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Shuppetin Pokémon Heart & Soul

ghost
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Pokédex Entry

Puppet Pokémon

This Pokémon roams about deep in the night seeking such negative emotions as grudges and envy. It retreats to its nest when the sun begins to rise.

Shuppet in Pokémon Heart & Soul

Shuppet is #353 in the Pokédex for Pokémon Heart & Soul. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Ghost
Dex
#353
Abilities
Insomnia(Primary)

Prevents sleep.

Frisk(Secondary)

Checks a foe's item.

Cursed Body(Hidden)

Disables moves on contact.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
225
pokeball
Poké Ball17.7%
greatball
Great Ball24.4%
ultraball
Ultra Ball29.7%
Base Exp
59
EV Yield
1 Attack
Wild Held Items
Weak To
ghost ×2dark ×2
Resists
poison ×0.5bug ×0.5
Immune To
normalfighting

How to Obtain

Shuppet appears in New Sinjoh (rare), in Route 16 (rare), and in Sinjoh Ruins (rare). Wild ones range from level five to 60.

Wild Encounters (3)

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

Knock OffLevel: 1dark
PWR0ACC100PP20
Knocks down the foe's held item to prevent its use.
ScreechLevel: 4normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Night ShadeLevel: 7ghost
PWR1ACC100PP15
Inflicts damage identical to the user's level.
SpiteLevel: 10ghost
PWR0ACC100PP10
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Shadow SneakLevel: 13ghost
PWR40ACC100PP30
Extends the user's shadow to strike first.
Will O WispLevel: 16fire
PWR0ACC0PP15
Inflicts a burn on the foe with intense fire.
Feint AttackLevel: 19dark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
HexLevel: 22ghost
PWR0ACC100PP10
Does double damage if the foe has a status problem.
CurseLevel: 26ghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Shadow BallLevel: 30ghost
PWR80ACC100PP15
Hurls a black blob that may lower the foe's Sp. Def.
EmbargoLevel: 34dark
PWR0ACC100PP15
Prevents the foe from using any items.
Sucker PunchLevel: 38dark
PWR0ACC100PP5
Strikes first if the foe is preparing Attack.
SnatchLevel: 42dark
PWR0ACC0PP10
Steals the effects of the move the target uses next.
GrudgeLevel: 46ghost
PWR0ACC0PP5
If the user faints, deletes all PP of foe's last move.
TrickLevel: 50psychic
PWR0ACC100PP10
Tricks the foe into trading held items.
Phantom ForceLevel: 54ghost
PWR90ACC100PP10
Vanishes on the first turn then strikes the next turn.

Egg Moves (11)

Disablenormal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Destiny Bondghost
PWR0ACC0PP5
If the user faints, the foe is also made to faint.
Foresightnormal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
Astonishghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
Imprisonpsychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
Pursuitdark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Shadow Sneakghost
PWR40ACC100PP30
Extends the user's shadow to strike first.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Ominous Windghost
PWR60ACC100PP5
A repulsive attack that may raise all stats.
Gunk Shotpoison
PWR120ACC0PP5
Shoots filthy garbage at the foe. May also poison.
Phantom Forceghost
PWR90ACC100PP10
Vanishes on the first turn then strikes the next turn.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (10)

Knock OffLevel: 1dark
PWR0ACC100PP20
Knocks down the foe's held item to prevent its use.
ScreechLevel: 8normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Night ShadeLevel: 13ghost
PWR1ACC100PP15
Inflicts damage identical to the user's level.
CurseLevel: 20ghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
SpiteLevel: 25ghost
PWR0ACC100PP10
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Will O WispLevel: 32fire
PWR0ACC0PP15
Inflicts a burn on the foe with intense fire.
Feint AttackLevel: 37dark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
Shadow BallLevel: 44ghost
PWR80ACC100PP15
Hurls a black blob that may lower the foe's Sp. Def.
SnatchLevel: 49dark
PWR0ACC0PP10
Steals the effects of the move the target uses next.
GrudgeLevel: 56ghost
PWR0ACC0PP5
If the user faints, deletes all PP of foe's last move.

Egg Moves (5)

Disablenormal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Destiny Bondghost
PWR0ACC0PP5
If the user faints, the foe is also made to faint.
Foresightnormal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
Astonishghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
Imprisonpsychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.

TM/HM Moves (41)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Dark Pulsedark
PWR80ACC100PP15TM79
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Embargodark
PWR0ACC100PP15TM63
Prevents the foe from using any items.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP15TM65
Strikes with a shadow claw. High critical-hit ratio.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Will O Wispfire
PWR0ACC0PP15TM61
Inflicts a burn on the foe with intense fire.

Type Summary

2
Weaknesses
2
Resistances
2
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Shuppet. Use these types to counter it effectively.

Resistances & Immunities

Types that Shuppet resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Shuppet differs across the games we cover →

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