Suicunein Pokémon Polished Crystal
Pokédex Entry
Aurora Pokémon
This divine Pokémon blows around the world, always in search of a pure reservoir. Suicune doesn't roam like Entei and Raikou do. You chase it through a mini storyline - Cianwood, then Route 42, then finally Tin Tower once you have the Clear Bell. Makes it way easier to catch since you can just save before the fight. Suicune is bulky! The classic set is Calm Mind, Scald, Ice Beam, and Rest. You set up a few Calm Minds and you're golden. Scald's burn chance is great for physical attackers trying to break through. Remember, every Legendary will have 3 perfect IVs when caught.
Suicune in Pokémon Polished Crystal
Suicune is #245 in the Pokédex for Pokémon Polished Crystal. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Raises the foe's PP usage.
Protects it from flinching. Also prevents Intimidate.
Restores HP if hit by Water moves. Nullifies Water-type damage.
Evolution Chain
Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.
How to Obtain
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Tin Tower 1F | Lv. 40 | legendary | - | Mysticwater | - |
| Roaming (Johto Routes) | Lv. 50 | roaming | - | - | After: After Defeating/Releasing & Beating Elite Four |
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BiteLevel: 1Bite | dark | 60 | 100 | 25 | ||
| An attack that may cause flinching. | ||||||
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| A move that lowers the foe's Defense. | ||||||
| Bubble BeamLevel: 8Bubble Beam | water | 65 | 100 | 20 | ||
| An attack that may lower Speed. | ||||||
| Rain DanceLevel: 15Rain Dance | water | 0 | 100 | 5 | ||
| Boosts Water-type moves for 5 turns. | ||||||
| GustLevel: 22Gust | flying | 40 | 100 | 35 | ||
| Whips up a strong gust of wind. | ||||||
| Aurora BeamLevel: 29Aurora Beam | ice | 65 | 100 | 20 | ||
| An attack that may lower Attack. | ||||||
| Light ScreenLevel: 36Light Screen | psychic | 0 | 100 | 30 | ||
| Raises Sp.Def with a wall of light. | ||||||
| Mirror CoatLevel: 43Mirror Coat | psychic | 1 | 100 | 20 | ||
| Returns a special attack double. | ||||||
| Air SlashLevel: 50Air Slash | flying | 75 | 95 | 15 | ||
| An attack that may cause flinching. | ||||||
| ExtremespeedLevel: 57Extremespeed | normal | 80 | 100 | 5 | ||
| A powerful firststrike attack. | ||||||
| ExtrasensoryLevel: 64Extrasensory | psychic | 80 | 100 | 20 | ||
| An attack that may cause flinching. | ||||||
| Hydro PumpLevel: 71Hydro Pump | water | 110 | 80 | 5 | ||
| A powerful Watertype attack. | ||||||
| Calm MindLevel: 78Calm Mind | psychic | 0 | 100 | 20 | ||
| Raises the user's Sp.Atk and Sp.Def. | ||||||
| Hyper BeamLevel: 85Hyper Beam | normal | 150 | 90 | 5 | ||
| 1st turn: Attack 2nd turn: Rest | ||||||
| BlizzardLevel: 92Blizzard | ice | 110 | 70 | 5 | ||
| An attack that may freeze the foe. | ||||||
| The type varies with the Pokémon. |
TM/HM Moves (34)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| CurseCurse | ghost | 0 | 100 | 10 | TM03TM03 | |
| Works differently for Ghost-types. | ||||||
| Calm MindCalm Mind | psychic | 0 | 100 | 20 | TM04TM04 | |
| Raises the user's Sp.Atk and Sp.Def. | ||||||
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| Scares wild foes to end battle. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A Poison move with increasing damage. | ||||||
| HailHail | ice | 0 | 100 | 10 | TM07TM07 | |
| Inflicts damage every turn. | ||||||
| The type varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 100 | 5 | TM11TM11 | |
| Boosts Fire-type moves for 5 turns. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Raises Sp.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 100 | 5 | TM18TM18 | |
| Boosts Water-type moves for 5 turns. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM21TM21 | |
| A Ground attack that lowers Speed. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| An attack that may lower Defense. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | 90 | 100 | 10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Sp.Def. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Removes Reflect and Light Screen. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Raises the user's evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 100 | 20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| SandstormSandstorm | rock | 0 | 100 | 10 | TM37TM37 | |
| Inflicts damage every turn. | ||||||
| SwiftSwift | normal | 60 | 100 | 20 | TM39TM39 | |
| An attack that never misses. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with Psn, Brn, or Prz. | ||||||
| RestRest | psychic | 0 | 100 | 5 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| ScaldScald | water | 70 | 100 | 15 | TM55TM55 | |
| An attack that may inflict a burn. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM63TM63 | |
| An attack that may confuse the foe. | ||||||
| AvalancheAvalanche | ice | 60 | 100 | 10 | TM67TM67 | |
| Damage doubles if user is hit first. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| CutCut | steel | 60 | 100 | 30 | HM01HM01 | |
| Cuts using claws, scythes, etc. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| A strong Watertype attack. | ||||||
| WhirlpoolWhirlpool | water | 40 | 90 | 15 | HM05HM05 | |
| Traps the foe for 2-5 turns. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM06HM06 | |
| An attack that may cause flinching. |
Move Tutor Moves (9)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Agility(Mahogany Mart 1F)Agility | psychic | 0 | 100 | 30 | TutorTutor | ||
| Sharply raises the user's Speed. | |||||||
| Body Slam(Warm Beach Shack)Body Slam | normal | 85 | 100 | 15 | TutorTutor | ||
| An attack that may cause paralysis. | |||||||
| Double Edge(Safari Zone North)Double Edge | normal | 120 | 100 | 15 | TutorTutor | ||
| A tackle that also hurts the user. | |||||||
| Endure(Warm Beach Shack)Endure | normal | 0 | 100 | 10 | TutorTutor | ||
| Endures any hit with at least 1HP. | |||||||
| Headbutt(Ilex Forest)Headbutt | normal | 70 | 100 | 15 | TutorTutor | ||
| An attack that may cause flinching. | |||||||
| Icy Wind(Snowtop Mountain Inside)Icy Wind | ice | 55 | 95 | 15 | TutorTutor | ||
| An icy attack that lowers Speed. | |||||||
| Iron Head(Route 4)Iron Head | steel | 80 | 100 | 15 | TutorTutor | ||
| An attack that may cause flinching. | |||||||
| Sleep Talk(Route 31)Sleep Talk | normal | 0 | 100 | 10 | TutorTutor | ||
| Randomly attacks while asleep. | |||||||
| Swagger(Celadon City)Swagger | normal | 0 | 85 | 15 | TutorTutor | ||
| Causes confusion but raises Attack. |
Type Summary
Weaknesses
Types that deal increased damage to Suicune. Use these types to counter it effectively.
Resistances & Immunities
Types that Suicune resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Suicune, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
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- Run damage numbersCalculate how much damage its moves deal to a target.