Accent Image to accompany hero

Elekidin Pokémon SoulGold

electric

Pokédex Entry

Electric Pokémon

If it touches metal and discharges the electricity it has stored in its body, an Elekid begins swinging its arms in circles to recharge itself.

Elekid in Pokémon SoulGold

Elekid is #239 in the Pokédex for Pokémon SoulGold. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#239
Abilities
Static(Primary)

Paralyzes on contact.

Vital Spirit(Secondary)

Prevents sleep.

Growth Rate
mediumfast
Gender Ratio
75% Male, 25% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
72
EV Yield
1 Speed
Wild Held Items
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

Base form
Level up Elekid to Lv. 30
Level up Electabuzz holding Electirizer
Use Electirizer on Electabuzz

How to Obtain

Elekid isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (14)

LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
Thunder ShockLevel: 4electric
4010030
An electrical attack that may paralyze the foe.
ChargeLevel: 8electric
0020
Charges power to boost the Electric move used next.
SwiftLevel: 12normal
60020
Sprays star-shaped rays that never miss.
Shock WaveLevel: 16electric
60020
A fast and unavoidable electric attack.
Thunder WaveLevel: 20electric
0020
A weak jolt of electricity that paralyzes the foe.
ScreechLevel: 24normal
08540
Emits a screech to sharply reduce the foe's Defense.
Thunder PunchLevel: 28electric
7510015
An electrified punch that may paralyze the foe.
DischargeLevel: 32electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Low KickLevel: 36fighting
0020
A low, tripping kick that may cause flinching.
ThunderboltLevel: 40electric
010015
A strong electrical attack that may paralyze the foe.
Light ScreenLevel: 44psychic
0030
Wall of light cuts special damage for 5 turns.
ThunderLevel: 48electric
07010
A lightning attack that may cause paralysis.

Egg Moves (11)

Karate Chopfighting
5010025
A chopping attack with a high critical-hit ratio.
Barrierpsychic
000
Creates a barrier that sharply raises Defense.
Rolling Kickfighting
608515
A fast kick delivered from a rapid spin. May flinch.
Meditatepsychic
0040
Meditates in a peaceful fashion to raise Attack.
Cross Chopfighting
100805
A double-chopping attack. High critical-hit ratio.
Fire Punchfire
7510015
A fiery punch that may burn the foe.
Ice Punchice
7510015
An icy punch that may leave the foe with frostbite.freeze the foe.
Dynamic Punchfighting
100505
Powerful and sure to cause confusion, but inaccurate.
Feintnormal
010010
An attack that hits foes using moves like Protect.
Hammer Armfighting
1009010
A swinging fist attack that also lowers Speed.
Focus Punchfighting
15010020
Powerful attack, moves last. The user flinches if hit.

TM/HM Moves (31)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
5010020TM60
The user attacks suddenly, raising its Speed.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Elekid. Use these types to counter it effectively.

Resistances & Immunities

Types that Elekid resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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