This brawny Pokémon courses around the earth, spouting flames hotter than a volcano's magma.
Same deal as Raikou - Entei roams Johto after Burned Tower at Level 40. The Soundproof Wigglytuff trick works here too! Entei starts around ~Route 37 if you're trying to track it down.
Entei hits with Sacred Fire, which has that nice burn chance. Its more physical than Raikou, so you're looking at Fire attacks + whatever coverage you want. Inner Focus means no flinching, which is nice. Honestly Entei is solid but not as immediately useful as Raikou since Fire types are a bit easier to come by. Still, Sacred Fire is Sacred Fire.
Remember, every Legendary will have 3 perfect IVs when caught.
Raises the foe's PP usage.
Protects it from flinching.
Boosts Fire moves if hit by one.
This Pokémon does not evolve.
Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. If the information on this page seems incorrect, please try calling Elm (and preferably let me know too!!)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BiteLevel: 1 | ||||||
| dark | 60 | 100 | 25 | |||
| An attack that may cause flinching. | ||||||
| LeerLevel: 1 | ||||||
| normal | 0 | 100 | 30 | |||
| A move that lowers the foe's Defense. | ||||||
| EmberLevel: 8 | ||||||
| fire | 40 | 100 | 25 | |||
| An attack that may inflict a burn. | ||||||
| RoarLevel: 15 | ||||||
| normal | 0 | 100 | 20 | |||
| Scares wild foes to end battle. | ||||||
| Fire SpinLevel: 22 | ||||||
| fire | 40 | 90 | 15 | |||
| Traps the foe for 2-5 turns. | ||||||
| StompLevel: 29 | ||||||
| normal | 65 | 100 | 20 | |||
| An attack that may cause flinching. | ||||||
| FlamethrowerLevel: 36 | ||||||
| fire | 90 | 100 | 15 | |||
| An attack that may inflict a burn. | ||||||
| SwaggerLevel: 43 | ||||||
| normal | 0 | 85 | 15 | |||
| Causes confusion but raises Attack. | ||||||
| Flame ChargeLevel: 50 | ||||||
| fire | 50 | 100 | 20 | |||
| An attack that may up user's Speed. | ||||||
| ExtremespeedLevel: 57 | ||||||
| normal | 80 | 100 | 5 | |||
| A powerful firststrike attack. | ||||||
| ExtrasensoryLevel: 64 | ||||||
| psychic | 80 | 100 | 20 | |||
| An attack that may cause flinching. | ||||||
| Fire BlastLevel: 71 | ||||||
| fire | 110 | 85 | 5 | |||
| An attack that may inflict a burn. | ||||||
| Calm MindLevel: 78 | ||||||
| psychic | 0 | 100 | 20 | |||
| Raises the user's Sp.Atk and Sp.Def. | ||||||
| Flare BlitzLevel: 85 | ||||||
| fire | 120 | 100 | 15 | |||
| A charge that also hurts the user. | ||||||
| Sacred FireLevel: 92 | ||||||
| fire | 100 | 95 | 5 | |||
| An attack that may inflict a burn. | ||||||
| Hidden PowerLevel: 99 | ||||||
| The type varies with the Pokémon. | ||||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Curse | ||||||
| ghost | 0 | 100 | 10 | TM03 | ||
| Works differently for Ghost-types. | ||||||
| Calm Mind | ||||||
| psychic | 0 | 100 | 20 | TM04 | ||
| Raises the user's Sp.Atk and Sp.Def. | ||||||
| Roar | ||||||
| normal | 0 | 100 | 20 | TM05 | ||
| Scares wild foes to end battle. | ||||||
| Toxic | ||||||
| poison | 0 | 90 | 10 | TM06 | ||
| A Poison move with increasing damage. | ||||||
| Hidden Power | ||||||
| The type varies with the Pokémon. | ||||||
| Sunny Day | ||||||
| fire | 0 | 100 | 5 | TM11 | ||
| Boosts Fire-type moves for 5 turns. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| 1st turn: Attack 2nd turn: Rest | ||||||
| Protect | ||||||
| normal | 0 | 100 | 10 | TM17 | ||
| Foils attack that turn. It may fail. | ||||||
| Rain Dance | ||||||
| water | 0 | 100 | 5 | TM18 | ||
| Boosts Water-type moves for 5 turns. | ||||||
| Bulldoze | ||||||
| ground | 60 | 100 | 20 | TM21 | ||
| A Ground attack that lowers Speed. | ||||||
| Solar Beam | ||||||
| grass | 120 | 100 | 10 | TM22 | ||
| 1st turn: Prepare 2nd turn: Attack | ||||||
| Iron Tail | ||||||
| steel | 100 | 75 | 15 | TM23 | ||
| An attack that may lower Defense. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| Tough but useless vs. flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that is based on loyalty. | ||||||
| Dig | ||||||
| ground | 90 | 100 | 10 | TM28 | ||
| 1st turn: Burrow 2nd turn: Attack | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| An attack that may lower Sp.Def. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Removes Reflect and Light Screen. | ||||||
| Double Team | ||||||
| normal | 0 | 100 | 15 | TM32 | ||
| Raises the user's evasiveness. | ||||||
| Reflect | ||||||
| psychic | 0 | 100 | 20 | TM33 | ||
| Raises Defense with a barrier. | ||||||
| Flamethrower | ||||||
| fire | 90 | 100 | 15 | TM35 | ||
| An attack that may inflict a burn. | ||||||
| Sandstorm | ||||||
| rock | 0 | 100 | 10 | TM37 | ||
| Inflicts damage every turn. | ||||||
| Fire Blast | ||||||
| fire | 110 | 85 | 5 | TM38 | ||
| An attack that may inflict a burn. | ||||||
| Swift | ||||||
| normal | 60 | 100 | 20 | TM39 | ||
| An attack that never misses. | ||||||
| Substitute | ||||||
| normal | 0 | 100 | 10 | TM41 | ||
| Makes a decoy with 1/4 user's max HP. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Double damage with Psn, Brn, or Prz. | ||||||
| Flame Charge | ||||||
| fire | 50 | 100 | 20 | TM43 | ||
| An attack that may up user's Speed. | ||||||
| Rest | ||||||
| psychic | 0 | 100 | 5 | TM44 | ||
| Sleep for 2 turns to fully recover. | ||||||
| Will O Wisp | ||||||
| fire | 0 | 85 | 15 | TM61 | ||
| A move that may burn the foe. | ||||||
| Giga Impact | ||||||
| normal | 150 | 90 | 5 | TM68 | ||
| 1st turn: Attack 2nd turn: Rest | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | TM70 | ||
| A move that lowers the foe's accuracy. | ||||||
| Stone Edge | ||||||
| rock | 100 | 80 | 5 | TM71 | ||
| Has a high critical hit ratio. | ||||||
| Cut | ||||||
| steel | 60 | 100 | 30 | HM01 | ||
| Cuts using claws, scythes, etc. | ||||||
| Strength | ||||||
| fighting | 80 | 100 | 15 | HM04 | ||
| A powerful physical attack. | ||||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Agility | ||||||
| psychic | 0 | 100 | 30 | MT01 | ||
| Sharply raises the user's Speed. | ||||||
| Body Slam | ||||||
| normal | 85 | 100 | 15 | MT04 | ||
| An attack that may cause paralysis. | ||||||
| Double Edge | ||||||
| normal | 120 | 100 | 15 | MT08 | ||
| A tackle that also hurts the user. | ||||||
| Endure | ||||||
| normal | 0 | 100 | 10 | MT11 | ||
| Endures any hit with at least 1HP. | ||||||
| Headbutt | ||||||
| normal | 70 | 100 | 15 | MT13 | ||
| An attack that may cause flinching. | ||||||
| Iron Head | ||||||
| steel | 80 | 100 | 15 | MT17 | ||
| An attack that may cause flinching. | ||||||
| Sleep Talk | ||||||
| normal | 0 | 100 | 10 | MT24 | ||
| Randomly attacks while asleep. | ||||||
| Swagger | ||||||
| normal | 0 | 85 | 15 | MT26 | ||
| Causes confusion but raises Attack. | ||||||