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Raikouin Pokémon Heart & Soul

electric
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Pokédex Entry

Thunder Pokémon

Raikou embodies the speed of lightning. Its roars send shock waves shuddering through the air and ground as if lightning bolts were crashing down.

Raikou in Pokémon Heart & Soul

Raikou is #243 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Electric
Dex
#269 Johto Dex · #243 National
Abilities
Volt Absorb(Primary)

Turns electricity into HP.

Inner Focus(Secondary)

Prevents flinching.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
290
EV Yield
2 Speed1 SpecialAttack
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Raikou has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

ExtrasensoryLevel: 1psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
DischargeLevel: 1electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
BiteLevel: 1dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Thunder ShockLevel: 8electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
RoarLevel: 15normal
PWR0ACC0PP20
Switches the foe out or ends wild battle.
Quick AttackLevel: 22normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
SparkLevel: 29electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
ReflectLevel: 36psychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
CrunchLevel: 43dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Thunder FangLevel: 50electric
PWR65ACC95PP15
May cause flinching or leave the foe paralyzed.
DischargeLevel: 57electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
ExtrasensoryLevel: 64psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Rain DanceLevel: 71water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
Calm MindLevel: 78psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
ThunderLevel: 85electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (10)

BiteLevel: 1dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Thunder ShockLevel: 11electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
RoarLevel: 21normal
PWR0ACC0PP20
Switches the foe out or ends wild battle.
Quick AttackLevel: 31normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
SparkLevel: 41electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
ReflectLevel: 51psychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
CrunchLevel: 61dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
ThunderLevel: 71electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.
Calm MindLevel: 81psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.

TM/HM Moves (38)

Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Climbnormal
PWR90ACC85PP20TM70
A charging attack that may confuse the foe.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Raikou. Use these types to counter it effectively.

Resistances & Immunities

Types that Raikou resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Raikou differs across the games we cover →

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