FluterManein Pokémon Ghost Grey
Pokédex Entry
Paradox Pokémon
As the world delves into uncertainty, craters and rifts opened, giving rise to monsters from before history.
FluterMane in Pokémon Ghost Grey
FluterMane is #108 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Trades HP for power in sunshine.
Evolution Chain
How to Obtain
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Route 18 | - | trade | - | - | Trade: Garbdourge to HADEN (MARC) |
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Confuse RayLevel: 1Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| The foe is exposed to a sinister ray that triggers confusion. | ||||||
| SpiteLevel: 1Spite | ghost | PWR0 | ACC100 | PP10 | ||
| A move that cuts 2 to 5 PP from the move last used by the foe. | ||||||
| Sunny DayLevel: 1Sunny Day | fire | PWR0 | ACC0 | PP5 | ||
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| AstonishLevel: 1Astonish | ghost | PWR30 | ACC100 | PP15 | ||
| An attack using a startling shout. It also may make the foe flinch. | ||||||
| PsybeamLevel: 7Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| A peculiar ray is shot at the foe. It may leave the foe confused. | ||||||
| Mean LookLevel: 14Mean Look | normal | PWR0 | ACC100 | PP5 | ||
| The foe is fixed with a mean look that prevents it from escaping. | ||||||
| MementoLevel: 21Memento | dark | PWR0 | ACC100 | PP10 | ||
| The user faints, but sharply lowers the foe's Attack and Sp. Atk. | ||||||
| WishLevel: 28Wish | normal | PWR0 | ACC100 | PP10 | ||
| A self-healing move that restores half the full HP on the next turn. | ||||||
| DazzleLevel: 35Dazzle | fairy | PWR80 | ACC100 | PP10 | ||
| The user damages opposing Pokémon by emitting a powerful flash. | ||||||
| Shadow BallLevel: 42Shadow Ball | ghost | PWR80 | ACC100 | PP10 | ||
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Morning SunLevel: 49Morning Sun | normal | PWR0 | ACC0 | PP5 | ||
| Restores the user's HP. The amount of HP regained varies with the weather. | ||||||
| Power GemLevel: 56Power Gem | rock | PWR80 | ACC100 | PP20 | ||
| The user attacks with a ray of light that sparkles like gemstones. | ||||||
| PsychicLevel: 63Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Pain SplitLevel: 70Pain Split | normal | PWR0 | ACC100 | PP20 | ||
| The user adds its HP to the foe's HP, then equally shares the total HP. | ||||||
| Perish SongLevel: 74Perish Song | normal | PWR0 | ACC0 | PP5 | ||
| Any battler that hears this faints in three turns unless it switches. | ||||||
Pre-evolution-only Moves (4)
These moves must be learned before evolving; FluterMane cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| GrowlLevel: 1(Misdreavus · Level 1)Growl | normal | PWR0 | ACC100 | PP40 | |||
| The user growls in a cute way, making the foe lower its Attack stat. | |||||||
| PsywaveLevel: 1(Misdreavus · Level 1)Psywave | psychic | PWR1 | ACC100 | PP15 | |||
| The foe is attacked with an odd, hot energy wave that varies in intensity. | |||||||
| HexLevel: 23(Misdreavus · Level 23)Hex | ghost | PWR50 | ACC100 | PP10 | |||
| This attack does double damage to a target affected by a status problem. | |||||||
| PaybackLevel: 37(Misdreavus · Level 37)Payback | dark | PWR45 | ACC100 | PP10 | |||
| An attack move that gains in intensity if the target has hurt the user. | |||||||
Egg Moves (13)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Belly DrumBelly Drum | normal | PWR0 | ACC0 | PP10 | |
| The user maximizes its Attack stat at the cost of half its full HP. | |||||
| MagnitudeMagnitude | ground | PWR1 | ACC100 | PP30 | |
| A ground-shaking attack against all standing Pokémon. Its power varies. | |||||
| TombstonerTombstoner | ghost | PWR75 | ACC100 | PP15 | |
| A devastating piledriver which may paralyze the foe. | |||||
| CurseCurse | typeless | PWR0 | ACC0 | PP10 | |
| A move that works differently for the Ghost-type and all the other types. | |||||
| SmellingsaltSmellingsalt | normal | PWR70 | ACC100 | PP10 | |
| Doubly effective on a paralyzed foe, but it also cures the foe's paralysis. | |||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | |
| While asleep, the user randomly uses one of the moves it knows. | |||||
| SnoreSnore | normal | PWR50 | ACC100 | PP15 | |
| An attack that can be used only while asleep. It may cause flinching. | |||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | |
| The user creates a decoy using one- quarter of its full HP. | |||||
| AmnesiaAmnesia | psychic | PWR0 | ACC0 | PP20 | |
| Forgets about something and sharply raises Sp. Def. | |||||
| Ice HammerIce Hammer | ice | PWR100 | ACC90 | PP10 | |
| The user swings its heavy fist. It also lowers the user's Speed. | |||||
| TM09TM09 | typeless | PWR255 | ACC33 | PP16 | |
| The user faints after using it. | |||||
| Zen HeadbuttZen Headbutt | psychic | PWR80 | ACC100 | PP15 | |
| The user focuses and rams the foe. It may also make the foe flinch. | |||||
| MidniteLightMidniteLight | fire | PWR80 | ACC95 | PP20 | |
| Beatiful flames shimmer above the foe. Its glow may be their final sight in life. | |||||
TM/HM Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Play RoughPlay Rough | fairy | PWR90 | ACC90 | PP10 | TM01TM01 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Night ShadeNight Shade | ghost | PWR1 | ACC100 | PP15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | PWR0 | ACC0 | PP10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| The user focuses its mind to raise the Sp. Atk and Sp. Def stats. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| A wall of light cuts damage from Sp. Atk attacks for five turns. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| DazzleDazzle | fairy | PWR80 | ACC100 | PP10 | TM21TM21 | |
| The user damages opposing Pokémon by emitting a powerful flash. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| A wall of light cuts damage from physical attacks for five turns. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | PWR0 | ACC85 | PP15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| AgilityAgility | psychic | PWR0 | ACC0 | PP30 | TM49TM49 | |
| The user relaxes and lightens its body to sharply boost its Speed. | ||||||
| Soul ShiftSoul Shift | psychic | PWR10 | ACC100 | PP35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| StrengthStrength | normal | PWR100 | ACC100 | PP15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | PWR0 | ACC70 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| ShatterpointShatterpoint | psychic | PWR80 | ACC100 | PP15 | HM06HM06 | |
| An attack that will use Psychic power to shatter invisible walls and barriers. | ||||||
Move Tutor Moves (17)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Refresh(Pewter City)Refresh | normal | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | |||||||
| Foresight(Pewter City)Foresight | normal | PWR0 | ACC100 | PP40 | TutorTutor | ||
| Completely negates the foe's efforts to heighten its ability to evade. | |||||||
| Mercy(Pewter City)Mercy | ghost | PWR40 | ACC100 | PP40 | TutorTutor | ||
| A restrained attack that always leaves the foe with at least 1 HP. | |||||||
| Double-Edge(Unknown)Double-Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A reckless, life- risking tackle that also hurts the user a little. | |||||||
| Solarbeam(Pewter City)Solarbeam | grass | PWR120 | ACC100 | PP10 | TutorTutor | ||
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | |||||||
| Heal Bell(Pewter City)Heal Bell | normal | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A soothing bell chimes to heal the status problems of all allies. | |||||||
| Mirror Coat(Pewter City)Mirror Coat | psychic | PWR1 | ACC100 | PP20 | TutorTutor | ||
| A retaliation move that pays back the foe's special attack double. | |||||||
| Substitute(Fuchsia City, Pewter City)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| The user creates a decoy using one- quarter of its full HP. | |||||||
| Torment(Pewter City)Torment | dark | PWR0 | ACC100 | PP15 | TutorTutor | ||
| It enrages the foe, making it incapable of using the same move successively. | |||||||
| Sunny Day(Pewter City)Sunny Day | fire | PWR0 | ACC0 | PP5 | TutorTutor | ||
| The sun blazes for five turns, powering up Fire-type moves. | |||||||
| Rain Dance(Pewter City)Rain Dance | water | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A heavy rain falls for five turns, powering up Water- type moves. | |||||||
| Weather Ball(Pewter City)Weather Ball | normal | PWR50 | ACC100 | PP10 | TutorTutor | ||
| An attack that varies in power and type depending on the weather. | |||||||
| Skill Swap(Pewter City)Skill Swap | psychic | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user employs its psychic power to swap abilities with the foe. | |||||||
| Grudge(Pewter City)Grudge | ghost | PWR0 | ACC100 | PP5 | TutorTutor | ||
| If the user faints, this move deletes the PP of the move that finished it. | |||||||
| Perish Song(Pewter City)Perish Song | normal | PWR0 | ACC0 | PP5 | TutorTutor | ||
| Any battler that hears this faints in three turns unless it switches. | |||||||
| Curse(Pewter City)Curse | typeless | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A move that works differently for the Ghost-type and all the other types. | |||||||
| Future Sight(Pewter City)Future Sight | psychic | PWR120 | ACC100 | PP15 | TutorTutor | ||
| Two turns after this move is used, the foe is attacked psychically. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to FluterMane. Use these types to counter it effectively.
Resistances & Immunities
Types that FluterMane resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against FluterMane, either offensively or defensively.