Spiritlein Pokémon Ghost Grey
waterghost
Pokédex Entry
Reanimated Pokémon
A reanimated corpse of a Pokémon species that has been extinct for some time. Its bones excrete a strange moisture.
Spiritle in Pokémon Ghost Grey
Spiritle is #7 in the Pokédex for Pokémon Ghost Grey. This page covers its water/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
Front
Normal
Shiny
Back
Normal
Shiny
Type
WaterGhost
Dex
#007 Regional Dex
Abilities
Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
Base Exp
66
EV Yield
None
Wild Held Items
None
Weak To
electric ×2grass ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5poison ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting
Evolution Chain
How to Obtain
Spiritle can be found very common in Parts Unknown while surfing, fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, and very common in Mt. Silver while surfing. Wild ones range from level five to 40. You can also receive one as a gift in Pallet Town at level five.
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Pallet Town | Lv. 5 | gift | - | - | - |
Wild Encounters (5)
Level Up Moves (14)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| StartleLevel: 1Startle | ghost | PWR40 | ACC95 | PP35 | ||
| A physical attack in which the user scares the foe and charges into them. | ||||||
| Tail WhipLevel: 4Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| The user wags its tail cutely, making the foe lower its Defense stat. | ||||||
| BubbleLevel: 7Bubble | water | PWR30 | ACC100 | PP30 | ||
| A spray of bubbles hits the foe. It may lower the foe's Speed stat. | ||||||
| WithdrawLevel: 10Withdraw | water | PWR0 | ACC0 | PP40 | ||
| The user withdraws its body in its hard shell, raising its Defense stat. | ||||||
| Water GunLevel: 13Water Gun | water | PWR40 | ACC100 | PP25 | ||
| The foe is struck with a lot of water expelled forcibly from the mouth. | ||||||
| Bone ClubLevel: 16Bone Club | ground | PWR65 | ACC85 | PP20 | ||
| The foe is clubbed with a bone held in hand. It may make the foe flinch. | ||||||
| Sonic SpinLevel: 19Sonic Spin | flying | PWR50 | ACC100 | PP40 | ||
| An attack that frees the user from Bind, Wrap, Leech Seed, and Spikes. | ||||||
| ProtectLevel: 22Protect | normal | PWR0 | ACC0 | PP10 | ||
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Water PulseLevel: 25Water Pulse | water | PWR60 | ACC100 | PP20 | ||
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| Aqua TailLevel: 28Aqua Tail | water | PWR90 | ACC90 | PP10 | ||
| The foe is attacked with a swinging tail as vicious as a wave in a storm. | ||||||
| Skull BashLevel: 31Skull Bash | ghost | PWR130 | ACC90 | PP10 | ||
| The user raises its Defense in the 1st turn, then attacks on the 2nd turn. | ||||||
| Iron DefenseLevel: 34Iron Defense | steel | PWR0 | ACC0 | PP15 | ||
| The user hardens its body's surface to sharply raise its Defense stat. | ||||||
| Rain DanceLevel: 37Rain Dance | water | PWR0 | ACC0 | PP5 | ||
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Hydro PumpLevel: 40Hydro Pump | water | PWR110 | ACC80 | PP5 | ||
| A high volume of water is blasted at the foe under great pressure. | ||||||
Egg Moves (15)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| HazeHaze | ice | PWR0 | ACC0 | PP30 | |
| Eliminates all stat changes among all Pokémon engaged in battle. | |||||
| MistMist | ice | PWR0 | ACC0 | PP30 | |
| The ally party is protected by a mist that prevents stat reductions. | |||||
| ForesightForesight | normal | PWR0 | ACC100 | PP40 | |
| Completely negates the foe's efforts to heighten its ability to evade. | |||||
| PanicPanic | ghost | PWR1 | ACC100 | PP15 | |
| A desperate attack that becomes more powerful the less HP the user has. | |||||
| RefreshRefresh | normal | PWR0 | ACC100 | PP20 | |
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | |||||
| Mud SportMud Sport | ground | PWR0 | ACC100 | PP15 | |
| Weakens Electric- type attacks while the user is in the battle. | |||||
| YawnYawn | normal | PWR0 | ACC100 | PP10 | |
| A huge yawn lulls the foe into falling asleep on the next turn. | |||||
| Aqua JetAqua Jet | water | PWR40 | ACC100 | PP30 | |
| An almost invisibly fast attack that is certain to scare first. | |||||
| Aura SphereAura Sphere | fighting | PWR80 | ACC0 | PP20 | |
| A blast of aura power is let loose at the foe, it is sure to hit. | |||||
| BrineBrine | water | PWR65 | ACC100 | PP10 | |
| If the foe's HP is down to half, this attack does double damage. | |||||
| Dragon PulseDragon Pulse | dragon | PWR90 | ACC100 | PP10 | |
| The foe is attacked with a shock wave generated by the user's gaping mouth. | |||||
| JumpscareJumpscare | ghost | PWR30 | ACC100 | PP10 | |
| An attack that hits first and causes flinching. Usable only on 1st turn. | |||||
| Mirror CoatMirror Coat | psychic | PWR1 | ACC100 | PP20 | |
| A retaliation move that pays back the foe's special attack double. | |||||
| TM09TM09 | typeless | PWR255 | ACC33 | PP16 | |
| The user faints after using it. | |||||
| Water SpoutWater Spout | water | PWR150 | ACC100 | PP5 | |
| The higher the user's HP, the more powerful this attack becomes. | |||||
TM/HM Moves (32)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Play RoughPlay Rough | fairy | PWR90 | ACC90 | PP10 | TM01TM01 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Night ShadeNight Shade | ghost | PWR1 | ACC100 | PP15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | PWR0 | ACC0 | PP10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| The foe is made to switch out with an ally. In the wild, the battle ends. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| BubblebeamBubblebeam | water | PWR65 | ACC100 | PP20 | TM09TM09 | |
| A spray of bubbles strikes the foe. It may lower the foe's Speed stat. | ||||||
| Ice BeamIce Beam | ice | PWR90 | ACC100 | PP10 | TM13TM13 | |
| The foe is struck with an icy beam. It may freeze the foe solid. | ||||||
| BlizzardBlizzard | ice | PWR110 | ACC70 | PP5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may freeze the foe solid. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM18TM18 | |
| Light energy is shot at the foe. It may also lower the foe's Sp. Def. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM20TM20 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Iron HeadIron Head | steel | PWR80 | ACC100 | PP15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| TombstonerTombstoner | ghost | PWR75 | ACC100 | PP15 | TM28TM28 | |
| A devastating piledriver which may paralyze the foe. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | PWR70 | ACC100 | PP10 | TM31TM31 | |
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | ||||||
| Hone ClawsHone Claws | dark | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user sharpens its claws to raise its Attack and Accuracy. | ||||||
| Sludge BombSludge Bomb | poison | PWR90 | ACC100 | PP10 | TM36TM36 | |
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| Rock TombRock Tomb | rock | PWR60 | ACC95 | PP15 | TM39TM39 | |
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | PWR120 | ACC100 | PP20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | PWR0 | ACC85 | PP15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| CutCut | steel | PWR50 | ACC95 | PP30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | PWR10 | ACC100 | PP35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| SurfSurf | water | PWR90 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | normal | PWR100 | ACC100 | PP15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | PWR0 | ACC70 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| ShatterpointShatterpoint | psychic | PWR80 | ACC100 | PP15 | HM06HM06 | |
| An attack that will use Psychic power to shatter invisible walls and barriers. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM07HM07 | |
| A powerful charge attack. It can also be used to climb a waterfall. | ||||||
| DiveDive | water | PWR60 | ACC100 | PP10 | HM08HM08 | |
| The user dives underwater on the first turn and strikes next turn. | ||||||
Move Tutor Moves (20)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Refresh(Pewter City)Refresh | normal | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | |||||||
| Foresight(Pewter City)Foresight | normal | PWR0 | ACC100 | PP40 | TutorTutor | ||
| Completely negates the foe's efforts to heighten its ability to evade. | |||||||
| Aqua Jet(Pewter City)Aqua Jet | water | PWR40 | ACC100 | PP30 | TutorTutor | ||
| An almost invisibly fast attack that is certain to scare first. | |||||||
| Ice Punch(Pewter City)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an icy fist. It may leave the foe frozen. | |||||||
| Mercy(Pewter City)Mercy | ghost | PWR40 | ACC100 | PP40 | TutorTutor | ||
| A restrained attack that always leaves the foe with at least 1 HP. | |||||||
| Double-Edge(Unknown)Double-Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A reckless, life- risking tackle that also hurts the user a little. | |||||||
| Mirror Coat(Pewter City)Mirror Coat | psychic | PWR1 | ACC100 | PP20 | TutorTutor | ||
| A retaliation move that pays back the foe's special attack double. | |||||||
| Substitute(Fuchsia City, Pewter City)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| The user creates a decoy using one- quarter of its full HP. | |||||||
| Sandstorm(Pewter City)Sandstorm | rock | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | |||||||
| Sunny Day(Pewter City)Sunny Day | fire | PWR0 | ACC0 | PP5 | TutorTutor | ||
| The sun blazes for five turns, powering up Fire-type moves. | |||||||
| Rain Dance(Pewter City)Rain Dance | water | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A heavy rain falls for five turns, powering up Water- type moves. | |||||||
| Weather Ball(Pewter City)Weather Ball | normal | PWR50 | ACC100 | PP10 | TutorTutor | ||
| An attack that varies in power and type depending on the weather. | |||||||
| Grudge(Pewter City)Grudge | ghost | PWR0 | ACC100 | PP5 | TutorTutor | ||
| If the user faints, this move deletes the PP of the move that finished it. | |||||||
| Perish Song(Pewter City)Perish Song | normal | PWR0 | ACC0 | PP5 | TutorTutor | ||
| Any battler that hears this faints in three turns unless it switches. | |||||||
| Close Combat(Pewter City)Close Combat | fighting | PWR120 | ACC100 | PP5 | TutorTutor | ||
| The foe is fought up close. It also cuts the user's Defensive stats. | |||||||
| Sky Uppercut(Pewter City)Sky Uppercut | fighting | PWR85 | ACC90 | PP15 | TutorTutor | ||
| The user attacks with an uppercut thrown skywards with force. | |||||||
| Drain Punch(Pewter City)Drain Punch | fighting | PWR75 | ACC100 | PP10 | TutorTutor | ||
| A harsh punch that absorbs half the damage it inflicted to restore HP. | |||||||
| Curse(Pewter City)Curse | typeless | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A move that works differently for the Ghost-type and all the other types. | |||||||
| Ice Fang(Pewter City)Ice Fang | ice | PWR65 | ACC95 | PP15 | TutorTutor | ||
| The user bites the foe. It may also make the foe flinch, or leave it frozen. | |||||||
| Earth Power(Pewter City)Earth Power | ground | PWR90 | ACC100 | PP10 | TutorTutor | ||
| The ground under the foe erupts with power. It may also lower the foe's Sp. Def. | |||||||
Type Summary
3
Weaknesses
6
Resistances
0
Immunities
9
Neutral
Weaknesses
Types that deal increased damage to Spiritle. Use these types to counter it effectively.
Resistances & Immunities
Types that Spiritle resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Spiritle, either offensively or defensively.
Ogerpon
darkgrass
2× STAB damage • Resists water
2×Good
Rowlet
grassghost
2× STAB damage • Resists water
2×Good
Dartrix
grassghost
2× STAB damage • Resists water
2×Good
Decidueye
grassghost
2× STAB damage • Resists water
2×Good
Sableye
ghostdark
2× STAB damage • Resists ghost
2×Good
Oddish
grassghost
2× STAB damage • Resists water
2×Good
Gloom
grassghost
2× STAB damage • Resists water
2×Good
Viralplume
grassghost
2× STAB damage • Resists water
2×Good
Phantump
grassghost
2× STAB damage • Resists water
2×Good
Trevenant
grassghost
2× STAB damage • Resists water
2×Good
Pumpkaboo
grassghost
2× STAB damage • Resists water
2×Good
Gourgeist
grassghost
2× STAB damage • Resists water
2×Good
.EXEggcute
ghostdark
2× STAB damage • Resists ghost
2×Good
.EXEggutor
ghostdark
2× STAB damage • Resists ghost
2×Good
Spiritomb
darkghost
2× STAB damage • Resists ghost
2×Good
Brambela
grassghost
2× STAB damage • Resists water
2×Good
Brambalam
grassghost
2× STAB damage • Resists water
2×Good
Dhelmise
ghostgrass
2× STAB damage • Resists water
2×Good
Poltchagst
grassghost
2× STAB damage • Resists water
2×Good
Sinistcha
grassghost
2× STAB damage • Resists water
2×Good
Related Guides
Base Stats
Related tools