Mereaniein Pokémon Ghost Grey
waterghost
Pokédex Entry
Sea Siren Pokémon
Come to the sea with me. Let me sing for you… I… need someone to love me… Don't you want someone to love you?
Mereanie in Pokémon Ghost Grey
Mereanie is #15 in the Pokédex for Pokémon Ghost Grey. This page covers its water/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 21 encounter locations.
Front
Normal
Shiny
Back
Normal
Shiny
Type
WaterGhost
Dex
#015 Regional Dex
Abilities
Poison Point(Primary)
Poisons foe on contact.
Regenerator(Secondary)
Heals upon switching out.
Growth Rate
mediumfast
Gender Ratio
12.5% Male, 87.5% Female
Egg Groups
bug
Hatch Rate
Fast (15 cycles)
Catch Rate
45
Base Exp
159
EV Yield
None
Wild Held Items
Weak To
electric ×2grass ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5poison ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting
Evolution Chain
How to Obtain
Mereanie can be found very common in Route 19 while fishing with Old Rod or fishing with Super Rod, very common in Route 25 while surfing, fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, and common in Safari Zone while fishing with Super Rod, among one other area. Wild ones range from level five to 40.
Wild Encounters (9)
Level Up Moves (19)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ProtectLevel: 1Protect | normal | 0 | 0 | 10 | ||
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Sweet KissLevel: 1Sweet Kiss | fairy | 0 | 75 | 10 | ||
| The user kisses the foe with sweet cuteness that causes confusion. | ||||||
| TauntLevel: 1Taunt | dark | 0 | 100 | 20 | ||
| The foe is taunted into a rage that allows it to use only attack moves. | ||||||
| Poison StingLevel: 1Poison Sting | poison | 15 | 100 | 35 | ||
| The foe is stabbed with a toxic barb, etc. It may poison the foe. | ||||||
| SpikesLevel: 4Spikes | ground | 0 | 0 | 20 | ||
| A trap of spikes is laid around the foe's party to hurt foes switching in. | ||||||
| SingLevel: 9Sing | normal | 0 | 55 | 15 | ||
| A soothing song in a calming voice lulls the foe into a deep slumber. | ||||||
| ToxicLevel: 12Toxic | poison | 0 | 90 | 10 | ||
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Rapid StabLevel: 17Rapid Stab | ghost | 8 | 90 | 20 | ||
| The foe is impaled repeatedly with a horn or beak two to five times. | ||||||
| SludgeLevel: 21Sludge | poison | 65 | 100 | 20 | ||
| Toxic sludge is hurled at the foe. It may poison the target. | ||||||
| VenoshockLevel: 25Venoshock | poison | 65 | 100 | 10 | ||
| The foe is soaked by a special acid. Its power doubles if the foe is poisoned. | ||||||
| RecoverLevel: 28Recover | normal | 0 | 0 | 10 | ||
| A self-healing move that restores HP by up to half of the user's maximum HP. | ||||||
| Drain KissLevel: 30Drain Kiss | fairy | 75 | 100 | 10 | ||
| A sweet kiss that absorbs half the damage it inflicted to restore HP. | ||||||
| Poison JabLevel: 33Poison Jab | poison | 120 | 100 | 20 | ||
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| Perish SongLevel: 36Perish Song | normal | 0 | 0 | 5 | ||
| Any battler that hears this faints in three turns unless it switches. | ||||||
| Heal BellLevel: 38Heal Bell | normal | 0 | 0 | 5 | ||
| A soothing bell chimes to heal the status problems of all allies. | ||||||
| Pin MissileLevel: 41Pin Missile | bug | 25 | 95 | 20 | ||
| Sharp pins are shot at the foe and hit two to five times at once. | ||||||
| Hydro PumpLevel: 44Hydro Pump | water | 110 | 80 | 5 | ||
| A high volume of water is blasted at the foe under great pressure. | ||||||
| Destiny BondLevel: 51Destiny Bond | ghost | 0 | 0 | 5 | ||
| If the user faints, the foe delivering the final hit also faints. | ||||||
| Gunk ShotLevel: 59Gunk Shot | poison | 120 | 80 | 5 | ||
| Filthy garbage is shot at the foe. It may also poison the target. |
TM/HM Moves (28)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Night ShadeNight Shade | ghost | 1 | 100 | 15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | 0 | 0 | 10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Seed BombSeed Bomb | grass | 80 | 100 | 15 | TM07TM07 | |
| The user shoots a barrage of hard seeds at the foe. | ||||||
| BubblebeamBubblebeam | water | 65 | 100 | 20 | TM09TM09 | |
| A spray of bubbles strikes the foe. It may lower the foe's Speed stat. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| The foe is taunted into a rage that allows it to use only attack moves. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| The foe is struck with an icy beam. It may freeze the foe solid. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may freeze the foe solid. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| A wall of light cuts damage from Sp. Atk attacks for five turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| A wall of light cuts damage from physical attacks for five turns. | ||||||
| Mud ShotMud Shot | ground | 55 | 95 | 15 | TM34TM34 | |
| The user attacks by hurling mud. It also reduces the foe's Speed. | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | 120 | 100 | 20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| CutCut | steel | 50 | 95 | 30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | 10 | 100 | 35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | normal | 100 | 100 | 15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | 0 | 70 | 20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| ShatterpointShatterpoint | psychic | 80 | 100 | 15 | HM06HM06 | |
| An attack that will use Psychic power to shatter invisible walls and barriers. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| A powerful charge attack. It can also be used to climb a waterfall. | ||||||
| DiveDive | water | 60 | 100 | 10 | HM08HM08 | |
| The user dives underwater on the first turn and strikes next turn. |
Move Tutor Moves (15)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| RefreshRefresh | normal | 0 | 100 | 20 | TutorTutor | |
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | ||||||
| ForesightForesight | normal | 0 | 100 | 40 | TutorTutor | |
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| Aqua JetAqua Jet | water | 40 | 100 | 30 | TutorTutor | |
| An almost invisibly fast attack that is certain to scare first. | ||||||
| MercyMercy | ghost | 40 | 100 | 40 | TutorTutor | |
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Heal BellHeal Bell | normal | 0 | 0 | 5 | TutorTutor | |
| A soothing bell chimes to heal the status problems of all allies. | ||||||
| Mirror CoatMirror Coat | psychic | 1 | 100 | 20 | TutorTutor | |
| A retaliation move that pays back the foe's special attack double. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TutorTutor | |
| The user creates a decoy using one- quarter of its full HP. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TutorTutor | |
| It enrages the foe, making it incapable of using the same move successively. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TutorTutor | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Weather BallWeather Ball | normal | 50 | 100 | 10 | TutorTutor | |
| An attack that varies in power and type depending on the weather. | ||||||
| GrudgeGrudge | ghost | 0 | 100 | 5 | TutorTutor | |
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| Perish SongPerish Song | normal | 0 | 0 | 5 | TutorTutor | |
| Any battler that hears this faints in three turns unless it switches. | ||||||
| CurseCurse | typeless | 0 | 0 | 10 | TutorTutor | |
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Ice FangIce Fang | ice | 65 | 95 | 15 | TutorTutor | |
| The user bites the foe. It may also make the foe flinch, or leave it frozen. | ||||||
| Nasty PlotNasty Plot | dark | 0 | 0 | 20 | TutorTutor | |
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. |
Type Summary
3
Weaknesses
6
Resistances
0
Immunities
9
Neutral
Weaknesses
Types that deal increased damage to Mereanie. Use these types to counter it effectively.
Resistances & Immunities
Types that Mereanie resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Mereanie, either offensively or defensively.
Ogerpon
darkgrass
2× STAB damage • Resists water
2×Good
Rowlet
grassghost
2× STAB damage • Resists water
2×Good
Dartrix
grassghost
2× STAB damage • Resists water
2×Good
Decidueye
grassghost
2× STAB damage • Resists water
2×Good
Sableye
ghostdark
2× STAB damage • Resists ghost
2×Good
Oddish
grassghost
2× STAB damage • Resists water
2×Good
Gloom
grassghost
2× STAB damage • Resists water
2×Good
Viralplume
grassghost
2× STAB damage • Resists water
2×Good
Phantump
grassghost
2× STAB damage • Resists water
2×Good
Trevenant
grassghost
2× STAB damage • Resists water
2×Good
Pumpkaboo
grassghost
2× STAB damage • Resists water
2×Good
Gourgeist
grassghost
2× STAB damage • Resists water
2×Good
.EXEggcute
ghostdark
2× STAB damage • Resists ghost
2×Good
.EXEggutor
ghostdark
2× STAB damage • Resists ghost
2×Good
Spiritomb
darkghost
2× STAB damage • Resists ghost
2×Good
Brambela
grassghost
2× STAB damage • Resists water
2×Good
Brambalam
grassghost
2× STAB damage • Resists water
2×Good
Dhelmise
ghostgrass
2× STAB damage • Resists water
2×Good
Poltchagst
grassghost
2× STAB damage • Resists water
2×Good
Sinistcha
grassghost
2× STAB damage • Resists water
2×Good
Base Stats
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