Accent Image to accompany hero

FluterManein Pokémon Ghost Grey

ghostfairy

Pokédex Entry

Paradox Pokémon

As the world delves into uncertainty, craters and rifts opened, giving rise to monsters from before history.

FluterMane in Pokémon Ghost Grey

FluterMane is #108 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
GhostFairy
Dex
#108 Regional Dex
Abilities

Trades HP for power in sunshine.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
127
EV Yield
None
Wild Held Items
None
Weak To
ghost ×2steel ×2
Resists
bug ×0.25
Immune To
normalfightingdragon

Evolution Chain

Base form
Use Dusk Stone on Misdreavus
Use Sun Stone on Misdreavus

How to Obtain

FluterMane isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

Confuse RayLevel: 1ghost
010010
The foe is exposed to a sinister ray that triggers confusion.
SpiteLevel: 1ghost
010010
A move that cuts 2 to 5 PP from the move last used by the foe.
Sunny DayLevel: 1fire
005
The sun blazes for five turns, powering up Fire-type moves.
AstonishLevel: 1ghost
3010015
An attack using a startling shout. It also may make the foe flinch.
PsybeamLevel: 7psychic
6510020
A peculiar ray is shot at the foe. It may leave the foe confused.
Mean LookLevel: 14normal
01005
The foe is fixed with a mean look that prevents it from escaping.
MementoLevel: 21dark
010010
The user faints, but sharply lowers the foe's Attack and Sp. Atk.
WishLevel: 28normal
010010
A self-healing move that restores half the full HP on the next turn.
DazzleLevel: 35fairy
8010010
The user damages opposing Pokémon by emitting a powerful flash.
Shadow BallLevel: 42ghost
8010010
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Morning SunLevel: 49normal
005
Restores the user's HP. The amount of HP regained varies with the weather.
Power GemLevel: 56rock
8010020
The user attacks with a ray of light that sparkles like gemstones.
PsychicLevel: 63psychic
9010010
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Pain SplitLevel: 70normal
010020
The user adds its HP to the foe's HP, then equally shares the total HP.
Perish SongLevel: 74normal
005
Any battler that hears this faints in three turns unless it switches.

TM/HM Moves (22)

Play Roughfairy
909010TM01
The foe is roughed up by the user. This may lower the foe's Attack.
Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
0020TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hyper Beamnormal
150905TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
0030TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Dazzlefairy
8010010TM21
The user damages opposing Pokémon by emitting a powerful flash.
Psychicpsychic
9010010TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
0020TM33
A wall of light cuts damage from physical attacks for five turns.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
0030TM49
The user relaxes and lightens its body to sharply boost its Speed.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (17)

Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeamgrass
12010010Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Heal Bellnormal
005Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Tormentdark
010015Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Skill Swappsychic
010010Tutor
The user employs its psychic power to swap abilities with the foe.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Songnormal
005Tutor
Any battler that hears this faints in three turns unless it switches.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sightpsychic
12010015Tutor
Two turns after this move is used, the foe is attacked psychically.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to FluterMane. Use these types to counter it effectively.

Resistances & Immunities

Types that FluterMane resists or is immune to. Avoid using these types against it.

Base Stats

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