Absolin Pokémon SoulGold
Pokédex Entry
Disaster Pokémon
It sharply senses even subtle changes in the sky and the land to predict natural disasters. It is a long-lived Pokémon that has a life-span of 100 years.
Absol in Pokémon SoulGold
Absol is #359 in the Pokédex for Pokémon SoulGold. This page covers its dark typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 10 encounter locations.
Raises foe's PP usage.
Critical hits land often.
Dark hits raise Attack.
Evolution Chain
How to Obtain
Wild Encounters (5)
Level Up Moves (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Quick AttackLevel: 1Quick Attack | normal | 40 | 100 | 30 | ||
| An extremely fast attack that always strikes first. | ||||||
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| Frightens the foes with a leer to lower Defense. | ||||||
| Double TeamLevel: 5Double Team | normal | 0 | 0 | 15 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Knock OffLevel: 10Knock Off | dark | 0 | 100 | 20 | ||
| Knocks down the foe's held item to prevent its use. | ||||||
| DetectLevel: 15Detect | fighting | 0 | 0 | 5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| TauntLevel: 20Taunt | dark | 0 | 100 | 20 | ||
| Taunts the foe into only using attack moves. | ||||||
| SlashLevel: 25Slash | normal | 70 | 100 | 20 | ||
| Slashes with claws, etc. Has a high critical-hit ratio. | ||||||
| Night SlashLevel: 30Night Slash | dark | 70 | 100 | 15 | ||
| Hits as soon as possible. High critical-hit ratio. | ||||||
| Focus EnergyLevel: 35Focus Energy | normal | 0 | 0 | 30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| Sucker PunchLevel: 40Sucker Punch | dark | 0 | 100 | 5 | ||
| Strikes first if the foe is preparing an attack. | ||||||
| Swords DanceLevel: 45Swords Dance | normal | 0 | 0 | 0 | ||
| A fighting dance that sharply raises Attack. | ||||||
| Future SightLevel: 50Future Sight | psychic | 80 | 0 | 0 | ||
| Heightens inner power to strike 2 turns later. | ||||||
| Perish SongLevel: 55Perish Song | normal | 0 | 0 | 5 | ||
| Any Pokémon hearing this song faints in 3 turns. |
Egg Moves (15)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Baton PassBaton Pass | normal | 0 | 0 | 40 | |
| Switches out the user while keeping effects in play. | |||||
| Feint AttackFeint Attack | dark | 60 | 0 | 20 | |
| Draws the foe close, then strikes without fail. | |||||
| Double EdgeDouble Edge | normal | 0 | 100 | 15 | |
| A life-risking tackle that also hurts the user. | |||||
| Magic CoatMagic Coat | psychic | 0 | 0 | 15 | |
| Reflects special effects back to the attacker. | |||||
| CurseCurse | ghost | 0 | 0 | 10 | |
| A move that functions differently for GHOSTS. | |||||
| Mean LookMean Look | normal | 0 | 0 | 5 | |
| Fixes the foe with a mean look that prevents escape. | |||||
| Zen HeadbuttZen Headbutt | psychic | 80 | 90 | 15 | |
| Hits with a strong head- butt. May cause flinching. | |||||
| PunishmentPunishment | dark | 60 | 100 | 5 | |
| Does more damage the more the foe has powered up. | |||||
| Sucker PunchSucker Punch | dark | 0 | 100 | 5 | |
| Strikes first if the foe is preparing an attack. | |||||
| AssuranceAssurance | dark | 0 | 100 | 10 | |
| An attack that gains power if the foe has been hurt. | |||||
| Me FirstMe First | normal | 0 | 0 | 20 | |
| Executes the foe's attack with greater power. | |||||
| MegahornMegahorn | bug | 120 | 85 | 10 | |
| A brutal ramming attack using out-thrust horns. | |||||
| HexHex | ghost | 0 | 100 | 10 | |
| Does double damage if the foe has a status problem. | |||||
| Perish SongPerish Song | normal | 0 | 0 | 5 | |
| Any Pokémon hearing this song faints in 3 turns. | |||||
| Play RoughPlay Rough | fairy | 90 | 90 | 10 | |
| Plays rough with the foe. May lower Attack. |
TM/HM Moves (52)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | flying | 60 | 0 | 20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| BlizzardBlizzard | ice | 0 | 0 | 5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| Brutal SwingBrutal Swing | dark | 60 | 100 | 20 | TM59TM59 | |
| Violently swings around to hurt everyone nearby. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Charge BeamCharge Beam | electric | 50 | 90 | 10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| CutCut | steel | 50 | 95 | 30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| Dark PulseDark Pulse | dark | 80 | 100 | 15 | TM97TM97 | |
| Attacks with a horrible aura. May cause flinching. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Echoed VoiceEchoed Voice | normal | 40 | 100 | 15 | TM49TM49 | |
| Does more damage every turn it is used. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| False SwipeFalse Swipe | normal | 40 | 100 | 40 | TM54TM54 | |
| An attack that leaves the foe with at least 1 HP. | ||||||
| Fire BlastFire Blast | fire | 0 | 85 | 5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| FlamethrowerFlamethrower | fire | 0 | 100 | 15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| FlashFlash | normal | 0 | 0 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| HexHex | ghost | 0 | 100 | 10 | TM05TM05 | |
| Does double damage if the foe has a status problem. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hone ClawsHone Claws | dark | 0 | 0 | 15 | TM76TM76 | |
| Sharpens its claws to raise Attack and Accuracy. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice BeamIce Beam | ice | 0 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| PaybackPayback | dark | 50 | 100 | 10 | TM66TM66 | |
| An attack that gains power if the user moves last. | ||||||
| Play RoughPlay Rough | fairy | 90 | 90 | 10 | TM98TM98 | |
| Plays rough with the foe. May lower Attack. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | 0 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | 0 | 0 | 0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | 70 | 100 | 15 | TM65TM65 | |
| Strikes with a shadow claw. High critical-hit ratio. | ||||||
| SnarlSnarl | dark | 55 | 95 | 15 | TM95TM95 | |
| Yells and rants at the foe lowering its Sp. Atk. | ||||||
| Stone EdgeStone Edge | rock | 100 | 80 | 5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThiefThief | dark | 0 | 100 | 0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ThunderThunder | electric | 0 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | 0 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM88TM88 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Will O WispWill O Wisp | fire | 0 | 0 | 15 | TM61TM61 | |
| Inflicts a burn on the foe with intense fire. | ||||||
| X ScissorX Scissor | bug | 80 | 100 | 15 | TM81TM81 | |
| Slashes the foe with crossed scythes, claws, etc. |
Type Summary
Weaknesses
Types that deal increased damage to Absol. Use these types to counter it effectively.
Resistances & Immunities
Types that Absol resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Absol, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.