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Duskullin Pokémon Heart & Soul

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Pokédex Entry

Requiem Pokémon

A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokémon that roams about under the cloak of darkness.

Duskull in Pokémon Heart & Soul

Duskull is #355 in the Pokédex for Pokémon Heart & Soul. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Ghost
Dex
#355
Abilities
Levitate(Primary)

Not hit by Ground attacks.

Frisk(Secondary)

Checks a foe's item.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
59
EV Yield
1 SpecialDefense
Wild Held Items
Weak To
ghost ×2dark ×2
Resists
poison ×0.5bug ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up Duskull to Lv. 37
• Level up Dusclops holding Reapercloth
• Use Reapercloth on Dusclops

How to Obtain

Duskull appears in Route 8 (rare), and in Sinjoh Ruins (rare). Wild ones range from level 45 to 60.

Wild Encounters (2)

Gen 7 Moves

The movepool a new game starts with.

Level Up (15)

LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Night ShadeLevel: 1ghost
PWR1ACC100PP15
Inflicts damage identical to the user's level.
DisableLevel: 6normal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
AstonishLevel: 9ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
ForesightLevel: 14normal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
Shadow SneakLevel: 17ghost
PWR40ACC100PP30
Extends the user's shadow to strike first.
PursuitLevel: 22dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Will O WispLevel: 25fire
PWR0ACC0PP15
Inflicts a burn on the foe with intense fire.
Confuse RayLevel: 30ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
CurseLevel: 33ghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
HexLevel: 38ghost
PWR0ACC100PP10
Does double damage if the foe has a status problem.
Shadow BallLevel: 41ghost
PWR80ACC100PP15
Hurls a black blob that may lower the foe's Sp. Def.
Mean LookLevel: 46normal
PWR0ACC0PP5
Fixes the foe with a mean look that prevents escape.
PaybackLevel: 49dark
PWR50ACC100PP10
Attack that gains power if the user moves last.
Future SightLevel: 54psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.

Egg Moves (10)

Imprisonpsychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
Destiny Bondghost
PWR0ACC0PP5
If the user faints, the foe is also made to faint.
Pain Splitnormal
PWR0ACC0PP20
Adds the user and foe's HP, then shares them equally.
Grudgeghost
PWR0ACC0PP5
If the user faints, deletes all PP of foe's last move.
Mementodark
PWR0ACC0PP10
The user faints and harshly lowers foes Atk and Sp.Atk.
Feint Attackdark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
Ominous Windghost
PWR60ACC100PP5
A repulsive attack that may raise all stats.
Dark Pulsedark
PWR80ACC100PP15
Attacks with a horrible aura. May cause flinching.
Skill Swappsychic
PWR0ACC0PP10
The user swaps special abilities with the target.
Hazeice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (11)

LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Night ShadeLevel: 1ghost
PWR1ACC100PP15
Inflicts damage identical to the user's level.
DisableLevel: 5normal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
ForesightLevel: 12normal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
AstonishLevel: 16ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
Confuse RayLevel: 23ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
PursuitLevel: 27dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
CurseLevel: 34ghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Will O WispLevel: 38fire
PWR0ACC0PP15
Inflicts a burn on the foe with intense fire.
Mean LookLevel: 45normal
PWR0ACC0PP5
Fixes the foe with a mean look that prevents escape.
Future SightLevel: 49psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.

Egg Moves (6)

Imprisonpsychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
Destiny Bondghost
PWR0ACC0PP5
If the user faints, the foe is also made to faint.
Pain Splitnormal
PWR0ACC0PP20
Adds the user and foe's HP, then shares them equally.
Grudgeghost
PWR0ACC0PP5
If the user faints, deletes all PP of foe's last move.
Mementodark
PWR0ACC0PP10
The user faints and harshly lowers foes Atk and Sp.Atk.
Feint Attackdark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.

TM/HM Moves (38)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Dark Pulsedark
PWR80ACC100PP15TM79
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Embargodark
PWR0ACC100PP15TM63
Prevents the foe from using any items.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Will O Wispfire
PWR0ACC0PP15TM61
Inflicts a burn on the foe with intense fire.

Type Summary

2
Weaknesses
2
Resistances
2
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Duskull. Use these types to counter it effectively.

Resistances & Immunities

Types that Duskull resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Duskull differs across the games we cover →

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