Porygon2in Pokémon Heart & Soul
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Pokédex Entry
Virtual Pokémon
It was created by humans using the power of science. It has been given artificial intelligence that enables it to learn new gestures and emotions on its own.
Porygon2 in Pokémon Heart & Soul
Porygon2 is #233 in the Pokédex for Pokémon Heart & Soul. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (19)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| HeadbuttLevel: 0Headbutt | normal | PWR70 | ACC100 | PP15 | ||
| A ramming attack that may cause flinching. | ||||||
| Zap CannonLevel: 1Zap Cannon | electric | PWR0 | ACC50 | PP5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| Magic CoatLevel: 1Magic Coat | psychic | PWR0 | ACC0 | PP15 | ||
| Reflects special effects back to the attacker. | ||||||
| Conversion 2Level: 1Conversion 2 | normal | PWR0 | ACC0 | PP30 | ||
| Makes the user resistant to the last attack's type. | ||||||
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| ConversionLevel: 1Conversion | normal | PWR0 | ACC0 | PP30 | ||
| Changes the user's type into first known move's type.into a known move's type. | ||||||
| Defense CurlLevel: 1Defense Curl | normal | PWR0 | ACC0 | PP40 | ||
| Curls up to conceal weak spots and raise Defense. | ||||||
| PsybeamLevel: 7Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| AgilityLevel: 12Agility | psychic | PWR0 | ACC0 | PP30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| RecoverLevel: 18Recover | normal | PWR0 | ACC0 | PP20 | ||
| Recovers up to half the user's maximum HP. | ||||||
| Magnet RiseLevel: 23Magnet Rise | electric | PWR0 | ACC0 | PP10 | ||
| The user levitates with electromagnetism. | ||||||
| Signal BeamLevel: 29Signal Beam | bug | PWR75 | ACC100 | PP15 | ||
| A strange beam attack that may confuse the foe. | ||||||
| RecycleLevel: 34Recycle | normal | PWR0 | ACC0 | PP10 | ||
| Recycles a used item for one more use. | ||||||
| DischargeLevel: 40Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| Lock OnLevel: 45Lock On | normal | PWR0 | ACC0 | PP5 | ||
| Locks on to the foe to ensure the next move hits. | ||||||
| Tri AttackLevel: 50Tri Attack | normal | PWR80 | ACC100 | PP10 | ||
| A triangular field of energy is created and launched. | ||||||
| Magic CoatLevel: 56Magic Coat | psychic | PWR0 | ACC0 | PP15 | ||
| Reflects special effects back to the attacker. | ||||||
| Zap CannonLevel: 62Zap Cannon | electric | PWR0 | ACC50 | PP5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| Hyper BeamLevel: 67Hyper Beam | normal | PWR150 | ACC90 | PP5 | ||
| Leaves the user immobile if target is not KO'd. | ||||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (11)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| ConversionLevel: 1Conversion | normal | PWR0 | ACC0 | PP30 | ||
| Changes the user's type into first known move's type.into a known move's type. | ||||||
| Conversion 2Level: 1Conversion 2 | normal | PWR0 | ACC0 | PP30 | ||
| Makes the user resistant to the last attack's type. | ||||||
| AgilityLevel: 9Agility | psychic | PWR0 | ACC0 | PP30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| PsybeamLevel: 12Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| RecoverLevel: 20Recover | normal | PWR0 | ACC0 | PP20 | ||
| Recovers up to half the user's maximum HP. | ||||||
| Defense CurlLevel: 24Defense Curl | normal | PWR0 | ACC0 | PP40 | ||
| Curls up to conceal weak spots and raise Defense. | ||||||
| Lock OnLevel: 32Lock On | normal | PWR0 | ACC0 | PP5 | ||
| Locks on to the foe to ensure the next move hits. | ||||||
| Tri AttackLevel: 36Tri Attack | normal | PWR80 | ACC100 | PP10 | ||
| A triangular field of energy is created and launched. | ||||||
| RecycleLevel: 44Recycle | normal | PWR0 | ACC0 | PP10 | ||
| Recycles a used item for one more use. | ||||||
| Zap CannonLevel: 48Zap Cannon | electric | PWR0 | ACC50 | PP5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
Pre-evolution-only Moves (1)
These moves must be learned before evolving; Porygon2 cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
TM/HM Moves (36)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | flying | PWR60 | ACC0 | PP20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| BlizzardBlizzard | ice | PWR0 | ACC0 | PP5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM85TM85 | |
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice BeamIce Beam | ice | PWR0 | ACC100 | PP10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RecycleRecycle | normal | PWR0 | ACC0 | PP10 | TM67TM67 | |
| Recycles a used item for one more use. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Porygon2. Use these types to counter it effectively.
Resistances & Immunities
Types that Porygon2 resists or is immune to. Avoid using these types against it.
Immunities (0×)
No type resistances.
Best Counters
Pokémon that have type advantages against Porygon2, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Porygon2 differs across the games we cover →
porygon2 in 7 gamesnormalSame typing and stats as this game
porygon2 in AmbrosianormalSp. Atk 100 -5
porygon2 in Red++normalSp. Def 105 +10