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Accent Image to accompany hero

Cubonein Pokémon Ghost Grey

fireghost

Pokédex Entry

Lonely Pokémon

If it is sad or lonely, the skull it wears shakes, and it emits a plaintive and mournful sound.

Cubone in Pokémon Ghost Grey

Cubone is #104 in the Pokédex for Pokémon Ghost Grey. This page covers its fire/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
FireGhost
Dex
#104 Regional Dex
Abilities
Rock Head(Primary)

Prevents recoil damage.

Lightningrod(Secondary)

Draws electrical moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
87
EV Yield
None
Wild Held Items
Weak To
water ×2ground ×2rock ×2ghost ×2dark ×2
Resists
fire ×0.5grass ×0.5ice ×0.5poison ×0.5bug ×0.25steel ×0.5fairy ×0.5
Immune To
normalfighting

How to Obtain

Look for Cubone in New Bark Town (rare), and in Desert Palace (rare). Wild ones range from level 22 to 46.

Wild Encounters (2)

Level Up Moves (15)

GrowlLevel: 1normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
Tail WhipLevel: 3normal
PWR0ACC100PP30
The user wags its tail cutely, making the foe lower its Defense stat.
Bone ClubLevel: 7ground
PWR65ACC85PP20
The foe is clubbed with a bone held in hand. It may make the foe flinch.
Cursed RamLevel: 11ghost
PWR60ACC100PP10
The user sticks its head out and rams. It may make the foe flinch.
LeerLevel: 13normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
Focus EnergyLevel: 17normal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
BonemerangLevel: 21ground
PWR50ACC90PP10
The user throws a bone that hits the foe once, then once again on return.
PurifyLevel: 23dark
PWR10ACC100PP20
The user purges the foe's soul, making it lose its Ghost immunities.
MercyLevel: 27ghost
PWR40ACC100PP40
A restrained attack that always leaves the foe with at least 1 HP.
Shadow BoneLevel: 31ghost
PWR85ACC95PP15
The foe hit with a bone engulfed in spectral flame. May Lower foe's Defense.
Knock OffLevel: 33dark
PWR20ACC100PP25
Knocks down the foe's held item to prevent its use during the battle.
Bone RushLevel: 37ground
PWR25ACC80PP10
The user strikes the foe with a bone in hand two to five times.
Eye for EyeLevel: 41ghost
PWR1ACC100PP5
Gains power the fewer HP the user has compared with the foe.
Double-EdgeLevel: 43normal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
Skull BashLevel: 47ghost
PWR130ACC90PP10
The user raises its Defense in the 1st turn, then attacks on the 2nd turn.

Egg Moves (12)

Rock Sliderock
PWR75ACC90PP10
Large boulders are hurled at the foe. It may make the foe flinch.
Ancientpowerrock
PWR60ACC100PP5
An ancient power is used to attack. It may also raise all the user's stats.
Belly Drumnormal
PWR0ACC0PP10
The user maximizes its Attack stat at the cost of half its full HP.
Screechnormal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Skull Bashghost
PWR130ACC90PP10
The user raises its Defense in the 1st turn, then attacks on the 2nd turn.
Perish Songnormal
PWR0ACC0PP5
Any battler that hears this faints in three turns unless it switches.
Swords Dancenormal
PWR0ACC0PP20
A frenetic dance of fighting. It sharply raises the Attack stat.
Detectfighting
PWR0ACC0PP5
Enables the user to evade all attacks. It may fail if used in succession.
Double Kickfighting
PWR30ACC100PP30
Two legs are used to quickly kick the foe twice in one turn.
Endurenormal
PWR0ACC0PP10
The user endures any hit with 1 HP left. It may fail if used in succession.
Iron Headsteel
PWR80ACC100PP15
The foe is slammed with its hard head. It may also make the foe flinch.
Stealth Rockrock
PWR0ACC0PP20
Levitating rocks are laid around the foe's party to hurt foes switching in.

TM/HM Moves (32)

Play Roughfairy
PWR90ACC90PP10TM01
The foe is roughed up by the user. This may lower the foe's Attack.
Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Flame Chargefire
PWR50ACC100PP20TM11
The user cloaks itself in flames and attacks. It also raises the user's Speed.
Tauntdark
PWR0ACC100PP20TM12
The foe is taunted into a rage that allows it to use only attack moves.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rock Sliderock
PWR75ACC90PP10TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Swords Dancenormal
PWR0ACC0PP20TM22
A frenetic dance of fighting. It sharply raises the Attack stat.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Tombstonerghost
PWR75ACC100PP15TM28
A devastating piledriver which may paralyze the foe.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP10TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Hone Clawsdark
PWR0ACC0PP15TM32
The user sharpens its claws to raise its Attack and Accuracy.
Mud Shotground
PWR55ACC95PP15TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Flamethrowerfire
PWR90ACC100PP15TM35
The foe is scorched with intense flames. The foe may suffer a burn.
Fire Blastfire
PWR110ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Rock Tombrock
PWR60ACC95PP15TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
PWR40ACC100PP10TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
PWR0ACC0PP30TM49
The user relaxes and lightens its body to sharply boost its Speed.
Overheatfire
PWR130ACC90PP5TM50
An intense attack that also sharply reduces the user's Sp. Atk stat.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (21)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Knock Off(Pewter City)dark
PWR20ACC100PP25Tutor
Knocks down the foe's held item to prevent its use during the battle.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Fire Punch(Pewter City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Pewter City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeam(Pewter City)grass
PWR120ACC100PP10Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Sandstorm(Pewter City)rock
PWR0ACC0PP10Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Close Combat(Pewter City)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. It also cuts the user's Defensive stats.
Sky Uppercut(Pewter City)fighting
PWR85ACC90PP15Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punch(Pewter City)fighting
PWR75ACC100PP10Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Earth Power(Pewter City)ground
PWR90ACC100PP10Tutor
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.

Type Summary

4
Weaknesses
7
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Cubone. Use these types to counter it effectively.

Resistances & Immunities

Types that Cubone resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Cubone differs across the games we cover →

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