Accent Image to accompany hero

Spiritombin Pokémon SoulGold

ghostdark

Pokédex Entry

Forbidden Pokémon

A Pokémon that was formed by 108 spirits. Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.

Spiritomb in Pokémon SoulGold

Spiritomb is #442 in the Pokédex for Pokémon SoulGold. This page covers its ghost/dark typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 8 encounter locations.

Type
GhostDark
Dex
#442
Abilities
Pressure(Primary)

Raises foe's PP usage.

Infiltrator(Secondary)

Passes through barriers.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
100
pokeball
Poké Ball9.5%
greatball
Great Ball13.4%
ultraball
Ultra Ball16.0%
Base Exp
170
EV Yield
1 Defense1 SpecialDefense
Wild Held Items
None
Weak To
fairy ×2
Resists
poison ×0.5
Immune To
normalfightingpsychic

How to Obtain

You can catch Spiritomb in Kitakami Mountain 1F (very rare), in Kitakami Mountain 2F (very rare), and in Kitakami Mountain 3F (very rare), among one other area. Wild ones range from level 42 to 49.

Wild Encounters (4)

Level Up Moves (14)

Night ShadeLevel: 1ghost
110015
Inflicts damage identical to the user's level.
Confuse RayLevel: 1ghost
010010
A sinister ray that confuses the foe.
Shadow SneakLevel: 5ghost
4010030
Extends the user's shadow to strike first.
SpiteLevel: 10ghost
010010
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
PaybackLevel: 15dark
5010010
An attack that gains power if the user moves last.
Nasty PlotLevel: 20dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
HexLevel: 25ghost
010010
Does double damage if the foe has a status problem.
MementoLevel: 30dark
0010
The user faints and harshly lowers foes Atk and Sp.Atk.
Sucker PunchLevel: 35dark
01005
Strikes first if the foe is preparing an attack.
CurseLevel: 40ghost
0010
A move that functions differently for GHOSTS.
Shadow BallLevel: 45ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
Dark PulseLevel: 50dark
8010015
Attacks with a horrible aura. May cause flinching.
HypnosisLevel: 55psychic
06020
A hypnotizing move that may induce sleep.
Dream EaterLevel: 60psychic
10010015
Takes one half the damage inflicted on a sleeping foe.

Egg Moves (10)

Destiny Bondghost
005
If the user faints, the foe is also made to faint.
Pain Splitnormal
0020
Adds the user and foe's HP, then shares them equally.
Smokescreennormal
010020
Lowers the foe's accuracy using smoke, ink, etc.
Imprisonpsychic
0010
Prevents foes from using moves known by the user.
Grudgeghost
005
If the user faints, deletes all PP of foe's last move.
Shadow Sneakghost
4010030
Extends the user's shadow to strike first.
Captivatenormal
010020
Makes the opposite gender sharply reduce its Sp. Atk.
Nightmareghost
0015
Inflicts 1/4 damage on a sleeping foe every turn.
Foul Playdark
9510015
The higher the foe's Attack the more damage caused.
Disablenormal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.

TM/HM Moves (32)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Dark Pulsedark
8010015TM97
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hexghost
010010TM05
Does double damage if the foe has a status problem.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Infestationbug
2010020TM83
The foe is infested and attacked for turns.
Paybackdark
5010010TM66
An attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Snarldark
559515TM95
Yells and rants at the foe lowering its Sp. Atk.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.

Type Summary

1
Weaknesses
1
Resistances
3
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Spiritomb. Use these types to counter it effectively.

Resistances & Immunities

Types that Spiritomb resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

Related tools
Use ← → arrow keys to navigate