Accent Image to accompany hero

Pichuin Pokémon SoulGold

electric

Pokédex Entry

Tiny Mouse Pokémon

It is still inept at retaining electricity. When it is startled, it discharges power accidentally. It gets better at holding power as it grows older.

Pichu in Pokémon SoulGold

Pichu is #172 in the Pokédex for Pokémon SoulGold. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Electric
Dex
#172
Abilities
Static(Primary)

Paralyzes on contact.

Lightning Rod(Secondary)

Draws electrical moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
41
EV Yield
1 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

Base form
Level up Pichu with high friendship
Use Thunder Stone on Pikachu
Use Strangesouvenir on Pikachu

How to Obtain

You can catch Pichu in Route 31 (very rare). Wild ones range from level five to six. You can also receive one as a gift in Route 25 at level 10.

LocationLevelMethodFormHeld ItemPrerequisite
Route 25Lv. 10gift---

Wild Encounters (1)

Level Up Moves (7)

Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
Play NiceLevel: 4normal
0020
Befriend the foe, lowering its Attack without fail.
Sweet KissLevel: 8fairy
07510
Demands a kiss with a cute look. May cause confusion.
NuzzleLevel: 12electric
2010020
Rubs its cheeks against the foe, paralyzing it.
Nasty PlotLevel: 16dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
CharmLevel: 20fairy
010020
Charms the foe and sharply reduces its Attack.

Egg Moves (16)

Reversalfighting
110015
Inflicts more damage when the user's HP is down.
Bidenormal
1010
Endures attack for 2 turns to retaliate double.
Presentnormal
19015
A gift in the form of a bomb. May restore HP.
Encorenormal
01005
Makes the foe repeat its last move over 3 turns.
Double Slapnormal
158510
Repeatedly slaps the foe 2 to 5 times.
Wishnormal
0010
A wish that restores HP. It takes time to work.
Chargeelectric
0020
Charges power to boost the Electric move used next.
Fake Outnormal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
Thunder Punchelectric
7510015
An electrified punch that may paralyze the foe.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Endurenormal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Lucky Chantnormal
0030
Prevents the foe from landing critical hits.
Bestownormal
0015
The user gives its held item to the foe.
Disarming Voicefairy
40015
Lets out a charming cry that cannot be evaded.
Electric Terrainelectric
0010
Electrifies the ground for 5 turns. Prevents sleep.

TM/HM Moves (30)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Play Roughfairy
909010TM98
Plays rough with the foe. May lower Attack.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
5010020TM60
The user attacks suddenly, raising its Speed.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Pichu. Use these types to counter it effectively.

Resistances & Immunities

Types that Pichu resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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