Accent Image to accompany hero

Raikouin Pokémon Crystal Advance Redux

electric

Pokédex Entry

Thunder Pokémon

This Pokémon races across the land while barking a cry that sounds like crashing thunder.

Raikou in Pokémon Crystal Advance Redux

Raikou is #243 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Electric
Dex
#243
Abilities
Pressure(Primary)

Foe's PP usage is doubled.

Volt Absorb(Secondary)

Turns electricity into HP.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Slowest (40 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
216
EV Yield
2 Speed1 SpecialAttack
Wild Held Items
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

How to Obtain

You can also receive one as a gift in Ecruteak City at level 10.

LocationLevelMethodFormHeld ItemPrerequisite
Ecruteak CityLv. 10gift---

Level Up Moves (24)

Volt TackleLevel: 1electric
PWR120ACC100PP15
The user throws an electrified tackle. It hurts the user a little.
BiteLevel: 1dark
PWR60ACC100PP25
The user bites with vicious fangs. It may make the foe flinch.
SparkLevel: 1electric
PWR65ACC100PP20
An electrically charged tackle that may also paralyze the foe.
LeerLevel: 5normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
ThundershockLevel: 9electric
PWR40ACC100PP30
An electric shock attack that may also leave the foe paralyzed.
RoarLevel: 13normal
PWR0ACC100PP20
The foe is made to switch out with an ally. In the wild, the battle ends.
Quick AttackLevel: 17normal
PWR40ACC100PP30
An almost invisibly fast attack that is certain to strike first.
ChargeLevel: 21electric
PWR0ACC0PP20
The user charges power to boost the Electric move it uses next.
SnarlLevel: 23dark
PWR55ACC95PP15
The user barks menacingly. It also lowers the foe's Sp. Atk.
Charge BeamLevel: 25electric
PWR50ACC90PP10
The user fires a load of electricity that may raise the user's Sp. Atk.
Weather BallLevel: 29normal
PWR50ACC100PP10
An attack that varies in power and type depending on the weather.
Rain DanceLevel: 29water
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.
ReflectLevel: 33psychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
CrunchLevel: 37dark
PWR80ACC100PP15
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Thunder FangLevel: 41electric
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or paralyze it.
ExtremespeedLevel: 45normal
PWR80ACC100PP5
A blindingly speedy charge attack that always goes before any other.
Calm MindLevel: 49psychic
PWR0ACC0PP20
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
DischargeLevel: 53electric
PWR80ACC100PP15
The user looses an electric flare that hits all Pokémon and may paralyze.
Aura SphereLevel: 57fighting
PWR80ACC0PP20
A blast of aura power is let loose at the foe, it is sure to hit.
ExtrasensoryLevel: 61psychic
PWR80ACC100PP30
The user attacks with an odd power that may make the foe flinch.
Magnet RiseLevel: 65electric
PWR0ACC0PP10
The user levitates using electrically magnetism for five turns.
Signal BeamLevel: 69bug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
ThunderLevel: 73electric
PWR120ACC70PP10
A brutal lightning attack that may also leave the foe paralyzed.
FissureLevel: 80ground
PWR1ACC30PP5
The foe is dropped into a fissure. The foe faints if it hits.

TM/HM Moves (27)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Cutgrass
PWR60ACC95PP30HM01
A basic attack used to cut trees and grass. Chance to raise Attack stat.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (19)

Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Aura Sphere(Fighting Dojo, Saffron City)fighting
PWR80ACC0PP20Tutor
A blast of aura power is let loose at the foe, it is sure to hit.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Thunder Fang(Battle Tower, Ecruteak City)electric
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or paralyze it.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Crunch(Blackthorn City)dark
PWR80ACC100PP15Tutor
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Wild Charge(Blackthorn City)electric
PWR90ACC100PP15Tutor
The user throws an electrified tackle. It hurts the user a little.
Volt Switch(Battle Tower, Power Plant)electric
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Raikou. Use these types to counter it effectively.

Resistances & Immunities

Types that Raikou resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Raikou differs across the games we cover →

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