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Wailmerin Pokémon Ghost Grey

waterghost

Pokédex Entry

Ghost Whale Pokémon

A vengeful spirit, Wailmer will smash into any sea vessel it sees. It can be tamed, but never befriended.

Wailmer in Pokémon Ghost Grey

Wailmer is #320 in the Pokédex for Pokémon Ghost Grey. This page covers its water/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 6 encounter locations.

Type
WaterGhost
Dex
#056 Regional Dex · #320 National
Abilities
Water Veil(Primary)

Prevents burns.

Guts(Secondary)

Ups Attack if suffering.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
125
pokeball
Poké Ball11.5%
greatball
Great Ball15.6%
ultraball
Ultra Ball19.4%
Base Exp
137
EV Yield
None
Wild Held Items
None
Weak To
electric ×2grass ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5poison ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

How to Obtain

Wailmer appears common in Route 12 while surfing, common in Route 13 while surfing, and common in Route 19 while surfing, among three other areas. Wild ones range from level 10 to 30.

Wild Encounters (6)

Level Up Moves (16)

GrowlLevel: 1normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
RevengeLevel: 1fighting
PWR60ACC100PP10
An attack move that gains in intensity if the target has hurt the user.
AstonishLevel: 6ghost
PWR30ACC100PP15
An attack using a startling shout. It also may make the foe flinch.
Water GunLevel: 12water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
MistLevel: 15ice
PWR0ACC0PP30
The ally party is protected by a mist that prevents stat reductions.
Water PulseLevel: 18water
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.
TombstonerLevel: 21ghost
PWR75ACC100PP15
A devastating piledriver which may paralyze the foe.
BrineLevel: 24water
PWR65ACC100PP10
If the foe's HP is down to half, this attack does double damage.
WishLevel: 27normal
PWR0ACC100PP10
A self-healing move that restores half the full HP on the next turn.
DiveLevel: 30water
PWR60ACC100PP10
The user dives underwater on the first turn and strikes next turn.
BounceLevel: 33flying
PWR85ACC85PP5
The user bounces on the foe on the 2nd turn. It may paralyze the foe.
HazeLevel: 36ice
PWR0ACC0PP30
Eliminates all stat changes among all Pokémon engaged in battle.
RestLevel: 39psychic
PWR0ACC0PP10
The user sleeps for two turns to fully restore HP and heal any status problem.
AmnesiaLevel: 42psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Hydro PumpLevel: 45water
PWR110ACC80PP5
A high volume of water is blasted at the foe under great pressure.
Water SpoutLevel: 48water
PWR150ACC100PP5
The higher the user's HP, the more powerful this attack becomes.

Egg Moves (12)

Rock Sliderock
PWR75ACC90PP10
Large boulders are hurled at the foe. It may make the foe flinch.
Foresightnormal
PWR0ACC100PP40
Completely negates the foe's efforts to heighten its ability to evade.
Meditatepsychic
PWR0ACC0PP40
The user meditates to awaken its power and raise its Attack stat.
Counterghost
PWR1ACC100PP20
A retaliation move that counters any physical hit with double the damage.
Reversalfighting
PWR1ACC100PP15
An all-out attack that becomes more powerful the less HP the user has.
Beat Updark
PWR10ACC100PP10
All party Pokémon join in the attack. The more allies, the more damage.
Revengefighting
PWR60ACC100PP10
An attack move that gains in intensity if the target has hurt the user.
Smellingsaltnormal
PWR70ACC100PP10
Doubly effective on a paralyzed foe, but it also cures the foe's paralysis.
Close Combatfighting
PWR120ACC100PP5
The foe is fought up close. It also cuts the user's Defensive stats.
Encorenormal
PWR0ACC100PP5
Makes the foe use the move it last used repeatedly for two to six turns.
Focus Punchfighting
PWR150ACC100PP20
An attack that is executed last. The user flinches if hit beforehand.
Night Slashdark
PWR70ACC100PP5
The user slashes the foe when it can. It has a high critical-hit ratio.

TM/HM Moves (28)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bubblebeamwater
PWR65ACC100PP20TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Tauntdark
PWR0ACC100PP20TM12
The foe is taunted into a rage that allows it to use only attack moves.
Ice Beamice
PWR90ACC100PP10TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
PWR110ACC70PP5TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
PWR80ACC100PP10TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Rock Sliderock
PWR75ACC90PP10TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Mud Shotground
PWR55ACC95PP15TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Rock Tombrock
PWR60ACC95PP15TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
PWR90ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Waterfallwater
PWR80ACC100PP15HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
PWR60ACC100PP10HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (16)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jet(Pewter City)water
PWR40ACC100PP30Tutor
An almost invisibly fast attack that is certain to scare first.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Nasty Plot(Pewter City)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Earth Power(Pewter City)ground
PWR90ACC100PP10Tutor
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Wailmer. Use these types to counter it effectively.

Resistances & Immunities

Types that Wailmer resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Wailmer differs across the games we cover →

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