Accent Image to accompany hero

Carvanhain Pokémon SoulGold

waterdark

Pokédex Entry

Savage Pokémon

Carvanha attack ships in swarms, making them sink. Although it is said to be a very vicious Pokémon, it timidly flees as soon as it finds itself alone.

Carvanha in Pokémon SoulGold

Carvanha is #318 in the Pokédex for Pokémon SoulGold. This page covers its water/dark typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 23 encounter locations.

Type
WaterDark
Dex
#318
Abilities
Rough Skin(Primary)

Hurts to touch.

Speed Boost(Secondary)

Gradually boosts Speed.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
225
pokeball
Poké Ball17.7%
greatball
Great Ball24.4%
ultraball
Ultra Ball29.7%
Base Exp
61
EV Yield
1 Attack
Wild Held Items
Weak To
electric ×2grass ×2fighting ×2bug ×2fairy ×2
Resists
fire ×0.5water ×0.5ice ×0.5ghost ×0.5dark ×0.5steel ×0.5
Immune To
psychic

How to Obtain

Carvanha can be found very common in Route 31 while fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, very common in Route 42 while surfing, fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, and very common in Route 50 while fishing with Old Rod or fishing with Good Rod, among five other areas. Wild ones range from level five to 45.

Wild Encounters (18)

Level Up Moves (13)

Aqua JetLevel: 1water
4010020
Strikes first by dashing at the foe at a high speed.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Poison FangLevel: 4poison
5010015
A sharp-fanged attack. May badly poison the foe.
Focus EnergyLevel: 8normal
0030
Focuses power to raise the critical-hit ratio.
Scary FaceLevel: 12normal
0010
Frightens with a scary face to sharply reduce Speed.
BiteLevel: 16dark
6010025
Bites with vicious fangs. May cause flinching.
Ice FangLevel: 20ice
659515
May cause flinching or leave the foe with frostbite.leave the foe frozen.
ScreechLevel: 24normal
08540
Emits a screech to sharply reduce the foe's Defense.
SwaggerLevel: 28normal
0015
Confuses the foe, but also sharply raises its Attack.
CrunchLevel: 32dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
AgilityLevel: 36psychic
0030
Relaxes the body to sharply boost Speed.
LiquidationLevel: 40water
8510010
Slams the foe with water. Can lower Defense.
Take DownLevel: 44normal
908520
A reckless charge attack that also hurts the user.

Egg Moves (8)

Hydro Pumpwater
0805
Blasts water at high power to strike the foe.
Double Edgenormal
010015
A life-risking tackle that also hurts the user.
Thrashnormal
01000
A rampage of 2 to 3 turns that confuses the user.
Ancient Powerrock
601005
An attack that may raise all stats.
Swiftnormal
60020
Sprays star-shaped rays that never miss.
Brinewater
6510010
Does double damage to foes with half HP or less.
Destiny Bondghost
005
If the user faints, the foe is also made to faint.
Psychic Fangspsychic
8510015
Chomps with psychic fangs. Destroys any barriers.

TM/HM Moves (27)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Dark Pulsedark
8010015TM97
Attacks with a horrible aura. May cause flinching.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Paybackdark
5010010TM66
An attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Scaldwater
8010015TM55
Shoots boiling water at the foe. May inflict a burn.
Snarldark
559515TM95
Yells and rants at the foe lowering its Sp. Atk.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.

Type Summary

5
Weaknesses
6
Resistances
1
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Carvanha. Use these types to counter it effectively.

Resistances & Immunities

Types that Carvanha resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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