Mr. Rimein Pokémon Johto Legends
Pokédex Entry
Comedian Pokémon
It's highly skilled at tap-dancing. It waves its cane of ice in time with its graceful movements.
Mr. Rime in Pokémon Johto Legends
Mr. Rime is #866 in the Pokédex for Pokémon Johto Legends. This page covers its ice/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Raises evasion when confused.
Removes screens upon entering.
Restores HP during Hail.
Evolution Chain
How to Obtain
Level Up Moves (19)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Powder SnowLevel: 1Powder Snow | ice | 40 | 100 | 25 | ||
| An attack that may cause freezing. | ||||||
| ConfusionLevel: 1Confusion | psychic | 50 | 100 | 25 | ||
| An attack that may cause confusion. | ||||||
| BarrierLevel: 1Barrier | psychic | 0 | 100 | 20 | ||
| Sharply increases user's Defense. | ||||||
| Magical LeafLevel: 1Magical Leaf | grass | 60 | 100 | 20 | ||
| Mystical leaves that never miss. | ||||||
| MeditateLevel: 8Meditate | psychic | 0 | 100 | 40 | ||
| Raises the user's Attack. | ||||||
| DoubleslapLevel: 11Doubleslap | fairy | 15 | 85 | 10 | ||
| Repeatedly slaps 2-5 times. | ||||||
| MimicLevel: 15Mimic | normal | 0 | 100 | 10 | ||
| Copies a move used by the foe. | ||||||
| PsywaveLevel: 15Psywave | psychic | 1 | 100 | 15 | ||
| An attack with variable power. | ||||||
| EncoreLevel: 18Encore | normal | 0 | 100 | 5 | ||
| Makes the foe repeat 2-6 times. | ||||||
| Light ScreenLevel: 22Light Screen | psychic | 0 | 100 | 30 | ||
| Ups Spcl.Def with a wall of light. | ||||||
| ReflectLevel: 22Reflect | psychic | 0 | 100 | 20 | ||
| Raises Defense with a barrier. | ||||||
| PsybeamLevel: 25Psybeam | psychic | 65 | 100 | 20 | ||
| An attack that may confuse the foe. | ||||||
| SubstituteLevel: 29Substitute | normal | 0 | 100 | 10 | ||
| Makes a decoy with 1/4 user's max HP. | ||||||
| Icy WindLevel: 32Icy Wind | ice | 55 | 95 | 15 | ||
| An icy attack that lowers Speed. | ||||||
| Ice BeamLevel: 36Ice Beam | ice | 90 | 100 | 10 | ||
| An attack that may freeze the foe. | ||||||
| PsychicLevel: 39Psychic | psychic | 90 | 100 | 10 | ||
| An attack that may lower Spcl.Def. | ||||||
| Calm MindLevel: 43Calm Mind | psychic | 0 | 100 | 20 | ||
| Raises Spcl.Atk and Spcl.Def. | ||||||
| Baton PassLevel: 46Baton Pass | normal | 0 | 100 | 40 | ||
| Switches while keeping effects. | ||||||
| SafeguardLevel: 50Safeguard | normal | 0 | 100 | 25 | ||
| Prevents all status problems. |
Egg Moves (4)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Future SightFuture Sight | psychic | 120 | 100 | 10 | |
| An attack that hits on 3rd turn. | |||||
| HypnosisHypnosis | psychic | 0 | 70 | 20 | |
| May put the foe to sleep. | |||||
| MimicMimic | normal | 0 | 100 | 10 | |
| Copies a move used by the foe. | |||||
| Fake OutFake Out | normal | 40 | 100 | 10 | |
| Foe flinches if used first turn. |
TM/HM Moves (36)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | 100 | 50 | 5 | TM01TM01 | |
| An attack that always confuses. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| HailHail | ice | 0 | 100 | 10 | TM07TM07 | |
| Summons hail for 5 turns. | ||||||
| The power varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| DazzlingleamDazzlingleam | fairy | 80 | 100 | 10 | TM12TM12 | |
| User emits a powerful flash. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Ups Spcl.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | 0 | 100 | 25 | TM20TM20 | |
| Prevents all status problems. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Spcl.Def. | ||||||
| brickbreakbrickbreak | normal | 0 | 0 | 0 | TM31TM31 | |
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 100 | 20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| Aerial AceAerial Ace | flying | 60 | 100 | 20 | TM40TM40 | |
| Aerial strike that never misses. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM51TM51 | |
| Spcl.Def can be lowered. | ||||||
| Energy BallEnergy Ball | grass | 90 | 100 | 15 | TM52TM52 | |
| Sphere of energy, lowers Spcl.Def. | ||||||
| Calm MindCalm Mind | psychic | 0 | 100 | 20 | TM54TM54 | |
| Raises Spcl.Atk and Spcl.Def. | ||||||
| Nasty PlotNasty Plot | dark | 0 | 100 | 20 | TM55TM55 | |
| Sharply raises the user's Spcl.Atk. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM56TM56 | |
| Steals HP from a sleeping victim. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 100 | 10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| PoweruppunchPoweruppunch | fighting | 40 | 100 | 20 | TM58TM58 | |
| Will always raise user's Attack. | ||||||
| Icy WindIcy Wind | ice | 55 | 95 | 15 | TM61TM61 | |
| An icy attack that lowers Speed. | ||||||
| Dark PulseDark Pulse | dark | 80 | 100 | 15 | TM63TM63 | |
| Unleash dark energy, causes flinch. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest |
Move Tutor Moves (5)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Ice PunchIce Punch | ice | 75 | 100 | 15 | TutorTutor | |
| An icy punch. May cause freezing. | ||||||
| Pixie PunchPixie Punch | fairy | 75 | 100 | 15 | TutorTutor | |
| Enchanted punch, can make sleep. | ||||||
| Drain PunchDrain Punch | fighting | 75 | 100 | 10 | TutorTutor | |
| Punch that heals the user. | ||||||
| HypnosisHypnosis | psychic | 0 | 70 | 20 | TutorTutor | |
| May put the foe to sleep. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TutorTutor | |
| Damage depends on target's weight. |
Type Summary
Weaknesses
Types that deal increased damage to Mr. Rime. Use these types to counter it effectively.
Resistances & Immunities
Types that Mr. Rime resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Mr. Rime, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.