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Lucarioin Pokémon Heart & Soul

fightingsteel

Pokédex Entry

Aura Pokémon

It understands human speech. It is said that no foe can remain invisible to Lucario, since it can detect Auras. Even foes it could not otherwise see.

Lucario in Pokémon Heart & Soul

Lucario is #448 in the Pokédex for Pokémon lucario. This page covers its fighting/steel typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
FightingSteel
Dex
#448
Abilities
STEADFAST(Primary)

Flinching raises Speed.

INNER FOCUS(Secondary)

Prevents flinching.

JUSTIFIED(Hidden)

Dark hits raise Attack.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
field, humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
EV Yield
1 Attack1 SpecialAttack
Wild Held Items
None
Weak To
fire ×2fighting ×2ground ×2
Resists
normal ×0.5grass ×0.5ice ×0.5bug ×0.25rock ×0.25dragon ×0.5dark ×0.5steel ×0.5
Immune To
poison

How to Obtain

Lucario isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (16)

Dark PulseLevel: 1dark
8010015
Attacks with a horrible aura. May cause flinching.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
ForesightLevel: 1normal
0040
Negates the foe's efforts to heighten evasiveness.
DetectLevel: 1fighting
005
Evades attack, but may fail if used in succession.
Metal ClawLevel: 1steel
509535
A claw attack that may raise the user's Attack.
CounterLevel: 6fighting
110020
Retaliates any physical hit with double the power.
Force PalmLevel: 11fighting
6010010
A shock wave attack that may paralyze the foe.
FeintLevel: 15normal
010010
Attack that hits foes using moves like Protect.
Bone RushLevel: 19ground
25010
Strikes the foe with a bone in hand 2 to 5 times.
Metal SoundLevel: 24steel
08540
Emits a horrible screech that sharply lowers Sp. Def.
Me FirstLevel: 29normal
0020
Executes the foe's attack with greater power.
Swords DanceLevel: 33normal
000
A fighting dance that sharply raises Attack.
Aura SphereLevel: 37fighting
0020
Attacks with an aura blast that cannot be evaded.
Close CombatLevel: 42fighting
1201005
A strong attack but lowers the defensive stats.
Dragon PulseLevel: 47dragon
010010
Generates a shock wave to damage the foe.
Extreme SpeedLevel: 51normal
801005
An extremely fast and powerful attack.

TM/HM Moves (49)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
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