Skip to content
Accent Image to accompany hero

FluterManein Pokémon Ghost Grey

ghostfairy

Pokédex Entry

Paradox Pokémon

As the world delves into uncertainty, craters and rifts opened, giving rise to monsters from before history.

FluterMane in Pokémon Ghost Grey

FluterMane is #108 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
GhostFairy
Dex
#108 Regional Dex
Abilities

Trades HP for power in sunshine.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
127
EV Yield
None
Wild Held Items
None
Weak To
ghost ×2steel ×2
Resists
bug ×0.25
Immune To
normalfightingdragon

How to Obtain

FluterMane is obtained in an in-game trade in Route 18: HADEN trades MARC for a Garbdourge.

LocationLevelMethodFormHeld ItemPrerequisite
Route 18-trade--Trade: Garbdourge to HADEN (MARC)

Level Up Moves (15)

Confuse RayLevel: 1ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
SpiteLevel: 1ghost
PWR0ACC100PP10
A move that cuts 2 to 5 PP from the move last used by the foe.
Sunny DayLevel: 1fire
PWR0ACC0PP5
The sun blazes for five turns, powering up Fire-type moves.
AstonishLevel: 1ghost
PWR30ACC100PP15
An attack using a startling shout. It also may make the foe flinch.
PsybeamLevel: 7psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
Mean LookLevel: 14normal
PWR0ACC100PP5
The foe is fixed with a mean look that prevents it from escaping.
MementoLevel: 21dark
PWR0ACC100PP10
The user faints, but sharply lowers the foe's Attack and Sp. Atk.
WishLevel: 28normal
PWR0ACC100PP10
A self-healing move that restores half the full HP on the next turn.
DazzleLevel: 35fairy
PWR80ACC100PP10
The user damages opposing Pokémon by emitting a powerful flash.
Shadow BallLevel: 42ghost
PWR80ACC100PP10
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Morning SunLevel: 49normal
PWR0ACC0PP5
Restores the user's HP. The amount of HP regained varies with the weather.
Power GemLevel: 56rock
PWR80ACC100PP20
The user attacks with a ray of light that sparkles like gemstones.
PsychicLevel: 63psychic
PWR90ACC100PP10
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Pain SplitLevel: 70normal
PWR0ACC100PP20
The user adds its HP to the foe's HP, then equally shares the total HP.
Perish SongLevel: 74normal
PWR0ACC0PP5
Any battler that hears this faints in three turns unless it switches.

Pre-evolution-only Moves (4)

These moves must be learned before evolving; FluterMane cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

GrowlLevel: 1(Misdreavus · Level 1)normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
PsywaveLevel: 1(Misdreavus · Level 1)psychic
PWR1ACC100PP15
The foe is attacked with an odd, hot energy wave that varies in intensity.
HexLevel: 23(Misdreavus · Level 23)ghost
PWR50ACC100PP10
This attack does double damage to a target affected by a status problem.
PaybackLevel: 37(Misdreavus · Level 37)dark
PWR45ACC100PP10
An attack move that gains in intensity if the target has hurt the user.

Egg Moves (13)

Belly Drumnormal
PWR0ACC0PP10
The user maximizes its Attack stat at the cost of half its full HP.
Magnitudeground
PWR1ACC100PP30
A ground-shaking attack against all standing Pokémon. Its power varies.
Tombstonerghost
PWR75ACC100PP15
A devastating piledriver which may paralyze the foe.
Cursetypeless
PWR0ACC0PP10
A move that works differently for the Ghost-type and all the other types.
Smellingsaltnormal
PWR70ACC100PP10
Doubly effective on a paralyzed foe, but it also cures the foe's paralysis.
Sleep Talknormal
PWR0ACC0PP10
While asleep, the user randomly uses one of the moves it knows.
Snorenormal
PWR50ACC100PP15
An attack that can be used only while asleep. It may cause flinching.
Substitutenormal
PWR0ACC0PP10
The user creates a decoy using one- quarter of its full HP.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Ice Hammerice
PWR100ACC90PP10
The user swings its heavy fist. It also lowers the user's Speed.
TM09typeless
PWR255ACC33PP16
The user faints after using it.
Zen Headbuttpsychic
PWR80ACC100PP15
The user focuses and rams the foe. It may also make the foe flinch.
MidniteLightfire
PWR80ACC95PP20
Beatiful flames shimmer above the foe. Its glow may be their final sight in life.

TM/HM Moves (22)

Play Roughfairy
PWR90ACC90PP10TM01
The foe is roughed up by the user. This may lower the foe's Attack.
Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
PWR0ACC0PP20TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Dazzlefairy
PWR80ACC100PP10TM21
The user damages opposing Pokémon by emitting a powerful flash.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
PWR0ACC0PP20TM33
A wall of light cuts damage from physical attacks for five turns.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
PWR0ACC0PP30TM49
The user relaxes and lightens its body to sharply boost its Speed.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (17)

Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeam(Pewter City)grass
PWR120ACC100PP10Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Heal Bell(Pewter City)normal
PWR0ACC0PP5Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Skill Swap(Pewter City)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Song(Pewter City)normal
PWR0ACC0PP5Tutor
Any battler that hears this faints in three turns unless it switches.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sight(Pewter City)psychic
PWR120ACC100PP15Tutor
Two turns after this move is used, the foe is attacked psychically.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to FluterMane. Use these types to counter it effectively.

Resistances & Immunities

Types that FluterMane resists or is immune to. Avoid using these types against it.

Related tools
Use ← → arrow keys to navigate