Marshadowin Pokémon Heart & Soul
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Pokédex Entry
Gloomdwellr Pokémon
Able to conceal itself in the shadows of others, it never appears before humans, so its very existence is the stuff of myth. This Pokémon is craven and cowering.
Marshadow in Pokémon Heart & Soul
Marshadow is #802 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Boosts weaker moves.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (21)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Laser FocusLevel: 1Laser Focus | normal | PWR0 | ACC0 | PP30 | ||
| Guarantees the next move will be a critical hit. | ||||||
| AssuranceLevel: 1Assurance | dark | PWR0 | ACC100 | PP10 | ||
| Attack that gains power if the foe has been hurt. | ||||||
| Fire PunchLevel: 1Fire Punch | fire | PWR75 | ACC100 | PP15 | ||
| A fiery punch that may burn the foe. | ||||||
| Thunder PunchLevel: 1Thunder Punch | electric | PWR75 | ACC100 | PP15 | ||
| An electrified punch that may paralyze the foe. | ||||||
| Ice PunchLevel: 1Ice Punch | ice | PWR75 | ACC100 | PP15 | ||
| An icy punch that may leave the foe with frostbite.freeze the foe. | ||||||
| Drain PunchLevel: 1Drain Punch | fighting | PWR0 | ACC100 | PP0 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| CounterLevel: 1Counter | fighting | PWR1 | ACC100 | PP20 | ||
| Retaliates any physical hit with double the power. | ||||||
| PursuitLevel: 1Pursuit | dark | PWR40 | ACC100 | PP20 | ||
| Inflicts bad damage if used on a foe switching out. | ||||||
| Shadow SneakLevel: 1Shadow Sneak | ghost | PWR40 | ACC100 | PP30 | ||
| Extends the user's shadow to strike first. | ||||||
| Force PalmLevel: 5Force Palm | fighting | PWR60 | ACC100 | PP10 | ||
| A shock wave attack that may paralyze the foe. | ||||||
| FeintLevel: 11Feint | normal | PWR0 | ACC100 | PP10 | ||
| Attack that hits foes using moves like Protect. | ||||||
| Rolling KickLevel: 15Rolling Kick | fighting | PWR60 | ACC85 | PP15 | ||
| A fast kick delivered from a rapid spin. May flinch. | ||||||
| CopycatLevel: 20Copycat | normal | PWR0 | ACC0 | PP20 | ||
| The user mimics the last move used by a foe. | ||||||
| Shadow PunchLevel: 26Shadow Punch | ghost | PWR60 | ACC0 | PP20 | ||
| An unavoidable punch that is thrown from shadows. | ||||||
| Role PlayLevel: 30Role Play | psychic | PWR0 | ACC0 | PP10 | ||
| Mimics the target and copies its Ability. | ||||||
| Jump KickLevel: 35Jump Kick | fighting | PWR70 | ACC95 | PP0 | ||
| A strong jumping kick. May miss and hurt the kicker. | ||||||
| Psych UpLevel: 41Psych Up | normal | PWR0 | ACC0 | PP10 | ||
| Copies foe's stat changes and gives to the user. | ||||||
| Spectral ThiefLevel: 45Spectral Thief | ghost | PWR90 | ACC100 | PP10 | ||
| Steals the target's stat boosts, then attacks. | ||||||
| Close CombatLevel: 50Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| A strong attack but lowers the defensive stats. | ||||||
| Sucker PunchLevel: 56Sucker Punch | dark | PWR0 | ACC100 | PP5 | ||
| Strikes first if the foe is preparing Attack. | ||||||
| EndeavorLevel: 60Endeavor | normal | PWR1 | ACC100 | PP5 | ||
| Cuts foe's HP to equal user's HP. | ||||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (21)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Laser FocusLevel: 1Laser Focus | normal | PWR0 | ACC0 | PP30 | ||
| Guarantees the next move will be a critical hit. | ||||||
| AssuranceLevel: 1Assurance | dark | PWR0 | ACC100 | PP10 | ||
| Attack that gains power if the foe has been hurt. | ||||||
| Fire PunchLevel: 1Fire Punch | fire | PWR75 | ACC100 | PP15 | ||
| A fiery punch that may burn the foe. | ||||||
| Thunder PunchLevel: 1Thunder Punch | electric | PWR75 | ACC100 | PP15 | ||
| An electrified punch that may paralyze the foe. | ||||||
| Ice PunchLevel: 1Ice Punch | ice | PWR75 | ACC100 | PP15 | ||
| An icy punch that may leave the foe with frostbite.freeze the foe. | ||||||
| Drain PunchLevel: 1Drain Punch | fighting | PWR0 | ACC100 | PP0 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| CounterLevel: 1Counter | fighting | PWR1 | ACC100 | PP20 | ||
| Retaliates any physical hit with double the power. | ||||||
| PursuitLevel: 1Pursuit | dark | PWR40 | ACC100 | PP20 | ||
| Inflicts bad damage if used on a foe switching out. | ||||||
| Shadow SneakLevel: 1Shadow Sneak | ghost | PWR40 | ACC100 | PP30 | ||
| Extends the user's shadow to strike first. | ||||||
| Force PalmLevel: 5Force Palm | fighting | PWR60 | ACC100 | PP10 | ||
| A shock wave attack that may paralyze the foe. | ||||||
| FeintLevel: 11Feint | normal | PWR0 | ACC100 | PP10 | ||
| Attack that hits foes using moves like Protect. | ||||||
| Rolling KickLevel: 15Rolling Kick | fighting | PWR60 | ACC85 | PP15 | ||
| A fast kick delivered from a rapid spin. May flinch. | ||||||
| CopycatLevel: 20Copycat | normal | PWR0 | ACC0 | PP20 | ||
| The user mimics the last move used by a foe. | ||||||
| Shadow PunchLevel: 26Shadow Punch | ghost | PWR60 | ACC0 | PP20 | ||
| An unavoidable punch that is thrown from shadows. | ||||||
| Role PlayLevel: 30Role Play | psychic | PWR0 | ACC0 | PP10 | ||
| Mimics the target and copies its Ability. | ||||||
| Jump KickLevel: 35Jump Kick | fighting | PWR70 | ACC95 | PP0 | ||
| A strong jumping kick. May miss and hurt the kicker. | ||||||
| Psych UpLevel: 41Psych Up | normal | PWR0 | ACC0 | PP10 | ||
| Copies foe's stat changes and gives to the user. | ||||||
| Spectral ThiefLevel: 45Spectral Thief | ghost | PWR90 | ACC100 | PP10 | ||
| Steals the target's stat boosts, then attacks. | ||||||
| Close CombatLevel: 50Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| A strong attack but lowers the defensive stats. | ||||||
| Sucker PunchLevel: 56Sucker Punch | dark | PWR0 | ACC100 | PP5 | ||
| Strikes first if the foe is preparing Attack. | ||||||
| EndeavorLevel: 60Endeavor | normal | PWR1 | ACC100 | PP5 | ||
| Cuts foe's HP to equal user's HP. | ||||||
TM/HM Moves (36)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC0 | PP20 | TM08TM08 | |
| Bulks up the body to boost both Attack and Defense. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Drain PunchDrain Punch | fighting | PWR0 | ACC100 | PP0 | TM60TM60 | |
| Attack that absorbs half the damage inflicted. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| False SwipeFalse Swipe | normal | PWR40 | ACC100 | PP40 | TM54TM54 | |
| Attack that leaves the foe with at least 1 HP. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| Poison JabPoison Jab | poison | PWR80 | ACC100 | PP20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | PWR70 | ACC100 | PP15 | TM65TM65 | |
| Strikes with a shadow claw. High critical-hit ratio. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SnatchSnatch | dark | PWR0 | ACC0 | PP10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| Stone EdgeStone Edge | rock | PWR100 | ACC80 | PP5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Will O WispWill O Wisp | fire | PWR0 | ACC0 | PP15 | TM61TM61 | |
| Inflicts a burn on the foe with intense fire. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Marshadow. Use these types to counter it effectively.
Resistances & Immunities
Types that Marshadow resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Marshadow, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Marshadow differs across the games we cover →