Accent Image to accompany hero

Chinchouin Pokémon Crystal Advance Redux

waterelectric

Pokédex Entry

Angler Pokémon

On the dark ocean floor, its only means of communication is its constantly flashing lights.

Chinchou in Pokémon Crystal Advance Redux

Chinchou is #170 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water/electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 10 encounter locations.

Type
WaterElectric
Dex
#170
Abilities
Volt Absorb(Primary)

Turns electricity into HP.

Illuminate(Secondary)

Prevents Accuracy loss.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Slowest (40 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
90
EV Yield
1 Hp
Wild Held Items
Weak To
grass ×2ground ×2
Resists
fire ×0.5water ×0.5ice ×0.5flying ×0.5steel ×0.25

Evolution Chain

Base form
Level up Chinchou to Lv. 27

How to Obtain

Chinchou can be found common in Cianwood City while fishing with Good Rod or fishing with Super Rod, common in Dragons Den while surfing, fishing with Good Rod or fishing with Super Rod, and common in New Bark Town while surfing, fishing with Good Rod or fishing with Super Rod, among seven other areas. Wild ones range from level 10 to 40.

Wild Encounters (25)

Level Up Moves (18)

Electro BallLevel: 1electric
PWR1ACC100PP10
The ball of light that has more power if the user is slower than the foe.
BubbleLevel: 1water
PWR30ACC100PP30
A spray of bubbles hits the foe. It may lower the foe's Speed stat.
SupersonicLevel: 3normal
PWR0ACC55PP20
The user generates odd sound waves. It may confuse the foe.
ThundershockLevel: 5electric
PWR40ACC100PP30
An electric shock attack that may also leave the foe paralyzed.
Thunder WaveLevel: 7electric
PWR0ACC90PP20
A weak electric shock that is sure to cause paralysis if it hits.
FlailLevel: 9normal
PWR1ACC100PP15
A desperate attack that becomes more powerful the less HP the user has.
Water GunLevel: 11water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
Confuse RayLevel: 14ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
Icy WindLevel: 17ice
PWR55ACC95PP15
A chilling wind is used to attack. It also lowers the Speed stat.
Charge BeamLevel: 19electric
PWR50ACC90PP10
The user fires a load of electricity that may raise the user's Sp. Atk.
Take DownLevel: 22normal
PWR90ACC85PP20
A reckless, full- body charge attack that also hurts the user a little.
BubblebeamLevel: 26water
PWR65ACC100PP20
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Signal BeamLevel: 29bug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
PsybeamLevel: 32psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
DischargeLevel: 35electric
PWR80ACC100PP15
The user looses an electric flare that hits all Pokémon and may paralyze.
Aqua RingLevel: 39water
PWR0ACC0PP20
Envelops itself in a veil made of water. It regains some HP every turn.
SurfLevel: 42water
PWR95ACC100PP15
A big wave crashes down on the foe. Can also be used for crossing water.
ChargeLevel: 45electric
PWR0ACC0PP20
The user charges power to boost the Electric move it uses next.

Egg Moves (7)

Agilitypsychic
PWR0ACC0PP30
The user relaxes and lightens its body to sharply boost its Speed.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Flailnormal
PWR1ACC100PP15
A desperate attack that becomes more powerful the less HP the user has.
Mistice
PWR0ACC0PP30
The ally party is protected by a mist that prevents stat reductions.
Psybeampsychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
Screechnormal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Whirlpoolwater
PWR35ACC85PP15
The foe is trapped in a fast, vicious whirlpool for two to five turns.

TM/HM Moves (20)

Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Freezy Frostice
PWR0ACC85PP15TM50
A Chilling blast that will cause foes to become frostbitten.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (17)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Dazzling Gleam(Route 26)fairy
PWR80ACC100PP10Tutor
The user damages opposing Pokémon by emitting a powerful flash.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Muddy Water(Cerulean City)water
PWR95ACC85PP10Tutor
The user attacks with muddy water. It may also lower the foe's accuracy.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Wild Charge(Blackthorn City)electric
PWR90ACC100PP15Tutor
The user throws an electrified tackle. It hurts the user a little.
Volt Switch(Battle Tower, Power Plant)electric
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.

Type Summary

2
Weaknesses
5
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Chinchou. Use these types to counter it effectively.

Resistances & Immunities

Types that Chinchou resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Chinchou differs across the games we cover →

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