Accent Image to accompany hero

Cramorantin Pokémon Heart & Soul

flyingwater
Where am I?

Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.

Loading badge options…

Pokédex Entry

Gulp Pokémon

It's so strong that it can knock out some opponents in a single hit, but it also may forget what it's battling midfight.

Cramorant in Pokémon Heart & Soul

Cramorant is #845 in the Pokédex for Pokémon Heart & Soul. This page covers its flying/water typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
FlyingWater
Dex
#845
Abilities

If hit, spits prey from sea.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, flying
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
166
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
electric ×4rock ×2
Resists
fire ×0.5water ×0.5fighting ×0.5bug ×0.5steel ×0.5
Immune To
ground

How to Obtain

Cramorant has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (13)

BelchLevel: 1poison
PWR120ACC90PP10
Lets out a loud belch. Must eat a Berry to use it.
PeckLevel: 1flying
PWR35ACC100PP35
Attacks the foe with a jabbing beak, etc.
StockpileLevel: 1normal
PWR0ACC0PP0
Charges up power for up to 3 turns.
SwallowLevel: 1normal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.
Spit UpLevel: 1normal
PWR1ACC100PP10
Releases stockpiled power (the more the better).
Water GunLevel: 7water
PWR40ACC100PP25
Squirts water to attack the foe.
Fury AttackLevel: 14normal
PWR15ACC85PP20
Jabs the foe 2 to 5 times with sharp horns, etc.
PluckLevel: 21flying
PWR60ACC100PP20
Eats the foe's held Berry gaining its effect.
DiveLevel: 28water
PWR0ACC100PP10
Dives underwater the first turn and strikes next turn.
Drill PeckLevel: 35flying
PWR80ACC100PP20
A corkscrewing attack with the beak acting as a drill.
AmnesiaLevel: 42psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
ThrashLevel: 49normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Hydro PumpLevel: 56water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

Egg Moves (5)

Defogflying
PWR0ACC0PP15
Removes obstacles and lowers evasion.
Aerial Aceflying
PWR60ACC0PP20
An extremely speedy and unavoidable attack.
Feather Danceflying
PWR0ACC100PP15
Envelops the foe with down to sharply reduce Attack.
Aqua Ringwater
PWR0ACC0PP20
Forms a veil of water that restores HP.
Roostflying
PWR0ACC0PP0
Restores the user's HP by half of its max HP.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (13)

BelchLevel: 1poison
PWR120ACC90PP10
Lets out a loud belch. Must eat a Berry to use it.
PeckLevel: 1flying
PWR35ACC100PP35
Attacks the foe with a jabbing beak, etc.
StockpileLevel: 1normal
PWR0ACC0PP0
Charges up power for up to 3 turns.
SwallowLevel: 1normal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.
Spit UpLevel: 1normal
PWR1ACC100PP10
Releases stockpiled power (the more the better).
Water GunLevel: 7water
PWR40ACC100PP25
Squirts water to attack the foe.
Fury AttackLevel: 14normal
PWR15ACC85PP20
Jabs the foe 2 to 5 times with sharp horns, etc.
PluckLevel: 21flying
PWR60ACC100PP20
Eats the foe's held Berry gaining its effect.
DiveLevel: 28water
PWR0ACC100PP10
Dives underwater the first turn and strikes next turn.
Drill PeckLevel: 35flying
PWR80ACC100PP20
A corkscrewing attack with the beak acting as a drill.
AmnesiaLevel: 42psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
ThrashLevel: 49normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Hydro PumpLevel: 56water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

TM/HM Moves (26)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flyflying
PWR0ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Pluckflying
PWR60ACC100PP20TM88
Eats the foe's held Berry gaining its effect.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Roostflying
PWR0ACC0PP0TM51
Restores the user's HP by half of its max HP.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Steel Wingsteel
PWR70ACC90PP25TM47
Strikes the foe with hard wings spread wide.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

2
Weaknesses
5
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Cramorant. Use these types to counter it effectively.

Resistances & Immunities

Types that Cramorant resists or is immune to. Avoid using these types against it.

Immunities (0×)

Related tools
Use ← → arrow keys to navigate