40 | |
| Emits a screech to sharply reduce the foe's Defense. | |||||
| AmnesiaAmnesia | psychic | 0 | 0 | 20 | |
| Forgets about something and sharply raises Sp. Def. | |||||
| PsybeamPsybeam | psychic | 65 | 100 | 20 | |
| Fires a peculiar ray that may confuse the foe. | |||||
| WhirlpoolWhirlpool | water | 0 | 0 | 15 | |
| Traps and hurts the foe in a whirlpool for turns. | |||||
| AgilityAgility | psychic | 0 | 0 | 30 | |
| Relaxes the body to sharply boost Speed. | |||||
| MistMist | ice | 0 | 0 | 30 | |
| Creates a mist that stops reduction of stats. | |||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | |
| A fast and unavoidable electric attack. | |||||
| BrineBrine | water | 65 | 100 | 10 | |
| Does double damage to foes with half HP or less. | |||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | |
| Attacks with ultrasonic waves. May confuse the foe. | |||||
| SoakSoak | water | 0 | 100 | 20 | |
| Sprays water at the foe, changing it to Water type. |
TM/HM Moves (29)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| BlizzardBlizzard | ice | 0 | 0 | 5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| Charge BeamCharge Beam | electric | 50 | 90 | 10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Dazzling GleamDazzling Gleam | fairy | 80 | 100 | 10 | TM99TM99 | |
| Damages foes by emitting a bright flash. | ||||||
| DiveDive | water | 0 | 100 | 10 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | 0 | 0 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Ice BeamIce Beam | ice | 0 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| ScaldScald | water | 80 | 100 | 15 | TM55TM55 | |
| Shoots boiling water at the foe. May inflict a burn. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| SurfSurf | water | 0 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the field.crashes it down on the foes. | ||||||
| ThunderThunder | electric | 0 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | 0 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Volt SwitchVolt Switch | electric | 70 | 100 | 20 | TM72TM72 | |
| Does damage then switches out the user. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| Charges with speed to climb waterfalls. May flinch. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM88TM88 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| WhirlpoolWhirlpool | water | 0 | 0 | 15 | HM10HM10 | |
| Traps and hurts the foe in a whirlpool for turns. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM93TM93 | |
| An electrical tackle that also hurts the user. |
Type Summary
Weaknesses
Types that deal increased damage to Chinchou. Use these types to counter it effectively.
Resistances & Immunities
Types that Chinchou resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Chinchou, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
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