Lucarioin Pokémon Heart & Soul
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Pokédex Entry
Aura Pokémon
It understands human speech. It is said that no foe can remain invisible to Lucario, since it can detect Auras. Even foes it could not otherwise see.
Lucario in Pokémon Heart & Soul
Lucario is #448 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Flinching raises Speed.
Prevents flinching.
Dark hits raise Attack.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (21)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Aura SphereLevel: 0Aura Sphere | fighting | PWR0 | ACC0 | PP20 | ||
| Attacks with an aura blast that cannot be evaded. | ||||||
| Aura SphereLevel: 1Aura Sphere | fighting | PWR0 | ACC0 | PP20 | ||
| Attacks with an aura blast that cannot be evaded. | ||||||
| Laser FocusLevel: 1Laser Focus | normal | PWR0 | ACC0 | PP30 | ||
| Guarantees the next move will be a critical hit. | ||||||
| ForesightLevel: 1Foresight | normal | PWR0 | ACC0 | PP40 | ||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| Quick AttackLevel: 1Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An extremely fast attack that always strikes first. | ||||||
| DetectLevel: 1Detect | fighting | PWR0 | ACC0 | PP5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Metal ClawLevel: 1Metal Claw | steel | PWR50 | ACC95 | PP35 | ||
| A claw attack that may raise the user's Attack. | ||||||
| CounterLevel: 6Counter | fighting | PWR1 | ACC100 | PP20 | ||
| Retaliates any physical hit with double the power. | ||||||
| FeintLevel: 11Feint | normal | PWR0 | ACC100 | PP10 | ||
| Attack that hits foes using moves like Protect. | ||||||
| Power Up PunchLevel: 15Power Up Punch | fighting | PWR40 | ACC100 | PP20 | ||
| A hard punch that raises the user's Attack. | ||||||
| Swords DanceLevel: 19Swords Dance | normal | PWR0 | ACC0 | PP0 | ||
| A fighting dance that sharply raises Attack. | ||||||
| Metal SoundLevel: 24Metal Sound | steel | PWR0 | ACC85 | PP40 | ||
| Emits a horrible screech that sharply lowers Sp. Def. | ||||||
| Bone RushLevel: 29Bone Rush | ground | PWR25 | ACC0 | PP10 | ||
| Strikes the foe with a bone in hand 2 to 5 times. | ||||||
| Quick GuardLevel: 33Quick Guard | fighting | PWR0 | ACC0 | PP15 | ||
| Evades priority attacks for one turn. | ||||||
| Me FirstLevel: 37Me First | normal | PWR0 | ACC0 | PP20 | ||
| Executes the foe's attack with greater power. | ||||||
| Work UpLevel: 42Work Up | normal | PWR0 | ACC0 | PP30 | ||
| The user is roused. Ups Attack and Sp. Atk. | ||||||
| Calm MindLevel: 47Calm Mind | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Heal PulseLevel: 51Heal Pulse | psychic | PWR0 | ACC0 | PP10 | ||
| Recovers up to half the target's maximum HP. | ||||||
| Close CombatLevel: 55Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| A strong attack but lowers the defensive stats. | ||||||
| Dragon PulseLevel: 60Dragon Pulse | dragon | PWR0 | ACC100 | PP10 | ||
| Generates a shock wave to damage the foe. | ||||||
| Extreme SpeedLevel: 65Extreme Speed | normal | PWR80 | ACC100 | PP5 | ||
| An extremely fast and powerful attack. | ||||||
Egg Moves (16)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Cross ChopCross Chop | fighting | PWR100 | ACC80 | PP5 | |
| A double-chopping attack. High critical-hit ratio. | |||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | |
| Evades attack, but may fail if used in succession. | |||||
| BiteBite | dark | PWR60 | ACC100 | PP25 | |
| Bites with vicious fangs. May cause flinching. | |||||
| Mind ReaderMind Reader | normal | PWR0 | ACC0 | PP5 | |
| Senses the foe's action to ensure the next move's hit. | |||||
| Sky UppercutSky Uppercut | fighting | PWR85 | ACC90 | PP15 | |
| An uppercut thrown as if leaping into the sky. | |||||
| High Jump KickHigh Jump Kick | fighting | PWR85 | ACC90 | PP0 | |
| A jumping knee kick. If it misses, the user is hurt. | |||||
| AgilityAgility | psychic | PWR0 | ACC0 | PP30 | |
| Relaxes the body to sharply boost Speed. | |||||
| Vacuum WaveVacuum Wave | fighting | PWR40 | ACC100 | PP30 | |
| Whirls its fists to send a wave that strikes first. | |||||
| CrunchCrunch | dark | PWR80 | ACC100 | PP15 | |
| Crunches with sharp fangs. May lower Defense.May lower Sp. Def. | |||||
| Low KickLow Kick | fighting | PWR0 | ACC0 | PP20 | |
| A low, tripping kick that may cause flinching. | |||||
| Iron DefenseIron Defense | steel | PWR0 | ACC0 | PP15 | |
| Hardens the body's surface to sharply raise Defense. | |||||
| Blaze KickBlaze Kick | fire | PWR85 | ACC90 | PP10 | |
| A kick with a high critical- hit ratio. May cause a burn. | |||||
| Bullet PunchBullet Punch | steel | PWR40 | ACC100 | PP30 | |
| Punches as fast as a bul- let. It always hits first. | |||||
| Follow MeFollow Me | normal | PWR0 | ACC0 | PP20 | |
| Draws attention to make foes attack only the user. | |||||
| Circle ThrowCircle Throw | fighting | PWR60 | ACC90 | PP10 | |
| Knocks foe away to switch it out or end wild battle. | |||||
| Meteor MashMeteor Mash | steel | PWR0 | ACC0 | PP10 | |
| Fires a meteor-like punch. May raise Attack. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Dark PulseLevel: 1Dark Pulse | dark | PWR80 | ACC100 | PP15 | ||
| Attacks with a horrible aura. May cause flinching. | ||||||
| Quick AttackLevel: 1Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An extremely fast attack that always strikes first. | ||||||
| ForesightLevel: 1Foresight | normal | PWR0 | ACC0 | PP40 | ||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| DetectLevel: 1Detect | fighting | PWR0 | ACC0 | PP5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Metal ClawLevel: 1Metal Claw | steel | PWR50 | ACC95 | PP35 | ||
| A claw attack that may raise the user's Attack. | ||||||
| CounterLevel: 6Counter | fighting | PWR1 | ACC100 | PP20 | ||
| Retaliates any physical hit with double the power. | ||||||
| Force PalmLevel: 11Force Palm | fighting | PWR60 | ACC100 | PP10 | ||
| A shock wave attack that may paralyze the foe. | ||||||
| FeintLevel: 15Feint | normal | PWR0 | ACC100 | PP10 | ||
| Attack that hits foes using moves like Protect. | ||||||
| Bone RushLevel: 19Bone Rush | ground | PWR25 | ACC0 | PP10 | ||
| Strikes the foe with a bone in hand 2 to 5 times. | ||||||
| Metal SoundLevel: 24Metal Sound | steel | PWR0 | ACC85 | PP40 | ||
| Emits a horrible screech that sharply lowers Sp. Def. | ||||||
| Me FirstLevel: 29Me First | normal | PWR0 | ACC0 | PP20 | ||
| Executes the foe's attack with greater power. | ||||||
| Swords DanceLevel: 33Swords Dance | normal | PWR0 | ACC0 | PP0 | ||
| A fighting dance that sharply raises Attack. | ||||||
| Aura SphereLevel: 37Aura Sphere | fighting | PWR0 | ACC0 | PP20 | ||
| Attacks with an aura blast that cannot be evaded. | ||||||
| Close CombatLevel: 42Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| A strong attack but lowers the defensive stats. | ||||||
| Dragon PulseLevel: 47Dragon Pulse | dragon | PWR0 | ACC100 | PP10 | ||
| Generates a shock wave to damage the foe. | ||||||
| Extreme SpeedLevel: 51Extreme Speed | normal | PWR80 | ACC100 | PP5 | ||
| An extremely fast and powerful attack. | ||||||
Pre-evolution-only Moves (5)
These moves must be learned before evolving; Lucario cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| CopycatLevel: 19(Riolu · Level 19)Copycat | normal | PWR0 | ACC0 | PP20 | |||
| The user mimics the last move used by a foe. | |||||||
| ScreechLevel: 24(Riolu · Level 24)Screech | normal | PWR0 | ACC85 | PP40 | |||
| Emits a screech to sharply reduce the foe's Defense. | |||||||
| ReversalLevel: 29(Riolu · Level 29)Reversal | fighting | PWR1 | ACC100 | PP15 | |||
| Inflicts more damage when the user's HP is down. | |||||||
| Nasty PlotLevel: 47(Riolu · Level 47)Nasty Plot | dark | PWR0 | ACC0 | PP20 | |||
| Thinks bad thoughts to sharply boost Sp. Atk. | |||||||
| Final GambitLevel: 50(Riolu · Level 50)Final Gambit | fighting | PWR1 | ACC100 | PP5 | |||
| The user faints to damage the foe equal to its HP. | |||||||
TM/HM Moves (49)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | flying | PWR60 | ACC0 | PP20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC0 | PP20 | TM08TM08 | |
| Bulks up the body to boost both Attack and Defense. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| Dark PulseDark Pulse | dark | PWR80 | ACC100 | PP15 | TM79TM79 | |
| Attacks with a horrible aura. May cause flinching. | ||||||
| DigDig | ground | PWR100 | ACC100 | PP10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Dragon PulseDragon Pulse | dragon | PWR0 | ACC100 | PP10 | TM59TM59 | |
| Generates a shock wave to damage the foe. | ||||||
| Drain PunchDrain Punch | fighting | PWR0 | ACC100 | PP0 | TM60TM60 | |
| Attack that absorbs half the damage inflicted. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake that hits all other POKéMON. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| Poison JabPoison Jab | poison | PWR80 | ACC100 | PP20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| RoarRoar | normal | PWR0 | ACC0 | PP20 | TM05TM05 | |
| Switches the foe out or ends wild battle. | ||||||
| Rock ClimbRock Climb | normal | PWR90 | ACC85 | PP20 | TM70TM70 | |
| A charging attack that may confuse the foe. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | PWR70 | ACC100 | PP15 | TM65TM65 | |
| Strikes with a shadow claw. High critical-hit ratio. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Stone EdgeStone Edge | rock | PWR100 | ACC80 | PP5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| Swords DanceSwords Dance | normal | PWR0 | ACC0 | PP0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Lucario. Use these types to counter it effectively.
Resistances & Immunities
Types that Lucario resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Lucario, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.