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Spiritlein Pokémon Ghost Grey

waterghost

Pokédex Entry

Reanimated Pokémon

A reanimated corpse of a Pokémon species that has been extinct for some time. Its bones excrete a strange moisture.

Spiritle in Pokémon Ghost Grey

Spiritle is #7 in the Pokédex for Pokémon Ghost Grey. This page covers its water/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
WaterGhost
Dex
#007 Regional Dex
Abilities
Torrent(Primary)

Ups Water moves in a pinch.

Overcoat(Secondary)

Immune to weather and powder.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
66
EV Yield
None
Wild Held Items
None
Weak To
electric ×2grass ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5poison ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

How to Obtain

Spiritle can be found very common in Parts Unknown while surfing, fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, and very common in Mt. Silver while surfing. Wild ones range from level five to 40. You can also receive one as a gift in Pallet Town at level five.

LocationLevelMethodFormHeld ItemPrerequisite
Pallet TownLv. 5gift---

Wild Encounters (5)

Level Up Moves (14)

StartleLevel: 1ghost
PWR40ACC95PP35
A physical attack in which the user scares the foe and charges into them.
Tail WhipLevel: 4normal
PWR0ACC100PP30
The user wags its tail cutely, making the foe lower its Defense stat.
BubbleLevel: 7water
PWR30ACC100PP30
A spray of bubbles hits the foe. It may lower the foe's Speed stat.
WithdrawLevel: 10water
PWR0ACC0PP40
The user withdraws its body in its hard shell, raising its Defense stat.
Water GunLevel: 13water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
Bone ClubLevel: 16ground
PWR65ACC85PP20
The foe is clubbed with a bone held in hand. It may make the foe flinch.
Sonic SpinLevel: 19flying
PWR50ACC100PP40
An attack that frees the user from Bind, Wrap, Leech Seed, and Spikes.
ProtectLevel: 22normal
PWR0ACC0PP10
Enables the user to evade all attacks. It may fail if used in succession.
Water PulseLevel: 25water
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.
Aqua TailLevel: 28water
PWR90ACC90PP10
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Skull BashLevel: 31ghost
PWR130ACC90PP10
The user raises its Defense in the 1st turn, then attacks on the 2nd turn.
Iron DefenseLevel: 34steel
PWR0ACC0PP15
The user hardens its body's surface to sharply raise its Defense stat.
Rain DanceLevel: 37water
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.
Hydro PumpLevel: 40water
PWR110ACC80PP5
A high volume of water is blasted at the foe under great pressure.

Egg Moves (15)

Hazeice
PWR0ACC0PP30
Eliminates all stat changes among all Pokémon engaged in battle.
Mistice
PWR0ACC0PP30
The ally party is protected by a mist that prevents stat reductions.
Foresightnormal
PWR0ACC100PP40
Completely negates the foe's efforts to heighten its ability to evade.
Panicghost
PWR1ACC100PP15
A desperate attack that becomes more powerful the less HP the user has.
Refreshnormal
PWR0ACC100PP20
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Mud Sportground
PWR0ACC100PP15
Weakens Electric- type attacks while the user is in the battle.
Yawnnormal
PWR0ACC100PP10
A huge yawn lulls the foe into falling asleep on the next turn.
Aqua Jetwater
PWR40ACC100PP30
An almost invisibly fast attack that is certain to scare first.
Aura Spherefighting
PWR80ACC0PP20
A blast of aura power is let loose at the foe, it is sure to hit.
Brinewater
PWR65ACC100PP10
If the foe's HP is down to half, this attack does double damage.
Dragon Pulsedragon
PWR90ACC100PP10
The foe is attacked with a shock wave generated by the user's gaping mouth.
Jumpscareghost
PWR30ACC100PP10
An attack that hits first and causes flinching. Usable only on 1st turn.
Mirror Coatpsychic
PWR1ACC100PP20
A retaliation move that pays back the foe's special attack double.
TM09typeless
PWR255ACC33PP16
The user faints after using it.
Water Spoutwater
PWR150ACC100PP5
The higher the user's HP, the more powerful this attack becomes.

TM/HM Moves (32)

Play Roughfairy
PWR90ACC90PP10TM01
The foe is roughed up by the user. This may lower the foe's Attack.
Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bubblebeamwater
PWR65ACC100PP20TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Ice Beamice
PWR90ACC100PP10TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
PWR110ACC70PP5TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
PWR80ACC100PP10TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Rock Sliderock
PWR75ACC90PP10TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Tombstonerghost
PWR75ACC100PP15TM28
A devastating piledriver which may paralyze the foe.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP10TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Hone Clawsdark
PWR0ACC0PP15TM32
The user sharpens its claws to raise its Attack and Accuracy.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Rock Tombrock
PWR60ACC95PP15TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
PWR90ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.
Waterfallwater
PWR80ACC100PP15HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
PWR60ACC100PP10HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (20)

Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jet(Pewter City)water
PWR40ACC100PP30Tutor
An almost invisibly fast attack that is certain to scare first.
Ice Punch(Pewter City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frozen.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Sandstorm(Pewter City)rock
PWR0ACC0PP10Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Song(Pewter City)normal
PWR0ACC0PP5Tutor
Any battler that hears this faints in three turns unless it switches.
Close Combat(Pewter City)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. It also cuts the user's Defensive stats.
Sky Uppercut(Pewter City)fighting
PWR85ACC90PP15Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punch(Pewter City)fighting
PWR75ACC100PP10Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Ice Fang(Pewter City)ice
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Earth Power(Pewter City)ground
PWR90ACC100PP10Tutor
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Spiritle. Use these types to counter it effectively.

Resistances & Immunities

Types that Spiritle resists or is immune to. Avoid using these types against it.

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