Accent Image to accompany hero

Mereaniein Pokémon Ghost Grey

waterghost

Pokédex Entry

Sea Siren Pokémon

Come to the sea with me. Let me sing for you… I… need someone to love me… Don't you want someone to love you?

Mereanie in Pokémon Ghost Grey

Mereanie is #15 in the Pokédex for Pokémon Ghost Grey. This page covers its water/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 21 encounter locations.

Type
WaterGhost
Dex
#015 Regional Dex
Abilities
Poison Point(Primary)

Poisons foe on contact.

Regenerator(Secondary)

Heals upon switching out.

Growth Rate
mediumfast
Gender Ratio
12.5% Male, 87.5% Female
Egg Groups
bug
Hatch Rate
Fast (15 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
159
EV Yield
None
Wild Held Items
Weak To
electric ×2grass ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5poison ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

Evolution Chain

How to Obtain

Mereanie can be found very common in Route 19 while fishing with Old Rod or fishing with Super Rod, very common in Route 25 while surfing, fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, and common in Safari Zone while fishing with Super Rod, among one other area. Wild ones range from level five to 40.

Wild Encounters (9)

Level Up Moves (19)

ProtectLevel: 1normal
0010
Enables the user to evade all attacks. It may fail if used in succession.
Sweet KissLevel: 1fairy
07510
The user kisses the foe with sweet cuteness that causes confusion.
TauntLevel: 1dark
010020
The foe is taunted into a rage that allows it to use only attack moves.
Poison StingLevel: 1poison
1510035
The foe is stabbed with a toxic barb, etc. It may poison the foe.
SpikesLevel: 4ground
0020
A trap of spikes is laid around the foe's party to hurt foes switching in.
SingLevel: 9normal
05515
A soothing song in a calming voice lulls the foe into a deep slumber.
ToxicLevel: 12poison
09010
A move that badly poisons the foe. Its poison damage worsens every turn.
Rapid StabLevel: 17ghost
89020
The foe is impaled repeatedly with a horn or beak two to five times.
SludgeLevel: 21poison
6510020
Toxic sludge is hurled at the foe. It may poison the target.
VenoshockLevel: 25poison
6510010
The foe is soaked by a special acid. Its power doubles if the foe is poisoned.
RecoverLevel: 28normal
0010
A self-healing move that restores HP by up to half of the user's maximum HP.
Drain KissLevel: 30fairy
7510010
A sweet kiss that absorbs half the damage it inflicted to restore HP.
Poison JabLevel: 33poison
12010020
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Perish SongLevel: 36normal
005
Any battler that hears this faints in three turns unless it switches.
Heal BellLevel: 38normal
005
A soothing bell chimes to heal the status problems of all allies.
Pin MissileLevel: 41bug
259520
Sharp pins are shot at the foe and hit two to five times at once.
Hydro PumpLevel: 44water
110805
A high volume of water is blasted at the foe under great pressure.
Destiny BondLevel: 51ghost
005
If the user faints, the foe delivering the final hit also faints.
Gunk ShotLevel: 59poison
120805
Filthy garbage is shot at the foe. It may also poison the target.

TM/HM Moves (28)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Seed Bombgrass
8010015TM07
The user shoots a barrage of hard seeds at the foe.
Bubblebeamwater
6510020TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Tauntdark
010020TM12
The foe is taunted into a rage that allows it to use only attack moves.
Ice Beamice
9010010TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
110705TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Hyper Beamnormal
150905TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
0030TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
0020TM33
A wall of light cuts damage from physical attacks for five turns.
Mud Shotground
559515TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Sludge Bombpoison
9010010TM36
Filthy sludge is hurled at the foe. It may poison the target.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
12010020TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
509530HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
9010015HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.
Waterfallwater
8010015HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
6010010HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (15)

Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jetwater
4010030Tutor
An almost invisibly fast attack that is certain to scare first.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Heal Bellnormal
005Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Tormentdark
010015Tutor
It enrages the foe, making it incapable of using the same move successively.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Songnormal
005Tutor
Any battler that hears this faints in three turns unless it switches.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Ice Fangice
659515Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Nasty Plotdark
0020Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Mereanie. Use these types to counter it effectively.

Resistances & Immunities

Types that Mereanie resists or is immune to. Avoid using these types against it.

Base Stats

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