Accent Image to accompany hero

Electrodein Pokémon SoulGold

electric

Pokédex Entry

Ball Pokémon

They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.

Electrode in Pokémon SoulGold

Electrode is #101 in the Pokédex for Pokémon SoulGold. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Electric
Dex
#101
Abilities
Soundproof(Primary)

Avoids sound-based moves.

Static(Secondary)

Paralyzes on contact.

Aftermath(Hidden)

Fainting damages the foe.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
172
EV Yield
2 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

You can catch Electrode in Safari Zone Gate (very rare). Wild ones range from level 35 to 45. One-time encounters await in Aqua Hideout B1F at level 30 and Rocket Hideout B2F at level 40.

LocationLevelMethodFormHeld ItemPrerequisite
Aqua Hideout B1FLv. 30static---
Rocket Hideout B2FLv. 40static---

Wild Encounters (1)

Level Up Moves (18)

Eerie ImpulseLevel: 1electric
010015
Exposes the foe to a pulse that sharply cuts Sp. Atk.
ChargeLevel: 1electric
0020
Charges power to boost the Electric move used next.
Magnetic FluxLevel: 1electric
0020
Boosts the defenses of those with Plus or Minus.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
SparkLevel: 9electric
6510020
An electrified tackle that may paralyze the foe.
RolloutLevel: 11rock
309020
An attack lasting 5 turns with rising intensity.
ScreechLevel: 13normal
08540
Emits a screech to sharply reduce the foe's Defense.
Charge BeamLevel: 16electric
509010
Fires a beam of electricity. May raise Sp. Atk.
SwiftLevel: 20normal
60020
Sprays star-shaped rays that never miss.
Electro BallLevel: 22electric
110010
Hurls an orb that does more damage to slower foes.
Self DestructLevel: 26normal
01005
Inflicts severe damage but makes the user faint.
Light ScreenLevel: 29psychic
0030
Wall of light cuts special damage for 5 turns.
Magnet RiseLevel: 36electric
0010
The user levitates with electromagnetism.
DischargeLevel: 41electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
ExplosionLevel: 47normal
01005
Inflicts severe damage but makes the user faint.
Gyro BallLevel: 54steel
11005
A high-speed spin that does more damage to faster foes.
Mirror CoatLevel: 58psychic
110020
Counters the foe's special attack at double the power.

TM/HM Moves (26)

Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Electrode. Use these types to counter it effectively.

Resistances & Immunities

Types that Electrode resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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