Accent Image to accompany hero

Suicunein Pokémon Johto Legends

water

Pokédex Entry

Aurora Pokémon

This divine Pokémon blows around the world, always in search of a pure reservoir.

Suicune in Pokémon Johto Legends

Suicune is #245 in the Pokédex for Pokémon Johto Legends. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Water
Dex
#387 Regional Dex · #245 National
Abilities
Pressure(Primary)

Foe's moves use 2 PP.

Inner Focus(Secondary)

Prevents flinching.

Growth Rate
Slow
Gender Ratio
Genderless
Egg Groups
Unknown
Hatch Rate
Slowest (40 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
215
EV Yield
None
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

There's a one-time encounter in Route 47 at level 60. After your first encounter, it roams freely across the region.

LocationLevelMethodFormHeld ItemPrerequisite
Route 47Lv. 60static---
Roaming (Johto Routes)Lv. 50roaming--After: After Defeating/Releasing & Beating Elite Four

Level Up Moves (14)

BiteLevel: 1dark
6010025
An attack that may cause flinching.
LeerLevel: 1normal
010030
Reduces the foe's Defense.
BubblebeamLevel: 8water
6510020
An attack that may lower Speed.
Rain DanceLevel: 15water
0905
Boosts water-type moves for 5 turns.
GustLevel: 22flying
4010035
Whips up a strong gust of wind.
Aurora BeamLevel: 29ice
6510020
An attack that may lower Attack.
MistLevel: 36ice
010030
Prevents stat reduction.
Mirror CoatLevel: 43psychic
110020
Counters a Spcl. Atk move double.
Ice FangLevel: 50ice
659515
Really cold jaws. Flinch or freeze.
AgilityLevel: 57psychic
010030
Sharply increases the user's Speed.
ExtrasensoryLevel: 64psychic
8010020
May cause flinching with the mind.
Hydro PumpLevel: 71water
110805
A powerful watertype attack.
Calm MindLevel: 78psychic
010020
Raises Spcl.Atk and Spcl.Def.
BlizzardLevel: 85ice
110705
An attack that may freeze the foe.

TM/HM Moves (27)

Roarnormal
010020TM05
Scares wild foes to end battle.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Summons hail for 5 turns.
Hidden Powernormal
7010015TM10
The power varies with the Pokémon.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Bulldozeground
6010020TM21
Runs foe over and lowers its Speed.
Iron Tailsteel
1007515TM23
An attack that may reduce Defense.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
8010010TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
8010015TM30
An attack that may lower Spcl.Def.
Double Teamnormal
010015TM32
Heightens evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Sandstormrock
010010TM37
Inflicts damage every turn.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Surfwater
9010015TM49
A strong watertype attack.
Waterfallwater
8010015TM53
An aquatic charge attack.
Calm Mindpsychic
010020TM54
Raises Spcl.Atk and Spcl.Def.
Sleep Talknormal
010010TM57
Randomly attacks while asleep.
Icy Windice
559515TM61
An icy attack that lowers Speed.
Iron Headsteel
8010015TM65
Can cause flinch with a hard head.
Giga Impactnormal
150905TM70
1st turn: Attack 2nd turn: Rest

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Suicune. Use these types to counter it effectively.

Resistances & Immunities

Types that Suicune resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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