Accent Image to accompany hero

Voltorbin Pokémon SoulGold

electric

Pokédex Entry

Ball Pokémon

It bears an uncanny and unexplained resemblance to a Poké Ball. Because it explodes at the slightest shock, even veteran Trainers treat it with caution.

Voltorb in Pokémon SoulGold

Voltorb is #100 in the Pokédex for Pokémon SoulGold. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
Electric
Dex
#100
Abilities
Soundproof(Primary)

Avoids sound-based moves.

Static(Secondary)

Paralyzes on contact.

Aftermath(Hidden)

Fainting damages the foe.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
66
EV Yield
1 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Voltorb appears in Rocket Hideout B1F (uncommon), and in Safari Zone Gate (very rare). Wild ones range from level 21 to 45. There's a one-time encounter in New Mauville Inside at level 25.

LocationLevelMethodFormHeld ItemPrerequisite
New Mauville InsideLv. 25static---

Wild Encounters (2)

Level Up Moves (17)

ChargeLevel: 1electric
0020
Charges power to boost the Electric move used next.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Thunder ShockLevel: 4electric
4010030
An electrical attack that may paralyze the foe.
Eerie ImpulseLevel: 6electric
010015
Exposes the foe to a pulse that sharply cuts Sp. Atk.
SparkLevel: 9electric
6510020
An electrified tackle that may paralyze the foe.
RolloutLevel: 11rock
309020
An attack lasting 5 turns with rising intensity.
ScreechLevel: 13normal
08540
Emits a screech to sharply reduce the foe's Defense.
Charge BeamLevel: 16electric
509010
Fires a beam of electricity. May raise Sp. Atk.
SwiftLevel: 20normal
60020
Sprays star-shaped rays that never miss.
Electro BallLevel: 22electric
110010
Hurls an orb that does more damage to slower foes.
Self DestructLevel: 26normal
01005
Inflicts severe damage but makes the user faint.
Light ScreenLevel: 29psychic
0030
Wall of light cuts special damage for 5 turns.
Magnet RiseLevel: 34electric
0010
The user levitates with electromagnetism.
DischargeLevel: 37electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
ExplosionLevel: 41normal
01005
Inflicts severe damage but makes the user faint.
Gyro BallLevel: 46steel
11005
A high-speed spin that does more damage to faster foes.
Mirror CoatLevel: 50psychic
110020
Counters the foe's special attack at double the power.

TM/HM Moves (24)

Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Voltorb. Use these types to counter it effectively.

Resistances & Immunities

Types that Voltorb resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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