Accent Image to accompany hero

Chinchouin Pokémon Emerald Legacy

waterelectric

Pokédex Entry

Angler Pokémon

When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.

Chinchou in Pokémon Emerald Legacy

Chinchou is #170 in the Pokédex for Pokémon Emerald Legacy. This page covers its water/electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
WaterElectric
Dex
#181 Hoenn Dex · #170 National
Abilities
Volt Absorb(Primary)

Turns electricity into HP.

Illuminate(Secondary)

Encounter rate increases.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
90
EV Yield
1 Hp
Wild Held Items
Weak To
grass ×2ground ×2
Resists
fire ×0.5water ×0.5ice ×0.5flying ×0.5steel ×0.25

How to Obtain

Chinchou can be found common in Underwater Route 124 while surfing, and common in Underwater Route 126 while surfing. Wild ones range from level 30 to 35.

Wild Encounters (2)

Level Up Moves (14)

BubbleLevel: 1water
PWR30ACC100PP30
An attack using bubbles. May lower the foe's SPEED.
Thunder WaveLevel: 1electric
PWR0ACC100PP20
A weak jolt of electricity that paralyzes the foe.
SupersonicLevel: 5normal
PWR0ACC70PP20
Emits bizarre sound waves that may confuse the foe.
FlailLevel: 8normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Water GunLevel: 13water
PWR40ACC100PP25
Squirts water to attack the foe.
SparkLevel: 19electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Confuse RayLevel: 25ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Bubble BeamLevel: 28water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower SPEED.
ThunderboltLevel: 33electric
PWR95ACC100PP15
A strong electrical attack that may paralyze the foe.
Rain DanceLevel: 35water
PWR0ACC0PP10
Boosts the power of WATER- type moves for 5 turns.
Take DownLevel: 37normal
PWR95ACC100PP20
A reckless charge attack that also hurts the user.
Hydro PumpLevel: 41water
PWR120ACC85PP5
Blasts water at high power to strike the foe.
ChargeLevel: 44electric
PWR0ACC100PP20
Charges power to boost the electric move used next.
ThunderLevel: 47electric
PWR120ACC70PP10
A lightning attack that may cause paralysis.

Egg Moves (3)

Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's DEFENSE.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises SP. DEF.

TM/HM Moves (22)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR95ACC100PP15TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR120ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Thunderboltelectric
PWR95ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR120ACC70PP10TM25
A lightning attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR95ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.
Waterfallwater
PWR70ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR80ACC100PP15HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (9)

Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC100PP20Tutor
A weak jolt of electricity that paralyzes the foe.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP20Tutor
A chilling attack that lowers the foe's SPEED.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.

Type Summary

2
Weaknesses
5
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Chinchou. Use these types to counter it effectively.

Resistances & Immunities

Types that Chinchou resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Chinchou differs across the games we cover →

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