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Electabuzzin Pokémon Ghost Grey

electricghost

Pokédex Entry

Elecmutant Pokémon

Somehow, Electabuzz survived the Power Plant's nuclear explosion. Its appearance changes daily, it is no longer itself.

Electabuzz in Pokémon Ghost Grey

Electabuzz is #125 in the Pokédex for Pokémon Ghost Grey. This page covers its electric/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
ElectricGhost
Dex
#179 Regional Dex · #125 National
Abilities
Static(Primary)

Paralyzes on contact.

Unstable(Secondary)

Raises one stat and lowers another.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
55
pokeball
Poké Ball6.1%
greatball
Great Ball8.2%
ultraball
Ultra Ball10.3%
Base Exp
59
EV Yield
None
Wild Held Items
None
Weak To
ground ×2ghost ×2dark ×2
Resists
electric ×0.5poison ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

How to Obtain

Look for Electabuzz very common in Cerulean Cave while walking, surfing, fishing with Old Rod, fishing with Good Rod, fishing with Super Rod or Rock Smash, and in Offshore Facility (rare). Wild ones range from level 31 to 50.

Wild Encounters (7)

Level Up Moves (15)

LeerLevel: 1normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
ThundershockLevel: 1electric
PWR40ACC100PP30
An electric shock attack that may also leave the foe paralyzed.
Speedy ScareLevel: 1ghost
PWR17ACC100PP30
An almost invisibly fast attack that is certain to scare first.
ChargeLevel: 8electric
PWR0ACC100PP20
The user charges power to boost the Electric move it uses next.
GrowthLevel: 12normal
PWR0ACC0PP40
The user's body is forced to grow, raising the Attack and Sp. Atk stat.
Shock WaveLevel: 16electric
PWR60ACC0PP20
A rapid jolt of electricity strikes the foe. It can't be evaded.
Thunder WaveLevel: 20electric
PWR0ACC100PP20
A weak electric shock that is sure to cause paralysis if it hits.
ScreechLevel: 24normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
ThunderpunchLevel: 28electric
PWR75ACC100PP15
The foe is punched with an electrified fist. It may leave the foe paralyzed.
DischargeLevel: 34electric
PWR80ACC100PP15
Electricty is loosed to strike all Pokémon in battle. It may also cause paralysis.
ThrashLevel: 40normal
PWR120ACC100PP20
The user rampages about for two to three turns, then becomes confused.
ThunderLevel: 46electric
PWR110ACC70PP10
A brutal lightning attack that may also leave the foe paralyzed.
Light ScreenLevel: 48psychic
PWR0ACC0PP30
A wall of light cuts damage from Sp. Atk attacks for five turns.
Volt TackleLevel: 53electric
PWR120ACC100PP15
The user throws an electrified tackle. It hurts the user a little.
OutrageLevel: 64dragon
PWR100ACC100PP10
The user thrashes about for two to three turns, then becomes confused.

Egg Moves (11)

No Regardghost
PWR95ACC85PP20
A reckless, full- power attack that the user launches, pushing past the pain.
Tombstonerghost
PWR75ACC100PP15
A devastating piledriver which may paralyze the foe.
Screechnormal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Reflectpsychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
Odor Sleuthnormal
PWR0ACC100PP40
Completely negates the foe's efforts to heighten its ability to evade.
Chargeelectric
PWR0ACC100PP20
The user charges power to boost the Electric move it uses next.
Heal Bellnormal
PWR0ACC0PP5
A soothing bell chimes to heal the status problems of all allies.
Signal Beambug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Agilitypsychic
PWR0ACC0PP30
The user relaxes and lightens its body to sharply boost its Speed.
Flatterdark
PWR0ACC100PP15
Flattery is used to confuse the foe, but its Sp. Atk also rises.
Sand-Attackground
PWR0ACC100PP15
A lot of sand is hurled in the foe's face, reducing its accuracy.

TM/HM Moves (28)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bulk Upfighting
PWR0ACC0PP20TM08
The user bulks up its body to boost both its Attack and Defense stats.
Flame Chargefire
PWR50ACC100PP20TM11
The user cloaks itself in flames and attacks. It also raises the user's Speed.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
PWR80ACC100PP10TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Rock Sliderock
PWR75ACC90PP10TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
PWR110ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Thunder Waveelectric
PWR0ACC100PP20TM27
A weak electric shock that is sure to cause paralysis if it hits.
Tombstonerghost
PWR75ACC100PP15TM28
A devastating piledriver which may paralyze the foe.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP10TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Reflectpsychic
PWR0ACC0PP20TM33
A wall of light cuts damage from physical attacks for five turns.
Rock Tombrock
PWR60ACC95PP15TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Wild Chargeelectric
PWR90ACC100PP15TM47
The user throws an electrified tackle. It hurts the user a little.
Agilitypsychic
PWR0ACC0PP30TM49
The user relaxes and lightens its body to sharply boost its Speed.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (21)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Fire Punch(Pewter City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Pewter City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeam(Pewter City)grass
PWR120ACC100PP10Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Volt Switch(Pewter City)electric
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Close Combat(Pewter City)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. It also cuts the user's Defensive stats.
Sky Uppercut(Pewter City)fighting
PWR85ACC90PP15Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punch(Pewter City)fighting
PWR75ACC100PP10Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Fire Fang(Pewter City)fire
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it burned.
Thunder Fang(Pewter City)electric
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it paralyzed.

Type Summary

2
Weaknesses
5
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Electabuzz. Use these types to counter it effectively.

Resistances & Immunities

Types that Electabuzz resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Electabuzz differs across the games we cover →

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