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Suicunein Pokémon Heart & Soul

water
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Pokédex Entry

Aurora Pokémon

Suicune embodies the compassion of a pure spring of water. It runs across the land with gliding elegance. It has the power to purify dirty water.

Suicune in Pokémon Heart & Soul

Suicune is #245 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Water
Dex
#271 Johto Dex · #245 National
Abilities
Water Absorb(Primary)

Changes water into HP.

Inner Focus(Secondary)

Prevents flinching.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
290
EV Yield
1 Defense2 SpecialDefense
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Suicune has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (17)

Sheer ColdLevel: 1ice
PWR1ACC30PP5
A chilling attack that causes fainting if it hits.
BiteLevel: 1dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Bubble BeamLevel: 1water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Rain DanceLevel: 1water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
Bubble BeamLevel: 8water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Rain DanceLevel: 15water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
GustLevel: 22flying
PWR40ACC100PP35
Strikes the foe with a gust of wind whipped up by wings.
Aurora BeamLevel: 29ice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower Attack.
MistLevel: 36ice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
Mirror CoatLevel: 43psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
Ice FangLevel: 50ice
PWR65ACC95PP15
May cause flinching or leave the foe with frostbite.leave the foe frozen.
TailwindLevel: 57flying
PWR0ACC0PP0
Whips up a breeze, doubling ally Speed for 4 turns.ally Speed for 3 turns.
ExtrasensoryLevel: 64psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Hydro PumpLevel: 71water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Calm MindLevel: 78psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
BlizzardLevel: 85ice
PWR0ACC0PP5
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (10)

BiteLevel: 1dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Bubble BeamLevel: 11water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Rain DanceLevel: 21water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
GustLevel: 31flying
PWR40ACC100PP35
Strikes the foe with a gust of wind whipped up by wings.
Aurora BeamLevel: 41ice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower Attack.
MistLevel: 51ice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
Mirror CoatLevel: 61psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
Hydro PumpLevel: 71water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Calm MindLevel: 81psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.

TM/HM Moves (39)

Avalancheice
PWR60ACC100PP10TM72
Attack that moves last and gains power if hit.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Climbnormal
PWR90ACC85PP20TM70
A charging attack that may confuse the foe.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Suicune. Use these types to counter it effectively.

Resistances & Immunities

Types that Suicune resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Suicune differs across the games we cover →

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