Accent Image to accompany hero

Marshadowin Pokémon Heart & Soul

fightingghost
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Pokédex Entry

Gloomdwellr Pokémon

Able to conceal itself in the shadows of others, it never appears before humans, so its very existence is the stuff of myth. This Pokémon is craven and cowering.

Marshadow in Pokémon Heart & Soul

Marshadow is #802 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
FightingGhost
Dex
#802
Abilities

Boosts weaker moves.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
300
EV Yield
2 Attack1 Speed
Wild Held Items
None
Weak To
flying ×2psychic ×2ghost ×2fairy ×2
Resists
poison ×0.5bug ×0.25rock ×0.5
Immune To
normalfighting

How to Obtain

Marshadow has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (21)

Laser FocusLevel: 1normal
PWR0ACC0PP30
Guarantees the next move will be a critical hit.
AssuranceLevel: 1dark
PWR0ACC100PP10
Attack that gains power if the foe has been hurt.
Fire PunchLevel: 1fire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Thunder PunchLevel: 1electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Ice PunchLevel: 1ice
PWR75ACC100PP15
An icy punch that may leave the foe with frostbite.freeze the foe.
Drain PunchLevel: 1fighting
PWR0ACC100PP0
Attack that absorbs half the damage inflicted.
CounterLevel: 1fighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
PursuitLevel: 1dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Shadow SneakLevel: 1ghost
PWR40ACC100PP30
Extends the user's shadow to strike first.
Force PalmLevel: 5fighting
PWR60ACC100PP10
A shock wave attack that may paralyze the foe.
FeintLevel: 11normal
PWR0ACC100PP10
Attack that hits foes using moves like Protect.
Rolling KickLevel: 15fighting
PWR60ACC85PP15
A fast kick delivered from a rapid spin. May flinch.
CopycatLevel: 20normal
PWR0ACC0PP20
The user mimics the last move used by a foe.
Shadow PunchLevel: 26ghost
PWR60ACC0PP20
An unavoidable punch that is thrown from shadows.
Role PlayLevel: 30psychic
PWR0ACC0PP10
Mimics the target and copies its Ability.
Jump KickLevel: 35fighting
PWR70ACC95PP0
A strong jumping kick. May miss and hurt the kicker.
Psych UpLevel: 41normal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.
Spectral ThiefLevel: 45ghost
PWR90ACC100PP10
Steals the target's stat boosts, then attacks.
Close CombatLevel: 50fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
Sucker PunchLevel: 56dark
PWR0ACC100PP5
Strikes first if the foe is preparing Attack.
EndeavorLevel: 60normal
PWR1ACC100PP5
Cuts foe's HP to equal user's HP.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (21)

Laser FocusLevel: 1normal
PWR0ACC0PP30
Guarantees the next move will be a critical hit.
AssuranceLevel: 1dark
PWR0ACC100PP10
Attack that gains power if the foe has been hurt.
Fire PunchLevel: 1fire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Thunder PunchLevel: 1electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Ice PunchLevel: 1ice
PWR75ACC100PP15
An icy punch that may leave the foe with frostbite.freeze the foe.
Drain PunchLevel: 1fighting
PWR0ACC100PP0
Attack that absorbs half the damage inflicted.
CounterLevel: 1fighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
PursuitLevel: 1dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Shadow SneakLevel: 1ghost
PWR40ACC100PP30
Extends the user's shadow to strike first.
Force PalmLevel: 5fighting
PWR60ACC100PP10
A shock wave attack that may paralyze the foe.
FeintLevel: 11normal
PWR0ACC100PP10
Attack that hits foes using moves like Protect.
Rolling KickLevel: 15fighting
PWR60ACC85PP15
A fast kick delivered from a rapid spin. May flinch.
CopycatLevel: 20normal
PWR0ACC0PP20
The user mimics the last move used by a foe.
Shadow PunchLevel: 26ghost
PWR60ACC0PP20
An unavoidable punch that is thrown from shadows.
Role PlayLevel: 30psychic
PWR0ACC0PP10
Mimics the target and copies its Ability.
Jump KickLevel: 35fighting
PWR70ACC95PP0
A strong jumping kick. May miss and hurt the kicker.
Psych UpLevel: 41normal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.
Spectral ThiefLevel: 45ghost
PWR90ACC100PP10
Steals the target's stat boosts, then attacks.
Close CombatLevel: 50fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
Sucker PunchLevel: 56dark
PWR0ACC100PP5
Strikes first if the foe is preparing Attack.
EndeavorLevel: 60normal
PWR1ACC100PP5
Cuts foe's HP to equal user's HP.

TM/HM Moves (36)

Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP15TM65
Strikes with a shadow claw. High critical-hit ratio.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Will O Wispfire
PWR0ACC0PP15TM61
Inflicts a burn on the foe with intense fire.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

4
Weaknesses
3
Resistances
2
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Marshadow. Use these types to counter it effectively.

Resistances & Immunities

Types that Marshadow resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Marshadow differs across the games we cover →

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