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Accent Image to accompany hero

Celestarin Pokémon Ghost Grey

waterghost

Pokédex Entry

Cosmic Star Pokémon

Its watchful observance became so much… it ascends! Its watching presence more flexible than before, with no escape.

Celestar in Pokémon Ghost Grey

Celestar is #169 in the Pokédex for Pokémon Ghost Grey. This page covers its water/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterGhost
Dex
#169 Regional Dex
Abilities
Natural Cure(Primary)

Heals upon switching out.

Sticky Hold(Secondary)

Prevents item theft.

Growth Rate
fast
Gender Ratio
Genderless
Egg Groups
flying
Hatch Rate
Fast (15 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
204
EV Yield
None
Wild Held Items
None
Weak To
electric ×2grass ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5poison ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

How to Obtain

Celestar has no wild encounters recorded in this game. Evolve Starmie or Staryu to get one.

Level Up Moves (19)

HardenLevel: 1normal
PWR0ACC0PP30
The user stiffens all the muscles in its body to raise its Defense stat.
Mean LookLevel: 1normal
PWR0ACC100PP5
The foe is fixed with a mean look that prevents it from escaping.
MoonlightLevel: 1fairy
PWR0ACC0PP5
Restores the user's HP. The amount of HP regained varies with the weather.
Toxic SpikesLevel: 1poison
PWR0ACC0PP20
Poisoned spikes are laid around the foe's party to hurt foes switching in.
Water GunLevel: 6water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
Sonic SpinLevel: 10flying
PWR50ACC100PP40
An attack that frees the user from Bind, Wrap, Leech Seed, and Spikes.
RecoverLevel: 12normal
PWR0ACC0PP10
A self-healing move that restores HP by up to half of the user's maximum HP.
GlareLevel: 15ghost
PWR0ACC100PP30
The user intimidates the foe with the design on its belly to cause paralysis.
SpectralStarLevel: 18ghost
PWR60ACC0PP20
Star-shaped rays that never miss are fired at all foes in battle.
BubblebeamLevel: 22water
PWR65ACC100PP20
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
MinimizeLevel: 25normal
PWR0ACC0PP10
The user compresses all the cells in its body to raise its evasiveness.
Signal BeamLevel: 30bug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Light ScreenLevel: 33psychic
PWR0ACC0PP30
A wall of light cuts damage from Sp. Atk attacks for five turns.
BrineLevel: 36water
PWR65ACC100PP10
If the foe's HP is down to half, this attack does double damage.
RecycleLevel: 40normal
PWR0ACC100PP10
A move that recycles a used item for use once more.
Power GemLevel: 43rock
PWR80ACC100PP20
The user attacks with a ray of light that sparkles like gemstones.
Cosmic PowerLevel: 48psychic
PWR0ACC0PP20
The user absorbs a mystic power to raise its Defense and Sp. Def.
Hydro PumpLevel: 52water
PWR110ACC80PP5
A high volume of water is blasted at the foe under great pressure.
Stored PowerLevel: 52psychic
PWR20ACC100PP10
The user attacks with a stored power that grows with each raised stat.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Celestar cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

StartleLevel: 1(Starmie · Level 1)ghost
PWR40ACC95PP35
A physical attack in which the user scares the foe and charges into them.

TM/HM Moves (33)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
PWR0ACC0PP20TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bubblebeamwater
PWR65ACC100PP20TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Ice Beamice
PWR90ACC100PP10TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
PWR110ACC70PP5TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
PWR110ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Thunder Waveelectric
PWR0ACC100PP20TM27
A weak electric shock that is sure to cause paralysis if it hits.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
PWR0ACC0PP20TM33
A wall of light cuts damage from physical attacks for five turns.
Mud Shotground
PWR55ACC95PP15TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
U-turnbug
PWR70ACC100PP20TM37
After attacking, the user switches places with a party Pokémon.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
PWR0ACC0PP30TM49
The user relaxes and lightens its body to sharply boost its Speed.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
PWR90ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.
Waterfallwater
PWR80ACC100PP15HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
PWR60ACC100PP10HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (15)

Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jet(Pewter City)water
PWR40ACC100PP30Tutor
An almost invisibly fast attack that is certain to scare first.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Skill Swap(Pewter City)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sight(Pewter City)psychic
PWR120ACC100PP15Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plot(Pewter City)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Celestar. Use these types to counter it effectively.

Resistances & Immunities

Types that Celestar resists or is immune to. Avoid using these types against it.

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