Accent Image to accompany hero

Electabuzzin Pokémon Modern Emerald

electric

Pokédex Entry

Electric Pokémon

When a storm approaches, it competes with others to scale heights that are likely to be stricken by lightning. Some towns use Electabuzz in place of lightning rods.

Electabuzz in Pokémon Modern Emerald

Electabuzz is #125 in the Pokédex for Pokémon Modern Emerald. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Electric
Dex
#125
Abilities

Paralyzes on contact.

Growth Rate
mediumfast
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
156
EV Yield
2 Speed
Wild Held Items
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Look for Electabuzz in New Mauville Inside Raikou (rare), and in New Mauville Inside (very rare). Expect to find it at level 26.

Wild Encounters (2)

Level Up Moves (13)

Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foe with a leer to lower Defense.
ChargeLevel: 1electric
PWR0ACC100PP20
Charges power to boost the electric move used next.
Thunder PunchLevel: 1electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Low KickLevel: 8fighting
PWR1ACC100PP20
A kick that inflicts more damage on heavier foes.
Thunder PunchLevel: 9electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Light ScreenLevel: 17psychic
PWR0ACC0PP30
Creates a wall of light that lowers Sp. Atk damage.
Shock WaveLevel: 19electric
PWR60ACC0PP20
A fast and unavoidable electric attack.
SwiftLevel: 25normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
ScreechLevel: 36normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Focus BlastLevel: 42fighting
PWR120ACC70PP5
Attacks at full power. May lower Sp. Def.
ThunderboltLevel: 47electric
PWR90ACC100PP15
A strong electrical attack that may paralyze the foe.
ThunderLevel: 58electric
PWR110ACC70PP10
A lightning attack that may cause paralysis.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Electabuzz cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Thunder ShockLevel: 7(Elekid · Level 7)electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.

Egg Moves (8)

Karate Chopfighting
PWR50ACC100PP25
A chopping attack with a high critical-hit ratio.
Barrierpsychic
PWR0ACC0PP20
Creates a barrier that sharply raises Defense.
Rolling Kickfighting
PWR60ACC85PP15
A fast kick delivered from a rapid spin.
Dynamic Punchfighting
PWR100ACC50PP5
Powerful and sure to cause confusion, but inaccurate.
Meditatepsychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
Cross Chopfighting
PWR100ACC80PP5
A double-chopping attack. High critical-hit ratio.
Fire Punchfire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Ice Punchice
PWR75ACC100PP15
An icy punch that may freeze the foe.

TM/HM Moves (24)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (20)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Metronome(Fallarbor Town Mart)normal
PWR0ACC0PP10Tutor
Waggles a finger to use any Pokémon move at random.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Electabuzz. Use these types to counter it effectively.

Resistances & Immunities

Types that Electabuzz resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Electabuzz differs across the games we cover →

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