Accent Image to accompany hero

Suicunein Pokémon Crystal Advance Redux

water

Pokédex Entry

Aurora Pokémon

This Pokémon races across the land. It is said that north winds will somehow blow whenever it appears.

Suicune in Pokémon Crystal Advance Redux

Suicune is #245 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Water
Dex
#245
Abilities
Pressure(Primary)

Foe's PP usage is doubled.

Water Absorb(Secondary)

Restores HP by 1/4 when hit by Water.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Slowest (40 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
215
EV Yield
1 Defense2 SpecialDefense
Wild Held Items
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

Evolution Chain

How to Obtain

One-time encounters await in Cianwood City at level 40 and Rocket Hideout at level 60, and more.

LocationLevelMethodFormHeld ItemPrerequisite
Cianwood CityLv. 40static-Sitrus Berry-
Tin TowerLv. 40static---
Rocket HideoutLv. 60static---

Level Up Moves (25)

AeroblastLevel: 1flying
PWR100ACC95PP5
A vortex of air is shot at the foe. It has a high critical-hit ratio.
BiteLevel: 1dark
PWR60ACC100PP25
The user bites with vicious fangs. It may make the foe flinch.
Water PulseLevel: 1water
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.
LeerLevel: 5normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
Water GunLevel: 9water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
RoarLevel: 13normal
PWR0ACC100PP20
The foe is made to switch out with an ally. In the wild, the battle ends.
GustLevel: 17flying
PWR40ACC100PP35
Strikes the foe with a gust of wind whipped up by wings.
Aurora BeamLevel: 21ice
PWR65ACC100PP20
A rainbow-colored attack beam. It may lower the foe's Attack stat.
SnarlLevel: 23dark
PWR55ACC95PP15
The user barks menacingly. It also lowers the foe's Sp. Atk.
BubblebeamLevel: 25water
PWR65ACC100PP20
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Weather BallLevel: 29normal
PWR50ACC100PP10
An attack that varies in power and type depending on the weather.
Rain DanceLevel: 29water
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.
SnowscapeLevel: 29ice
PWR0ACC0PP10
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
MistLevel: 33ice
PWR0ACC0PP30
The ally party is protected by a mist that prevents stat reductions.
Mirror CoatLevel: 37psychic
PWR1ACC100PP20
A retaliation move that pays back the foe's special attack double.
Ice FangLevel: 41ice
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or leave it frozen.
ExtremespeedLevel: 45normal
PWR80ACC100PP5
A blindingly speedy charge attack that always goes before any other.
Calm MindLevel: 49psychic
PWR0ACC0PP20
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
SurfLevel: 53water
PWR95ACC100PP15
A big wave crashes down on the foe. Can also be used for crossing water.
Dazzling GleamLevel: 57fairy
PWR80ACC100PP10
The user damages opposing Pokémon by emitting a powerful flash.
ExtrasensoryLevel: 61psychic
PWR80ACC100PP30
The user attacks with an odd power that may make the foe flinch.
TailwindLevel: 65flying
PWR0ACC0PP30
Whips up a tailwind that ups the Speed of all user Pokémon for four turns.
BlizzardLevel: 69ice
PWR120ACC70PP5
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hydro PumpLevel: 73water
PWR120ACC80PP5
A high volume of water is blasted at the foe under great pressure.
Sheer ColdLevel: 80ice
PWR1ACC30PP5
The foe is attacked with ultimate cold that causes fainting if it hits.

TM/HM Moves (29)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Cutgrass
PWR60ACC95PP30HM01
A basic attack used to cut trees and grass. Chance to raise Attack stat.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (17)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Ice Fang(Battle Tower, Crystal Cavern, Ecruteak City)ice
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Frost Breath(Goldenrod Dept., Mt Mortar)ice
PWR40ACC90PP10Tutor
The user blows cold air at the foe. It always results in a critical hit.
Crunch(Blackthorn City)dark
PWR80ACC100PP15Tutor
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Suicune. Use these types to counter it effectively.

Resistances & Immunities

Types that Suicune resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Suicune differs across the games we cover →

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