Accent Image to accompany hero

Electrodein Pokémon SoulGold

electric

Pokédex Entry

Ball Pokémon

They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.

Electrode in Pokémon SoulGold

Electrode is #101 in the Pokédex for Pokémon SoulGold. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Electric
Dex
#101
Abilities
Soundproof(Primary)

Avoids sound-based moves.

Static(Secondary)

Paralyzes on contact.

Aftermath(Hidden)

Fainting damages the foe.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
172
EV Yield
2 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

You can catch Electrode in Safari Zone Gate (very rare). Wild ones range from level 35 to 45. One-time encounters await in Aqua Hideout B1F at level 30 and Rocket Hideout B2F at level 40.

LocationLevelMethodFormHeld ItemPrerequisite
Aqua Hideout B1FLv. 30static---
Rocket Hideout B2FLv. 40static---

Wild Encounters (1)

Level Up Moves (18)

Eerie ImpulseLevel: 1electric
PWR0ACC100PP15
Exposes the foe to a pulse that sharply cuts Sp. Atk.
ChargeLevel: 1electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Magnetic FluxLevel: 1electric
PWR0ACC0PP20
Boosts the defenses of those with Plus or Minus.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
SparkLevel: 9electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
RolloutLevel: 11rock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
ScreechLevel: 13normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Charge BeamLevel: 16electric
PWR50ACC90PP10
Fires a beam of electricity. May raise Sp. Atk.
SwiftLevel: 20normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Electro BallLevel: 22electric
PWR1ACC100PP10
Hurls an orb that does more damage to slower foes.
Self DestructLevel: 26normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
Light ScreenLevel: 29psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
Magnet RiseLevel: 36electric
PWR0ACC0PP10
The user levitates with electromagnetism.
DischargeLevel: 41electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
ExplosionLevel: 47normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
Gyro BallLevel: 54steel
PWR1ACC100PP5
A high-speed spin that does more damage to faster foes.
Mirror CoatLevel: 58psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.

TM/HM Moves (26)

Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Volt Switchelectric
PWR70ACC100PP20TM72
Does damage then switches out the user.
Wild Chargeelectric
PWR90ACC100PP15TM93
An electrical tackle that also hurts the user.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Electrode. Use these types to counter it effectively.

Resistances & Immunities

Types that Electrode resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Electrode differs across the games we cover →

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