Accent Image to accompany hero

Corsolain Pokémon Ghost Grey

ghostrock

Pokédex Entry

Coral Pokémon

Decades ago, it was once cheerful, bright, plentiful, and pink! But that was a long time ago…

Corsola in Pokémon Ghost Grey

Corsola is #222 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/rock typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 13 encounter locations.

Type
GhostRock
Dex
#090 Regional Dex · #222 National
Abilities
Cursed Body(Primary)

May disable a foe's move.

Water Veil(Secondary)

Prevents burns.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
97
EV Yield
None
Wild Held Items
Weak To
water ×2grass ×2ground ×2ghost ×2dark ×2steel ×2
Resists
fire ×0.5poison ×0.25flying ×0.5bug ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Use Abyss Stone on Corsola

How to Obtain

Corsola appears very common in Treasure Island while fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, common in myfiles/map1-110.exe while fishing with Super Rod, and common in Pallet Town while fishing with Super Rod, among five other areas. Wild ones range from level five to 35.

Wild Encounters (12)

Level Up Moves (15)

StartleLevel: 1ghost
409535
A physical attack in which the user scares the foe and charges into them.
HardenLevel: 1normal
0030
The user stiffens all the muscles in its body to raise its Defense stat.
Water PulseLevel: 1water
6010020
An attack with a pulsing blast of water. It may also confuse the foe.
SpiteLevel: 5ghost
010010
A move that cuts 2 to 5 PP from the move last used by the foe.
DisableLevel: 10normal
010020
For a few turns, it prevents the foe from using the move it last used.
Perish SongLevel: 15normal
005
Any battler that hears this faints in three turns unless it switches.
AncientpowerLevel: 20rock
601005
An ancient power is used to attack. It may also raise all the user's stats.
HexLevel: 25ghost
5010010
This attack does double damage to a target affected by a status problem.
CurseLevel: 30typeless
0010
A move that works differently for the Ghost-type and all the other types.
RecoverLevel: 35normal
0010
A self-healing move that restores HP by up to half of the user's maximum HP.
Power GemLevel: 40rock
8010020
The user attacks with a ray of light that sparkles like gemstones.
Night ShadeLevel: 45ghost
110015
An attack with a mirage that inflicts damage matching the user's level.
GrudgeLevel: 50ghost
01005
If the user faints, this move deletes the PP of the move that finished it.
Mirror CoatLevel: 55psychic
110020
A retaliation move that pays back the foe's special attack double.
Shell SmashLevel: 60normal
0015
Raises the user's offensive stats, at the cost of its defensive stats.

TM/HM Moves (27)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bubblebeamwater
6510020TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Ice Beamice
9010010TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
110705TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Light Screenpsychic
0030TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Giga Draingrass
7510010TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Rock Sliderock
759010TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Psychicpsychic
9010010TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
0020TM33
A wall of light cuts damage from physical attacks for five turns.
Mud Shotground
559515TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Rock Tombrock
609515TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
9010015HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.
Waterfallwater
8010015HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
6010010HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (16)

Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jetwater
4010030Tutor
An almost invisibly fast attack that is certain to scare first.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Heal Bellnormal
005Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Skill Swappsychic
010010Tutor
The user employs its psychic power to swap abilities with the foe.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Songnormal
005Tutor
Any battler that hears this faints in three turns unless it switches.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Earth Powerground
9010010Tutor
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.

Type Summary

6
Weaknesses
5
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Corsola. Use these types to counter it effectively.

Resistances & Immunities

Types that Corsola resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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