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Arrokudain Pokémon Heart & Soul

water

Pokédex Entry

Rush Pokémon

If it sees any movement around it, this Pokémon charges for it straightaway, leading with its sharply pointed jaw. It's very proud of that jaw.

Arrokuda in Pokémon Heart & Soul

Arrokuda is #846 in the Pokédex for Pokémon arrokuda. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#846
Abilities
SWIFT SWIM(Primary)

Raises Speed in rain.

PROPELLER TAIL(Secondary)

Ignores foe's redirection.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
56
EV Yield
1 Speed
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Arrokuda isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (10)

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
Aqua JetLevel: 1water
4010020
Strikes first by dashing at the foe at a high speed.
Fury AttackLevel: 6normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
BiteLevel: 12normal
6010025
Bites with vicious fangs. May cause flinching.
AgilityLevel: 18psychic
0030
Relaxes the body to sharply boost Speed.
DiveLevel: 24water
010010
Dives underwater the first turn and strikes next turn.
Laser FocusLevel: 30normal
0030
Guarantees the next move will be a critical hit.
CrunchLevel: 36dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
LiquidationLevel: 42water
8510010
Slams the foe with water. Can lower Defense.
Double EdgeLevel: 48normal
010015
A life-risking tackle that also hurts the user.

TM/HM Moves (19)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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