| Curse | ghost | | 0 | 100 | 10 | TM03 |
| Works differently for Ghost-types. |
| ghost | | 0 | 100 | 10 | TM03 |
| Works differently for Ghost-types. |
| Toxic | poison | | 0 | 90 | 10 | TM06 |
| A Poison move with increasing damage. |
| poison | | 0 | 90 | 10 | TM06 |
| A Poison move with increasing damage. |
| Hidden Power | typeless | | 70 | 100 | 15 | TM10 |
| The type varies with the Pokémon. |
| typeless | | 70 | 100 | 15 | TM10 |
| The type varies with the Pokémon. |
| Sunny Day | fire | | 0 | 100 | 5 | TM11 |
| Boosts Fire-type moves for 5 turns. |
| fire | | 0 | 100 | 5 | TM11 |
| Boosts Fire-type moves for 5 turns. |
| Ice Beam | ice | | 90 | 100 | 10 | TM13 |
| An attack that may freeze the foe. |
| ice | | 90 | 100 | 10 | TM13 |
| An attack that may freeze the foe. |
| Blizzard | ice | | 110 | 70 | 5 | TM14 |
| An attack that may freeze the foe. |
| ice | | 110 | 70 | 5 | TM14 |
| An attack that may freeze the foe. |
| Hyper Beam | normal | | 150 | 90 | 5 | TM15 |
| 1st turn: Attack 2nd turn: Rest |
| normal | | 150 | 90 | 5 | TM15 |
| 1st turn: Attack 2nd turn: Rest |
| Protect | normal | | 0 | 100 | 10 | TM17 |
| Foils attack that turn. It may fail. |
| normal | | 0 | 100 | 10 | TM17 |
| Foils attack that turn. It may fail. |
| Rain Dance | water | | 0 | 100 | 5 | TM18 |
| Boosts Water-type moves for 5 turns. |
| water | | 0 | 100 | 5 | TM18 |
| Boosts Water-type moves for 5 turns. |
| Solar Beam | grass | | 120 | 100 | 10 | TM22 |
| 1st turn: Prepare 2nd turn: Attack |
| grass | | 120 | 100 | 10 | TM22 |
| 1st turn: Prepare 2nd turn: Attack |
| Iron Tail | steel | | 100 | 75 | 15 | TM23 |
| An attack that may lower Defense. |
| steel | | 100 | 75 | 15 | TM23 |
| An attack that may lower Defense. |
| Thunderbolt | electric | | 90 | 100 | 15 | TM24 |
| An attack that may cause paralysis. |
| electric | | 90 | 100 | 15 | TM24 |
| An attack that may cause paralysis. |
| Thunder | electric | | 110 | 70 | 10 | TM25 |
| An attack that may cause paralysis. |
| electric | | 110 | 70 | 10 | TM25 |
| An attack that may cause paralysis. |
| Return | normal | | 1 | 100 | 20 | TM27 |
| An attack that is based on loyalty. |
| normal | | 1 | 100 | 20 | TM27 |
| An attack that is based on loyalty. |
| Psychic | psychic | | 90 | 100 | 10 | TM29 |
| An attack that may lower Sp.Def. |
| psychic | | 90 | 100 | 10 | TM29 |
| An attack that may lower Sp.Def. |
| Shadow Ball | ghost | | 80 | 100 | 15 | TM30 |
| An attack that may lower Sp.Def. |
|
| ghost | | 80 | 100 | 15 | TM30 |
| An attack that may lower Sp.Def. |
| Double Team | normal | | 0 | 100 | 15 | TM32 |
| Raises the user's evasiveness. |
| normal | | 0 | 100 | 15 | TM32 |
| Raises the user's evasiveness. |
| Swift | normal | | 60 | 100 | 20 | TM39 |
| An attack that never misses. |
| normal | | 60 | 100 | 20 | TM39 |
| An attack that never misses. |
| Aerial Ace | flying | | 60 | 100 | 20 | TM40 |
| An attack that never misses. |
| flying | | 60 | 100 | 20 | TM40 |
| An attack that never misses. |
| Substitute | normal | | 0 | 100 | 10 | TM41 |
| Makes a decoy with 1/4 user's max HP. |
| normal | | 0 | 100 | 10 | TM41 |
| Makes a decoy with 1/4 user's max HP. |
| Facade | normal | | 70 | 100 | 20 | TM42 |
| Double damage with Psn, Brn, or Prz. |
| normal | | 70 | 100 | 20 | TM42 |
| Double damage with Psn, Brn, or Prz. |
| Rest | psychic | | 0 | 100 | 5 | TM44 |
| Sleep for 2 turns to fully recover. |
| psychic | | 0 | 100 | 5 | TM44 |
| Sleep for 2 turns to fully recover. |
| Thief | dark | | 60 | 100 | 25 | TM46 |
| An attack that may steal a held item. |
| dark | | 60 | 100 | 25 | TM46 |
| An attack that may steal a held item. |
| Giga Impact | normal | | 150 | 90 | 5 | TM68 |
| 1st turn: Attack 2nd turn: Rest |
| normal | | 150 | 90 | 5 | TM68 |
| 1st turn: Attack 2nd turn: Rest |
| Flash | normal | | 0 | 100 | 20 | TM70 |
| A move that lowers the foe's accuracy. |
| normal | | 0 | 100 | 20 | TM70 |
| A move that lowers the foe's accuracy. |
| Thunder Wave | electric | | 0 | 90 | 20 | TM73 |
| A move that paralyzes the foe. |
| electric | | 0 | 90 | 20 | TM73 |
| A move that paralyzes the foe. |