Accent Image to accompany hero

Jolteonin Pokémon SoulGold

electric

Pokédex Entry

Lightning Pokémon

Its cells generate weak power that is amplified by its fur's static electricity to drop thunderbolts. The bristling fur is made of electrically charged needles.

Jolteon in Pokémon SoulGold

Jolteon is #135 in the Pokédex for Pokémon SoulGold. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#135
Abilities
Volt Absorb(Primary)

Turns electricity into HP.

Volt Absorb(Secondary)

Turns electricity into HP.

Quick Feet(Hidden)

Ups Speed if suffering.

Growth Rate
mediumfast
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
184
EV Yield
2 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

Base form
Use Thunder Stone on Eevee
Use Water Stone on Eevee
Use Fire Stone on Eevee
Level up Eevee with high friendship
Level up Eevee with high friendship outside of the night
Level up Eevee with high friendship at night
Level up Eevee at Ilexforest
Use Leaf Stone on Eevee
Level up Eevee at Ice Pathb4f
Use Ice Stone on Eevee

How to Obtain

Jolteon isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (26)

Thunder ShockLevel: 0electric
4010030
An electrical attack that may paralyze the foe.
Baton PassLevel: 1normal
0040
Switches out the user while keeping effects in play.
SwiftLevel: 1normal
60020
Sprays star-shaped rays that never miss.
Helping HandLevel: 1normal
0020
Boosts the power of ally recipient's moves.
CovetLevel: 1fairy
401000
Cutely begs to obtain an item held by the foe.
CharmLevel: 1fairy
010020
Charms the foe and sharply reduces its Attack.
BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Double EdgeLevel: 1normal
010015
A life-risking tackle that also hurts the user.
Take DownLevel: 1normal
908520
A reckless charge attack that also hurts the user.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
CopycatLevel: 1normal
0020
The user mimics the last move used by a foe.
Sand AttackLevel: 5ground
010015
Reduces the foe's accuracy by hurling sand in its face.
Quick AttackLevel: 10normal
4010030
An extremely fast attack that always strikes first.
Baby Doll EyesLevel: 15fairy
010030
Lowers the foe's Attack before it can move.
Thunder WaveLevel: 20electric
0020
A weak jolt of electricity that paralyzes the foe.
Double KickLevel: 25fighting
3010030
A double-kicking attack that strikes the foe twice.
Thunder FangLevel: 30electric
659515
May cause flinching or leave the foe paralyzed.
Pin MissileLevel: 33bug
0020
Sharp pins are fired to strike 2 to 5 times.
Buzzy BuzzLevel: 37electric
01000
Shoots a jolt of electricity that always paralyzes.
DischargeLevel: 40electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
AgilityLevel: 45psychic
0030
Relaxes the body to sharply boost Speed.
ThunderLevel: 50electric
07010
A lightning attack that may cause paralysis.
Last ResortLevel: 55normal
01005
Can only be used if every other move has been used.
Parabolic ChargeLevel: 60electric
010020
Damages adjacent Pokémon and heals up by half of it.

Egg Moves (14)

Charmfairy
010020
Charms the foe and sharply reduces its Attack.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Endurenormal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Curseghost
0010
A move that functions differently for GHOSTS.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
Wishnormal
0010
A wish that restores HP. It takes time to work.
Yawnnormal
0010
Lulls the foe into yawning, then sleeping next turn.
Fake Tearsdark
010020
Feigns crying to sharply lower the foe's Sp. Def.
Covetfairy
401000
Cutely begs to obtain an item held by the foe.
Detectfighting
005
Evades attack, but may fail if used in succession.
Natural Giftnormal
110015
The effectiveness varies with the held Berry.
Stored Powerpsychic
2010010
The higher the user's stats the more damage caused.
Synchronoisepsychic
01000
An odd shock wave that only damages same-type {PKMN}.
Captivatenormal
010020
Makes the opposite gender sharply reduce its Sp. Atk.

TM/HM Moves (33)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
An attack that leaves the foe with at least 1 HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
5010020TM60
The user attacks suddenly, raising its Speed.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Jolteon. Use these types to counter it effectively.

Resistances & Immunities

Types that Jolteon resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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