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Accent Image to accompany hero

Banettein Pokémon Heart & Soul

ghost

Pokédex Entry

Marionette Pokémon

An abandoned plush doll became this Pokémon. They are said to live in garbage dumps and wander about in search of the children that threw them away.

Banette in Pokémon Heart & Soul

Banette is #354 in the Pokédex for Pokémon banette. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 7 encounter locations.

Type
Ghost
Dex
#354
Abilities
INSOMNIA(Primary)

Prevents sleep.

CURSED BODY(Secondary)

Disables moves on contact.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
mon_egg_groups, p_updated_abilities
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
EV Yield
2 Attack
Wild Held Items
Weak To
ghost ×2dark ×2
Resists
poison ×0.5bug ×0.5
Immune To
normalfighting

How to Obtain

Banette appears in Sky Pillar 1f (rare), in Sky Pillar 3f (rare), and in Sky Pillar 5f (rare), among one other area. Wild ones range from level 30 to 45.

Wild Encounters (4)

Level Up Moves (13)

Knock OffLevel: 1dark
010020
Knocks down the foe's held item to prevent its use.
ScreechLevel: 1normal
08540
Emits a screech to sharply reduce the foe's Defense.
Night ShadeLevel: 1ghost
110015
Inflicts damage identical to the user's level.
CurseLevel: 1normal
0010
A move that functions differently for GHOSTS.
ScreechLevel: 8normal
08540
Emits a screech to sharply reduce the foe's Defense.
Night ShadeLevel: 13ghost
110015
Inflicts damage identical to the user's level.
CurseLevel: 20normal
0010
A move that functions differently for GHOSTS.
SpiteLevel: 25ghost
010010
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Will O WispLevel: 32fire
0015
Inflicts a burn on the foe with intense fire.
Feint AttackLevel: 39dark
60020
Draws the foe close, then strikes without fail.
Shadow BallLevel: 48ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
SnatchLevel: 55dark
0010
Steals the effects of the move the target uses next.
GrudgeLevel: 64ghost
005
If the user faints, deletes all PP of foe's last move.

Egg Moves (5)

Disablenormal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Destiny Bondghost
005
If the user faints, the foe is also made to faint.
Foresightnormal
0040
Negates the foe's efforts to heighten evasiveness.
Astonishghost
3010015
Attack that may shock the foe into flinching.
Imprisonpsychic
0010
Prevents foes from using moves known by the user.

TM/HM Moves (44)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Embargodark
010015TM63
Prevents the foe from using any items.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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