Accent Image to accompany hero

Suicunein Pokémon SoulGold

water

Pokédex Entry

Aurora Pokémon

Suicune embodies the compassion of a pure spring of water. It runs across the land with gliding elegance. It has the power to purify dirty water.

Suicune in Pokémon SoulGold

Suicune is #245 in the Pokédex for Pokémon SoulGold. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Water
Dex
#245
Abilities
Pressure(Primary)

Raises foe's PP usage.

Inner Focus(Secondary)

Prevents flinching.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
290
EV Yield
1 Defense2 SpecialDefense
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

There's a one-time encounter in Shoal Cave Low Tide Ice Room Suicune at level 90.

LocationLevelMethodFormHeld ItemPrerequisite
Shoal Cave Low Tide Ice Room SuicuneLv. 70static-Mystic Water-
Shoal Cave Low Tide Ice Room SuicuneLv. 80static---
Shoal Cave Low Tide Ice Room SuicuneLv. 90static---

Level Up Moves (19)

Extreme SpeedLevel: 1normal
801005
An extremely fast and powerful attack.
Sheer ColdLevel: 1ice
1305
A chilling attack that causes fainting if it hits.
GustLevel: 1flying
4010035
Strikes the foe with a gust of wind whipped up by wings.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
MistLevel: 1ice
0030
Creates a mist that stops reduction of stats.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Water PulseLevel: 6water
6010020
Attacks with ultrasonic waves. May confuse the foe.
BiteLevel: 12dark
6010025
Bites with vicious fangs. May cause flinching.
Calm MindLevel: 18psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
RoarLevel: 24normal
0020
Switches the foe out or ends wild battle.
Ice FangLevel: 30ice
659515
May cause flinching or leave the foe with frostbite.leave the foe frozen.
TailwindLevel: 36flying
000
Whips up a breeze, doubling ally Speed for 4 turns.ally Speed for 3 turns.
CrunchLevel: 42dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
ExtrasensoryLevel: 48psychic
801000
Attacks with a peculiar power. May cause flinching.
SurfLevel: 54water
010015
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Mirror CoatLevel: 60psychic
110020
Counters the foe's special attack at double the power.
Rain DanceLevel: 66water
005
Boosts the power of Water- type moves for 5 turns.
Hydro PumpLevel: 72water
0805
Blasts water at high power to strike the foe.
BlizzardLevel: 78ice
005
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.

TM/HM Moves (34)

Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Cutsteel
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Climbnormal
908520HM09
A charging attack that may confuse the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Scaldwater
8010015TM55
Shoots boiling water at the foe. May inflict a burn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Snarldark
559515TM95
Yells and rants at the foe lowering its Sp. Atk.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
5010020TM60
The user attacks suddenly, raising its Speed.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Suicune. Use these types to counter it effectively.

Resistances & Immunities

Types that Suicune resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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