Pichuin Pokémon SoulGold
Pokédex Entry
Tiny Mouse Pokémon
It is still inept at retaining electricity. When it is startled, it discharges power accidentally. It gets better at holding power as it grows older.
Pichu in Pokémon SoulGold
Pichu is #172 in the Pokédex for Pokémon SoulGold. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
Paralyzes on contact.
Draws electrical moves.
Evolution Chain
Wild Encounters (1)
Level Up Moves (7)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Tail WhipLevel: 1Tail Whip | normal | 0 | 100 | 30 | ||
| Wags the tail to lower the foe's Defense. | ||||||
| Thunder ShockLevel: 1Thunder Shock | electric | 40 | 100 | 30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Play NiceLevel: 4Play Nice | normal | 0 | 0 | 20 | ||
| Befriend the foe, lowering its Attack without fail. | ||||||
| Sweet KissLevel: 8Sweet Kiss | fairy | 0 | 75 | 10 | ||
| Demands a kiss with a cute look. May cause confusion. | ||||||
| NuzzleLevel: 12Nuzzle | electric | 20 | 100 | 20 | ||
| Rubs its cheeks against the foe, paralyzing it. | ||||||
| Nasty PlotLevel: 16Nasty Plot | dark | 0 | 0 | 20 | ||
| Thinks bad thoughts to sharply boost Sp. Atk. | ||||||
| CharmLevel: 20Charm | fairy | 0 | 100 | 20 | ||
| Charms the foe and sharply reduces its Attack. |
Egg Moves (16)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ReversalReversal | fighting | 1 | 100 | 15 | |
| Inflicts more damage when the user's HP is down. | |||||
| BideBide | normal | 1 | 0 | 10 | |
| Endures attack for 2 turns to retaliate double. | |||||
| PresentPresent | normal | 1 | 90 | 15 | |
| A gift in the form of a bomb. May restore HP. | |||||
| EncoreEncore | normal | 0 | 100 | 5 | |
| Makes the foe repeat its last move over 3 turns. | |||||
| Double SlapDouble Slap | normal | 15 | 85 | 10 | |
| Repeatedly slaps the foe 2 to 5 times. | |||||
| WishWish | normal | 0 | 0 | 10 | |
| A wish that restores HP. It takes time to work. | |||||
| ChargeCharge | electric | 0 | 0 | 20 | |
| Charges power to boost the Electric move used next. | |||||
| Fake OutFake Out | normal | 40 | 100 | 10 | |
| Moves 1st and flinches. Only works on user's 1st turn. | |||||
| Thunder PunchThunder Punch | electric | 75 | 100 | 15 | |
| An electrified punch that may paralyze the foe. | |||||
| TickleTickle | normal | 0 | 100 | 20 | |
| Makes the foe laugh to lower Attack and Defense. | |||||
| FlailFlail | normal | 1 | 100 | 15 | |
| Inflicts more damage when the user's HP is down. | |||||
| EndureEndure | normal | 0 | 0 | 10 | |
| Endures any attack for 1 turn, leaving at least 1HP. | |||||
| Lucky ChantLucky Chant | normal | 0 | 0 | 30 | |
| Prevents the foe from landing critical hits. | |||||
| BestowBestow | normal | 0 | 0 | 15 | |
| The user gives its held item to the foe. | |||||
| Disarming VoiceDisarming Voice | fairy | 40 | 0 | 15 | |
| Lets out a charming cry that cannot be evaded. | |||||
| Electric TerrainElectric Terrain | electric | 0 | 0 | 10 | |
| Electrifies the ground for 5 turns. Prevents sleep. |
TM/HM Moves (30)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Charge BeamCharge Beam | electric | 50 | 90 | 10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| DigDig | ground | 100 | 100 | 10 | TM77TM77 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Echoed VoiceEchoed Voice | normal | 40 | 100 | 15 | TM49TM49 | |
| Does more damage every turn it is used. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | 0 | 0 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FlingFling | dark | 1 | 100 | 10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Play RoughPlay Rough | fairy | 90 | 90 | 10 | TM98TM98 | |
| Plays rough with the foe. May lower Attack. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| SurfSurf | water | 0 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the field.crashes it down on the foes. | ||||||
| ThunderThunder | electric | 0 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | 0 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder PunchThunder Punch | electric | 75 | 100 | 15 | TM63TM63 | |
| An electrified punch that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| TrailblazeTrailblaze | grass | 50 | 100 | 20 | TM60TM60 | |
| The user attacks suddenly, raising its Speed. | ||||||
| Volt SwitchVolt Switch | electric | 70 | 100 | 20 | TM72TM72 | |
| Does damage then switches out the user. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM93TM93 | |
| An electrical tackle that also hurts the user. |
Type Summary
Weaknesses
Types that deal increased damage to Pichu. Use these types to counter it effectively.
Resistances & Immunities
Types that Pichu resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Pichu, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.