Raikouin Pokémon Johto Legends
electric
Pokédex Entry
Thunder Pokémon
This rough Pokémon stores energy inside its body, then sweeps across the land, shooting off electricity.
Raikou in Pokémon Johto Legends
Raikou is #243 in the Pokédex for Pokémon Johto Legends. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Electric
Dex
#385 Regional Dex · #243 National
Abilities
Pressure(Primary)
Foe's moves use 2 PP.
Inner Focus(Secondary)
Prevents flinching.
Growth Rate
Slow
Gender Ratio
Genderless
Egg Groups
Unknown
Hatch Rate
Slowest (40 cycles)
Catch Rate
3
Base Exp
216
EV Yield
None
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5
Evolution Chain
How to Obtain
There's a one-time encounter in Route 29 at level 60. After your first encounter, it roams freely across the region.
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Route 29 | Lv. 60 | static | - | - | - |
| Roaming (Johto Routes) | Lv. 40 | roaming | - | - | After: Awakened in Burned Tower |
| Roaming (Johto Routes) | Lv. 50 | roaming | - | - | After: After Defeating/Releasing & Beating Elite Four |
Level Up Moves (14)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BiteLevel: 1Bite | dark | 60 | 100 | 25 | ||
| An attack that may cause flinching. | ||||||
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| Reduces the foe's Defense. | ||||||
| ThundershockLevel: 8Thundershock | electric | 40 | 100 | 30 | ||
| An attack that may cause paralysis. | ||||||
| RoarLevel: 15Roar | normal | 0 | 100 | 20 | ||
| Scares wild foes to end battle. | ||||||
| Quick AttackLevel: 22Quick Attack | normal | 40 | 100 | 30 | ||
| Lets the user get in the first hit. | ||||||
| SparkLevel: 29Spark | electric | 65 | 100 | 20 | ||
| An attack that may cause paralysis. | ||||||
| ReflectLevel: 36Reflect | psychic | 0 | 100 | 20 | ||
| Raises Defense with a barrier. | ||||||
| CrunchLevel: 43Crunch | dark | 80 | 100 | 15 | ||
| An attack that may lower Defense. | ||||||
| Thunder FangLevel: 50Thunder Fang | electric | 65 | 95 | 15 | ||
| Stunning jaws, flinch or paralyze. | ||||||
| DischargeLevel: 57Discharge | electric | 80 | 100 | 15 | ||
| Flare of electricity, can paralyze. | ||||||
| ExtrasensoryLevel: 64Extrasensory | psychic | 80 | 100 | 20 | ||
| May cause flinching with the mind. | ||||||
| Rain DanceLevel: 71Rain Dance | water | 0 | 90 | 5 | ||
| Boosts water-type moves for 5 turns. | ||||||
| Calm MindLevel: 78Calm Mind | psychic | 0 | 100 | 20 | ||
| Raises Spcl.Atk and Spcl.Def. | ||||||
| ThunderLevel: 85Thunder | electric | 110 | 70 | 10 | ||
| An attack that may cause paralysis. |
TM/HM Moves (28)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| Scares wild foes to end battle. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM09TM09 | |
| Electric tackle, hurts the user. | ||||||
| The power varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| DazzlingleamDazzlingleam | fairy | 80 | 100 | 10 | TM12TM12 | |
| User emits a powerful flash. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Ups Spcl.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM21TM21 | |
| Runs foe over and lowers its Speed. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| An attack that may reduce Defense. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | 80 | 100 | 10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Spcl.Def. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 100 | 20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| SandstormSandstorm | rock | 0 | 100 | 10 | TM37TM37 | |
| Inflicts damage every turn. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM42TM42 | |
| Cannon of light. Lowers Spcl.Def. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM51TM51 | |
| Spcl.Def can be lowered. | ||||||
| Calm MindCalm Mind | psychic | 0 | 100 | 20 | TM54TM54 | |
| Raises Spcl.Atk and Spcl.Def. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 100 | 10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM65TM65 | |
| Can cause flinch with a hard head. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest |
Move Tutor Moves (2)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Thunder FangThunder Fang | electric | 65 | 95 | 15 | TutorTutor | |
| Stunning jaws, flinch or paralyze. | ||||||
| Volt SwitchVolt Switch | electric | 70 | 100 | 20 | TutorTutor | |
| After attacking, user switches out. |
Type Summary
1
Weaknesses
3
Resistances
0
Immunities
14
Neutral
Weaknesses
Types that deal increased damage to Raikou. Use these types to counter it effectively.
Resistances & Immunities
Types that Raikou resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Raikou, either offensively or defensively.
Sandshrew
ground
2× STAB damage • Immune to electric
2×Good
Sandslash
ground
2× STAB damage • Immune to electric
2×Good
Nidoqueen
poisonground
2× STAB damage • Immune to electric
2×Good
Nidoking
poisonground
2× STAB damage • Immune to electric
2×Good
Diglett
ground
2× STAB damage • Immune to electric
2×Good
Alolan Diglett
groundsteel
2× STAB damage • Immune to electric
2×Good
Dugtrio
ground
2× STAB damage • Immune to electric
2×Good
Alolan Dugtrio
groundsteel
2× STAB damage • Immune to electric
2×Good
Geodude
rockground
2× STAB damage • Immune to electric
2×Good
Graveler
rockground
2× STAB damage • Immune to electric
2×Good
Golem
rockground
2× STAB damage • Immune to electric
2×Good
Onix
rockground
2× STAB damage • Immune to electric
2×Good
Steelix
steelground
2× STAB damage • Immune to electric
2×Good
Cubone
ground
2× STAB damage • Immune to electric
2×Good
Marowak
ground
2× STAB damage • Immune to electric
2×Good
Rhyhorn
groundrock
2× STAB damage • Immune to electric
2×Good
Rhydon
groundrock
2× STAB damage • Immune to electric
2×Good
Rhyperior
groundrock
2× STAB damage • Immune to electric
2×Good
Typhlosion
fireground
2× STAB damage • Immune to electric
2×Good
Wooper
waterground
2× STAB damage • Immune to electric
2×Good
Related Guides
Base Stats
Also in
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