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Accent Image to accompany hero

Mereaniein Pokémon Ghost Grey

waterghost

Pokédex Entry

Sea Siren Pokémon

Come to the sea with me. Let me sing for you… I… need someone to love me… Don't you want someone to love you?

Mereanie in Pokémon Ghost Grey

Mereanie is #15 in the Pokédex for Pokémon Ghost Grey. This page covers its water/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 4 encounter locations.

Type
WaterGhost
Dex
#015 Regional Dex
Abilities
Poison Point(Primary)

Poisons foe on contact.

Regenerator(Secondary)

Heals upon switching out.

Growth Rate
mediumfast
Gender Ratio
12.5% Male, 87.5% Female
Egg Groups
bug
Hatch Rate
Fast (15 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
159
EV Yield
None
Wild Held Items
Weak To
electric ×2grass ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5poison ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

How to Obtain

Mereanie can be found very common in Route 19 while fishing with Old Rod or fishing with Super Rod, very common in Route 25 while surfing, fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, and common in Safari Zone while fishing with Super Rod, among one other area. Wild ones range from level five to 40.

Wild Encounters (9)

Level Up Moves (19)

ProtectLevel: 1normal
PWR0ACC0PP10
Enables the user to evade all attacks. It may fail if used in succession.
Sweet KissLevel: 1fairy
PWR0ACC75PP10
The user kisses the foe with sweet cuteness that causes confusion.
TauntLevel: 1dark
PWR0ACC100PP20
The foe is taunted into a rage that allows it to use only attack moves.
Poison StingLevel: 1poison
PWR15ACC100PP35
The foe is stabbed with a toxic barb, etc. It may poison the foe.
SpikesLevel: 4ground
PWR0ACC0PP20
A trap of spikes is laid around the foe's party to hurt foes switching in.
SingLevel: 9normal
PWR0ACC55PP15
A soothing song in a calming voice lulls the foe into a deep slumber.
ToxicLevel: 12poison
PWR0ACC90PP10
A move that badly poisons the foe. Its poison damage worsens every turn.
Rapid StabLevel: 17ghost
PWR8ACC90PP20
The foe is impaled repeatedly with a horn or beak two to five times.
SludgeLevel: 21poison
PWR65ACC100PP20
Toxic sludge is hurled at the foe. It may poison the target.
VenoshockLevel: 25poison
PWR65ACC100PP10
The foe is soaked by a special acid. Its power doubles if the foe is poisoned.
RecoverLevel: 28normal
PWR0ACC0PP10
A self-healing move that restores HP by up to half of the user's maximum HP.
Drain KissLevel: 30fairy
PWR75ACC100PP10
A sweet kiss that absorbs half the damage it inflicted to restore HP.
Poison JabLevel: 33poison
PWR120ACC100PP20
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Perish SongLevel: 36normal
PWR0ACC0PP5
Any battler that hears this faints in three turns unless it switches.
Heal BellLevel: 38normal
PWR0ACC0PP5
A soothing bell chimes to heal the status problems of all allies.
Pin MissileLevel: 41bug
PWR25ACC95PP20
Sharp pins are shot at the foe and hit two to five times at once.
Hydro PumpLevel: 44water
PWR110ACC80PP5
A high volume of water is blasted at the foe under great pressure.
Destiny BondLevel: 51ghost
PWR0ACC0PP5
If the user faints, the foe delivering the final hit also faints.
Gunk ShotLevel: 59poison
PWR120ACC80PP5
Filthy garbage is shot at the foe. It may also poison the target.

TM/HM Moves (28)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Seed Bombgrass
PWR80ACC100PP15TM07
The user shoots a barrage of hard seeds at the foe.
Bubblebeamwater
PWR65ACC100PP20TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Tauntdark
PWR0ACC100PP20TM12
The foe is taunted into a rage that allows it to use only attack moves.
Ice Beamice
PWR90ACC100PP10TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
PWR110ACC70PP5TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
PWR0ACC0PP20TM33
A wall of light cuts damage from physical attacks for five turns.
Mud Shotground
PWR55ACC95PP15TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
PWR90ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.
Waterfallwater
PWR80ACC100PP15HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
PWR60ACC100PP10HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (15)

Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jet(Pewter City)water
PWR40ACC100PP30Tutor
An almost invisibly fast attack that is certain to scare first.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Heal Bell(Pewter City)normal
PWR0ACC0PP5Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Song(Pewter City)normal
PWR0ACC0PP5Tutor
Any battler that hears this faints in three turns unless it switches.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Ice Fang(Pewter City)ice
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Nasty Plot(Pewter City)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Mereanie. Use these types to counter it effectively.

Resistances & Immunities

Types that Mereanie resists or is immune to. Avoid using these types against it.

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