Accent Image to accompany hero

Lichtoisein Pokémon Ghost Grey

waterghost

Pokédex Entry

Zombieshell Pokémon

The restless soul which lays inside this shell hungers for souls. Its claws can rip and tear a soul from a living vessel.

Lichtoise in Pokémon Ghost Grey

Lichtoise is #9 in the Pokédex for Pokémon Ghost Grey. This page covers its water/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterGhost
Dex
#009 Regional Dex
Abilities
Torrent(Primary)

Ups Water moves in a pinch.

Overcoat(Secondary)

Immune to weather and powder.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
255
EV Yield
None
Wild Held Items
None
Weak To
electric ×2grass ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5poison ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up Spiritle to Lv. 16
Level up Wickortle to Lv. 36

How to Obtain

Lichtoise isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (19)

StartleLevel: 1ghost
409535
A physical attack in which the user scares the foe and charges into them.
Tail WhipLevel: 1normal
010030
The user wags its tail cutely, making the foe lower its Defense stat.
WithdrawLevel: 1water
0040
The user withdraws its body in its hard shell, raising its Defense stat.
BubbleLevel: 1water
3010030
A spray of bubbles hits the foe. It may lower the foe's Speed stat.
Flash CannonLevel: 1steel
8010010
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Shell SmashLevel: 1normal
0015
Raises the user's offensive stats, at the cost of its defensive stats.
Tail WhipLevel: 4normal
010030
The user wags its tail cutely, making the foe lower its Defense stat.
BubbleLevel: 7water
3010030
A spray of bubbles hits the foe. It may lower the foe's Speed stat.
WithdrawLevel: 10water
0040
The user withdraws its body in its hard shell, raising its Defense stat.
Water GunLevel: 13water
4010025
The foe is struck with a lot of water expelled forcibly from the mouth.
Bone ClubLevel: 16ground
658520
The foe is clubbed with a bone held in hand. It may make the foe flinch.
Razor ShellLevel: 20water
759510
The foe is cut by sharp shells. It may also lower the foe's Defense.
ProtectLevel: 24normal
0010
Enables the user to evade all attacks. It may fail if used in succession.
Sonic SpinLevel: 28flying
5010040
An attack that frees the user from Bind, Wrap, Leech Seed, and Spikes.
Aqua TailLevel: 32water
909010
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Skull BashLevel: 39ghost
1309010
The user raises its Defense in the 1st turn, then attacks on the 2nd turn.
Iron DefenseLevel: 46steel
0015
The user hardens its body's surface to sharply raise its Defense stat.
Rain DanceLevel: 53water
005
A heavy rain falls for five turns, powering up Water- type moves.
Hydro PumpLevel: 60water
110805
A high volume of water is blasted at the foe under great pressure.

TM/HM Moves (34)

Play Roughfairy
909010TM01
The foe is roughed up by the user. This may lower the foe's Attack.
Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Roarnormal
010020TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bubblebeamwater
6510020TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Ice Beamice
9010010TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
110705TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Hyper Beamnormal
150905TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
8010010TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Rock Sliderock
759010TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Iron Headsteel
8010015TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Earthquakeground
10010010TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Tombstonerghost
7510015TM28
A devastating piledriver which may paralyze the foe.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
7010010TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Hone Clawsdark
0015TM32
The user sharpens its claws to raise its Attack and Accuracy.
Sludge Bombpoison
9010010TM36
Filthy sludge is hurled at the foe. It may poison the target.
Rock Tombrock
609515TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
12010020TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
509530HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
9010015HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.
Waterfallwater
8010015HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
6010010HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (20)

Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jetwater
4010030Tutor
An almost invisibly fast attack that is certain to scare first.
Ice Punchice
7510015Tutor
The foe is punched with an icy fist. It may leave the foe frozen.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Sandstormrock
0010Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Songnormal
005Tutor
Any battler that hears this faints in three turns unless it switches.
Close Combatfighting
1201005Tutor
The foe is fought up close. It also cuts the user's Defensive stats.
Sky Uppercutfighting
859015Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punchfighting
7510010Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Ice Fangice
659515Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Earth Powerground
9010010Tutor
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Lichtoise. Use these types to counter it effectively.

Resistances & Immunities

Types that Lichtoise resists or is immune to. Avoid using these types against it.

Base Stats

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