Accent Image to accompany hero

Magnetonin Pokémon SoulGold

electricsteel

Pokédex Entry

Magnet Pokémon

It is actually three Magnemite linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.

Magneton in Pokémon SoulGold

Magneton is #82 in the Pokédex for Pokémon SoulGold. This page covers its electric/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
ElectricSteel
Dex
#082
Abilities
Magnet Pull(Primary)

Traps Steel-type Pokémon.

Sturdy(Secondary)

Negates 1-hit KO attacks.

Analytic(Hidden)

Moving last boosts power.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
163
EV Yield
2 SpecialAttack
Wild Held Items
Weak To
fire ×2fighting ×2ground ×4
Resists
normal ×0.5electric ×0.5grass ×0.5ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.25fairy ×0.5
Immune To
poison

Evolution Chain

Base form
Level up Magnemite to Lv. 30
Level up Magneton at Railwaycave
Use Thunder Stone on Magneton

How to Obtain

Magneton isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (17)

Tri AttackLevel: 0normal
8010010
A triangular field of energy is created and launched.
Thunder WaveLevel: 1electric
0020
A weak jolt of electricity that paralyzes the foe.
Electric TerrainLevel: 1electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
SupersonicLevel: 1normal
05520
Emits bizarre sound waves that may confuse the foe.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
Electro BallLevel: 12electric
110010
Hurls an orb that does more damage to slower foes.
Gyro BallLevel: 16steel
11005
A high-speed spin that does more damage to faster foes.
SparkLevel: 20electric
6510020
An electrified tackle that may paralyze the foe.
ScreechLevel: 24normal
08540
Emits a screech to sharply reduce the foe's Defense.
Magnet RiseLevel: 28electric
0010
The user levitates with electromagnetism.
Flash CannonLevel: 34steel
8010010
Releases a blast of light that may lower Sp. Def.
DischargeLevel: 40electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Metal SoundLevel: 46steel
08540
Emits a horrible screech that sharply lowers Sp. Def.
Light ScreenLevel: 52psychic
0030
Wall of light cuts special damage for 5 turns.
Lock OnLevel: 58normal
005
Locks on to the foe to ensure the next move hits.
Zap CannonLevel: 64electric
0505
Powerful and sure to cause paralysis, but inaccurate.

TM/HM Moves (26)

Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.

Type Summary

3
Weaknesses
11
Resistances
1
Immunities
3
Neutral

Weaknesses

Types that deal increased damage to Magneton. Use these types to counter it effectively.

Resistances & Immunities

Types that Magneton resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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