Accent Image to accompany hero

Suicunein Pokémon Polished Crystal

water

Pokédex Entry

Aurora Pokémon

This divine Pokémon blows around the world, always in search of a pure reservoir. Suicune doesn't roam like Entei and Raikou do. You chase it through a mini storyline - Cianwood, then Route 42, then finally Tin Tower once you have the Clear Bell. Makes it way easier to catch since you can just save before the fight. Suicune is bulky! The classic set is Calm Mind, Scald, Ice Beam, and Rest. You set up a few Calm Minds and you're golden. Scald's burn chance is great for physical attackers trying to break through. Remember, every Legendary will have 3 perfect IVs when caught.

Suicune in Pokémon Polished Crystal

Suicune is #245 in the Pokédex for Pokémon Polished Crystal. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Water
Dex
#278 Johto Dex · #245 National
Abilities
Pressure(Primary)

Raises the foe's PP usage.

Inner Focus(Secondary)

Protects it from flinching. Also prevents Intimidate.

Water Absorb(Hidden)

Restores HP if hit by Water moves. Nullifies Water-type damage.

Growth Rate
Slow
Gender Ratio
Genderless
Egg Groups
Unknown
Hatch Rate
Unknown
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
215
EV Yield
1 Defense2 SpecialDefense
Wild Held Items
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


How to Obtain

There's a one-time encounter in Tin Tower 1F at level 40. After your first encounter, it roams freely across the region.

LocationLevelMethodFormHeld ItemPrerequisite
Tin Tower 1FLv. 40legendary-Mysticwater-
Roaming (Johto Routes)Lv. 50roaming--After: After Defeating/Releasing & Beating Elite Four

Level Up Moves (16)

BiteLevel: 1dark
PWR60ACC100PP25
An attack that may cause flinching.
LeerLevel: 1normal
PWR0ACC100PP30
A move that lowers the foe's Defense.
Bubble BeamLevel: 8water
PWR65ACC100PP20
An attack that may lower Speed.
Rain DanceLevel: 15water
PWR0ACC100PP5
Boosts Water-type moves for 5 turns.
GustLevel: 22flying
PWR40ACC100PP35
Whips up a strong gust of wind.
Aurora BeamLevel: 29ice
PWR65ACC100PP20
An attack that may lower Attack.
Light ScreenLevel: 36psychic
PWR0ACC100PP30
Raises Sp.Def with a wall of light.
Mirror CoatLevel: 43psychic
PWR1ACC100PP20
Returns a special attack double.
Air SlashLevel: 50flying
PWR75ACC95PP15
An attack that may cause flinching.
ExtremespeedLevel: 57normal
PWR80ACC100PP5
A powerful firststrike attack.
ExtrasensoryLevel: 64psychic
PWR80ACC100PP20
An attack that may cause flinching.
Hydro PumpLevel: 71water
PWR110ACC80PP5
A powerful Watertype attack.
Calm MindLevel: 78psychic
PWR0ACC100PP20
Raises the user's Sp.Atk and Sp.Def.
Hyper BeamLevel: 85normal
PWR150ACC90PP5
1st turn: Attack 2nd turn: Rest
BlizzardLevel: 92ice
PWR110ACC70PP5
An attack that may freeze the foe.
Hidden PowerLevel: 99typeless
PWR70ACC100PP15
The type varies with the Pokémon.

TM/HM Moves (34)

Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Calm Mindpsychic
PWR0ACC100PP20TM04
Raises the user's Sp.Atk and Sp.Def.
Roarnormal
PWR0ACC100PP20TM05
Scares wild foes to end battle.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Inflicts damage every turn.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Bulldozeground
PWR60ACC100PP20TM21
A Ground attack that lowers Speed.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Sp.Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Sandstormrock
PWR0ACC100PP10TM37
Inflicts damage every turn.
Swiftnormal
PWR60ACC100PP20TM39
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Scaldwater
PWR70ACC100PP15TM55
An attack that may inflict a burn.
Water Pulsewater
PWR60ACC100PP20TM63
An attack that may confuse the foe.
Avalancheice
PWR60ACC100PP10TM67
Damage doubles if user is hit first.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Cutsteel
PWR60ACC100PP30HM01
Cuts using claws, scythes, etc.
Surfwater
PWR90ACC100PP15HM03
A strong Watertype attack.
Whirlpoolwater
PWR40ACC90PP15HM05
Traps the foe for 2-5 turns.
Waterfallwater
PWR80ACC100PP15HM06
An attack that may cause flinching.

Move Tutor Moves (9)

Agility(Mahogany Mart 1F)psychic
PWR0ACC100PP30Tutor
Sharply raises the user's Speed.
Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Icy Wind(Snowtop Mountain Inside)ice
PWR55ACC95PP15Tutor
An icy attack that lowers Speed.
Iron Head(Route 4)steel
PWR80ACC100PP15Tutor
An attack that may cause flinching.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Suicune. Use these types to counter it effectively.

Resistances & Immunities

Types that Suicune resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Suicune differs across the games we cover →

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